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MandoRick

Alpha Tester
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  1. Like
    MandoRick got a reaction from Teklow82 in DevBlog: Element Destruction - DUscussion thread   
    I did not think DU could get anymore lame or boring.  I was wrong.  Every time I see DevBlog I think maybe this time they add some fun to the game and each time I am wrong.  I will stop being excited now and just assume that DU is what DU is and forget about fun.  I did what you said, I built a ship, I got those resources, I did all the grinding, and none of it was fun.  I was hoping for a little payoff with exploration but the big orgs got it all before I even heard about it.  So much for fun!  Well I gave it a chance, and I gave it my money, and now I am giving up on DU.  I loved the idea of making the things that DU claim, but in practice it does not work.  The LUA is limited and only programmers use it well.  I did exactly as DU suggested, and I tried to build the things they claim I can build, and nope!  Why did you not make the lua work like app inventor 2?  Why are we actually writing code when we have the technology to not have to write code.  Just another way of killing all the fun!  This game is all about massive org play, and massive orgs are run by little dictators, which means regular joes like myself end up going it alone and getting nowhere.  What a stupid concept for a game.  Reminds me of eve online.  LMFAO!  
  2. Like
    MandoRick got a reaction from Iorail in DevBlog: Element Destruction - DUscussion thread   
    I did not think DU could get anymore lame or boring.  I was wrong.  Every time I see DevBlog I think maybe this time they add some fun to the game and each time I am wrong.  I will stop being excited now and just assume that DU is what DU is and forget about fun.  I did what you said, I built a ship, I got those resources, I did all the grinding, and none of it was fun.  I was hoping for a little payoff with exploration but the big orgs got it all before I even heard about it.  So much for fun!  Well I gave it a chance, and I gave it my money, and now I am giving up on DU.  I loved the idea of making the things that DU claim, but in practice it does not work.  The LUA is limited and only programmers use it well.  I did exactly as DU suggested, and I tried to build the things they claim I can build, and nope!  Why did you not make the lua work like app inventor 2?  Why are we actually writing code when we have the technology to not have to write code.  Just another way of killing all the fun!  This game is all about massive org play, and massive orgs are run by little dictators, which means regular joes like myself end up going it alone and getting nowhere.  What a stupid concept for a game.  Reminds me of eve online.  LMFAO!  
  3. Like
    MandoRick got a reaction from kulkija in DevBlog: Element Destruction - DUscussion thread   
    I did not think DU could get anymore lame or boring.  I was wrong.  Every time I see DevBlog I think maybe this time they add some fun to the game and each time I am wrong.  I will stop being excited now and just assume that DU is what DU is and forget about fun.  I did what you said, I built a ship, I got those resources, I did all the grinding, and none of it was fun.  I was hoping for a little payoff with exploration but the big orgs got it all before I even heard about it.  So much for fun!  Well I gave it a chance, and I gave it my money, and now I am giving up on DU.  I loved the idea of making the things that DU claim, but in practice it does not work.  The LUA is limited and only programmers use it well.  I did exactly as DU suggested, and I tried to build the things they claim I can build, and nope!  Why did you not make the lua work like app inventor 2?  Why are we actually writing code when we have the technology to not have to write code.  Just another way of killing all the fun!  This game is all about massive org play, and massive orgs are run by little dictators, which means regular joes like myself end up going it alone and getting nowhere.  What a stupid concept for a game.  Reminds me of eve online.  LMFAO!  
  4. Like
    MandoRick reacted to Otixa in DevBlog: Element Destruction - DUscussion thread   
    Perhaps make sure that 99% of all cases of an element breaking is not caused by bugs in the game first, before implementing mechanics which will further aggrivate the community?
  5. Like
    MandoRick got a reaction from SlaserX in DevBlog: Element Destruction - DUscussion thread   
    I did not think DU could get anymore lame or boring.  I was wrong.  Every time I see DevBlog I think maybe this time they add some fun to the game and each time I am wrong.  I will stop being excited now and just assume that DU is what DU is and forget about fun.  I did what you said, I built a ship, I got those resources, I did all the grinding, and none of it was fun.  I was hoping for a little payoff with exploration but the big orgs got it all before I even heard about it.  So much for fun!  Well I gave it a chance, and I gave it my money, and now I am giving up on DU.  I loved the idea of making the things that DU claim, but in practice it does not work.  The LUA is limited and only programmers use it well.  I did exactly as DU suggested, and I tried to build the things they claim I can build, and nope!  Why did you not make the lua work like app inventor 2?  Why are we actually writing code when we have the technology to not have to write code.  Just another way of killing all the fun!  This game is all about massive org play, and massive orgs are run by little dictators, which means regular joes like myself end up going it alone and getting nowhere.  What a stupid concept for a game.  Reminds me of eve online.  LMFAO!  
  6. Like
    MandoRick reacted to CDEEKS in DevBlog: Element Destruction - DUscussion thread   
    Just sounds to me like now we need to mine and grind ten times harder now. this wouldnt be an issue if ore was not bugged on almost all planets except alioth.
  7. Like
    MandoRick reacted to SlaserX in DevBlog: Element Destruction - DUscussion thread   
    This is stupid. Why focus on making the game harder for players? (Especially those with fewer resources). Why not create an endgame instead, to try and stop people from quitting due to boredom?
    Right now, the options are make money, which is only a number getting bigger... or PvP, which has absolutely no benefit, other than maybe making one number go up. With this change, PvP is even less beneficial.
  8. Like
    MandoRick reacted to Noddles in JC - This game is not Ready Player One....   
    If it makes you feel better, NQ has always been blind to how the game is played. That and they seem to make the willful choice to ignore their playerbase when we bring up valid points about how future features will be abused.
     
