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Everything posted by kulkija
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NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
Now when bots are almost depleted I can see more sell orders. I think T1 ore prices are slowly leveling up to their real market value. Then it will be healthy. If low amount of quanta is real concern, there are lots of other methods to inject it into system. -
NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
Money / Quanta is already in the system. And lots of it. NQ has tools to monitor whole economy and inject quanta by many ways, other than bots, if needed. They can also regulate economy by lowering taxes and other fees if they want. -
NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
You know and I know that bots are really not only income source. Maybe because: Heavy taxes, high costs fuel electricity, energy to heating homes and such are real life big problems. We do not want them into game we play. I want to feel that at least a short moment in my life I do not have money problems. So I love easy income provided by bots. I really do. I was just wondering is there other reasons? -
NQ, are you removing shopping bots from T1?
kulkija replied to Messaline's topic in General Discussions
I just wonder why this Infinite ore -> infinite bots -> infinite quanta -> easy unlimited income is such an obsession to so many players -
bots are nearly depleted with no sign of refresh until next year
kulkija replied to Snow's topic in General Discussions
Dispensers are just placeholders and workarounds. I know all those mega markets. I was there from Pre alpha. It was even said in one dev vlog that market-units were delayed post release. -
bots are nearly depleted with no sign of refresh until next year
kulkija replied to Snow's topic in General Discussions
If there is enough quanta in economy, then #bots_must_go Yes all NPCs must go, including NPC markets. Player markets and market-units when? -
Is DAC trading already possible? Where I can find that "current pricing" you are referring to? And how I can sell my DACs?
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If someone does it smarter, it must be wrong
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After launch train for revamps has already gone.
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So you say that bots buying ore will be gone. Happy days.
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Are there different starting moons for Baker and new players?
kulkija replied to Neidhard's topic in General Discussions
Wrong. New players do not get Territory unit which they could use in Sanctuary. They can safely build and keep what ever they want at Heaven. If tiles run out in Heaven NQ can open Sanctuary for NPE. -
PLANNED HONEYCOMB CHANGES - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
This: Not gonna happen. Many constructs have so complex Honeycomb or so much that this is just impossible. -
RESET NEWS ANNOUNCEMENT - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
Yes -
RESET NEWS ANNOUNCEMENT - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
Every player had a change to know. Just by following NQ dev blogs and interacting with other players. Those who did exploring did find some of those artifacts but were not able to understand those coded writings there and ignored them, so they missed the opportunity. Only most dedicated and skilled players were able to connect the dots right way. Also only the most skilled players were able to resolve the puzzle. What is the point of hidden treasure or "boss challenge" if everyone is able to solve it. -
RESET NEWS ANNOUNCEMENT - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
Only one problem. It wasn't easy.... -
RESET NEWS ANNOUNCEMENT - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
https://massivelyop.com/2020/10/14/some-assembly-required-how-clever-gamers-solved-dual-universes-massive-puzzle-event-in-record-time/ -
RESET NEWS ANNOUNCEMENT - Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
You missed the point of @Megabosslords post. Giving HQ tiles to already unsubbed players were mistake. Also HQ tiles do not get released when player unsubs. Salvage mechanics is important also in a future because it enables one type of game-play. It is also reason for some exploration. How ever after reasonable time period all garbage leftover constructs must be cleared from game world automatically. Tile owners should also be able to clear their tiles quite fast of constructs left in their own tiles. After launch they can give more HQ tiles, but not less. -
It is still possible to flood markets. While production is artificially limited, it is still possible to produce and create sell orders more than demand is. Schematics do not control demand. Supply vs. Demand is controlled by players only and it determines price levels. Only thing for controlling markets in a healthy way is supply and demand. Artificial limits disrupts that balance. Margins for elements will always be minimal, because all elements are 100% identical, no matter who is manufacturing them.
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Ask Aphelia Episode #10 Discussion thread
kulkija replied to NQ-Nyota's topic in General Discussions
It already is. But only few of us can see it yet. -
There was lots of posts against schematics after 0.23 Maybe they also see user data before and after 0.23 What I wonder is how controversial this new schematics concept is in regards of this original devblog, what we are commenting here. https://board.dualthegame.com/index.php?/topic/24639-shedding-light-on-a-novaquark-internal-discussion/ Edit: Another controversial statement: Isn't planet revamp already done? Or what was that "Terrain reset" few months ago
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Ask Aphelia Episode #9 - Schematics Edition Discussion Thread
kulkija replied to NQ-Nyota's topic in General Discussions
That is called competition. Same thing happens when player tries to kill another in pvp. Just need to be clever to win there at competitive markets. No need to ask for help by restricting competition.