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xxAmonxx

Alpha Tester
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  1. Like
    xxAmonxx got a reaction from NQ-Nyota in [CM Team] NQ-Nyota joins the team!   
    Welcome and good luck. @NQ-Nyota Can I please suggest a better way of providing feedback for game inclusions/changes with a simple voting system? Example, suggestion, brief description and support button to signify how many in the community would appreciate this. It would assist in prioritising long term community goals.
     
    I know the talk is wipe atm which I just want it to be over with one way or another. 
  2. Like
    xxAmonxx got a reaction from i2eilly in Element and honeycomb recycling when   
    Hi NQ,
     
    You want to clean up the universe and incentivise pvp?
     
    Introduce the element recyclers! Scraps elements and honeycombs to the refined mineral (at loss ofcourse). 
     
    This along with salvaging will clean the place up, and make pvp more worthwhile. 
     
     
  3. Like
    xxAmonxx reacted to Maxim Kammerer in Up to date DAILY player count   
    In order to prevent a new wave of disappointment such an advertising push would need to be honest. That includes that the game must be advertised as what it currently is - an alpha version. But that will not happen.
  4. Like
    xxAmonxx reacted to apollo0510 in simple solution to an incoming desaster   
    >> The very first territory per planet per (paying!) player must be tax free <<
     
    This is an easy way to preserve all the player created art and content all over the planets.
     
    Everything else would be a digital middle finger raised towards the playerbase.
     
    Thank you for reading.
  5. Like
    xxAmonxx reacted to Xarius in DEMETER PTS PREVIEW - Discussion Thread   
    NQ: We want your feedback!

    Players:  Ore yields are too low, taxes too high. Here are several different ways to make this update viable. 

    NQ: PTS Open again! With no changes to anything players were worried about not being changed.

    I mean, I have to give credit where credit is due, they are freaking experts at just ignoring feedback and pushing things anyways. 
  6. Like
    xxAmonxx got a reaction from Markones in Call for Demeter-related questions   
    1 free tile per planet sounds good. Tax the rest. 
  7. Like
    xxAmonxx got a reaction from Ruperthon in Call for Demeter-related questions   
    1 free tile per planet sounds good. Tax the rest. 
  8. Like
    xxAmonxx got a reaction from jpdupo in Call for Demeter-related questions   
    Honest feedback. Trust me this will work. 
     
    1. Reduce taxes/maintenance costs. First territory minimal, scales thereafter as current system (individuals and org).  Alternatively have this 100% linked to income producing assets such as mining units. This would prevent community driven constructs and tiles from shutting shop. 
    Yes you can circumvent with an alt army or by all org members pitching together but in all honesty you can with most things. This can create some really emergent game play like territory theft and encourage team work at risk if trying to dodge taxes. 
     
    2 . Do NOT carry scans over to production. Doing so you will tip the scales against the little guy. Don't DU it. 
     
    3. Simply make brakes smaller if no stacking available. 
     
    4. Make tile resources infinite, or atleast renewable via some mechanic. Noone wants to be moving every x months. I see a pool value is still in, this may be a place holder UI. Can NQ please confirm? 
     
    5. While the mini game and subsequent surface spawning is a token effort, make it a large chunk of specific material related to what's being extracted instead. This can be a significant portion linked to a timer and or event, which could encourage emergent gameplay in future builds.
     
    Noone enjoys surface mining, there is a portion of population who enjoys mining chunks however. This would also satisfy industry blockages, which will likely occur. 
     
    I think that's it.
     
     
     
  9. Like
    xxAmonxx got a reaction from Capt_Vimbert in Call for Demeter-related questions   
    Honest feedback. Trust me this will work. 
     
    1. Reduce taxes/maintenance costs. First territory minimal, scales thereafter as current system (individuals and org).  Alternatively have this 100% linked to income producing assets such as mining units. This would prevent community driven constructs and tiles from shutting shop. 
    Yes you can circumvent with an alt army or by all org members pitching together but in all honesty you can with most things. This can create some really emergent game play like territory theft and encourage team work at risk if trying to dodge taxes. 
     
    2 . Do NOT carry scans over to production. Doing so you will tip the scales against the little guy. Don't DU it. 
     
    3. Simply make brakes smaller if no stacking available. 
     
    4. Make tile resources infinite, or atleast renewable via some mechanic. Noone wants to be moving every x months. I see a pool value is still in, this may be a place holder UI. Can NQ please confirm? 
     
    5. While the mini game and subsequent surface spawning is a token effort, make it a large chunk of specific material related to what's being extracted instead. This can be a significant portion linked to a timer and or event, which could encourage emergent gameplay in future builds.
     
    Noone enjoys surface mining, there is a portion of population who enjoys mining chunks however. This would also satisfy industry blockages, which will likely occur. 
     
    I think that's it.
     
     
     
  10. Like
    xxAmonxx got a reaction from Teklow82 in DevBlog: Element Destruction - DUscussion thread   
    Glass towers next to enemy territories and trade hubs already in place:) 
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