    The fact that you need a TCU to place statics is directly related to events that happened in Alpha. 
     
    When we all saw the stats for weapons every active pvp org told NQ exactly what the meta would be. In the end we were correct.
     
    NQ does not play their own game enough and that has been evident for years.
  9. Like
    MandoRick reacted to Mordgier in JC - This game is not Ready Player One....   
    Great, so lets be clear here, if there was a MMO where only a handful of players can 'win' - I sure wouldn't play it - because that doesn't sound like fun to me because I know full well that despite how much I poopsock I don't come close to the level of the top .0001% of the players who stand an actual chance.
     
    That is the whole damn issue with RPO and this event. It caters to outliers. That's what makes it a bad event. That's what makes RPO a terrible game. That's the whole point. That's why looking at RPO and saying DU is like it is absolutely toxic.
     
    A good event is where a much larger part of the community can participate and much larger number can win. This wasn't it.
     
    The worst thing is that DU is building on a foundation of other REAL games not absurd fiction that did events and did them so much better that it blows my mind that JC does not see the DU event as an absolute failure.
     
    Did you play Elite? Did you participate in the alien event? You know....this one: https://www.forbes.com/sites/insertcoin/2017/01/06/the-elite-dangerous-alien-discovery-is-one-of-the-coolest-gaming-events-ive-ever-seen/#5f5179c37389
     
    That was in my opinion an example of an event that was well done. Who won? The community did.
  10. Like
    MandoRick reacted to Mordgier in JC - This game is not Ready Player One....   
    ....and if it were - that would NOT be a good thing!
     
    Alright, this is something that's been bothering me for some time from JCs interviews - and yesterday's Easter Egg interview pushed me over the edge to where I really have to say something...
     
    First and foremost - lets face the reality that Ready Player One would be a horrible game for most people nor would the events of the book be enjoyable for the majority of the player base.
     
    If you're looking at your game and going "Hey look it's just like RPO!" - what I hear is "Look just a handful of no lifers got to have all the fun!". That IS the plot of RPO. A tiny group of players who take the game WAY WAY WAY WAY too seriously get to enjoy the content while the rest may as well not exist.
     
    The puzzle fit this perfectly. A tiny group of players with tons of NDA covered information going back to pre-alpha solve a puzzle while the rest of the community doesn't even know it exists. Yup  - very RPO.
     
    JC - The takeaway from the puzzle event should not be that "Look it was just like RPO! I did a good job!" - it should be that "The event was a complete failure and did not involve the majority of the community in a meaningful way, and was solved largely due to a bug and alpha knowledge that was not available to the bulk of the community."
     
    Please please please for the sake of DU - stop trying to make this game like a fictional book about a fictional game. You need to take a serious look at how other games have done community events and have managed to involve much larger groups of players. Everything from opening the gates of Ahn'Qiraj to the Elite Dangerous Alien events - yes they were flawed in their own ways - but by and large involved more people.
     
     
    Finally, this doesn't just cover events. The general game mechanics cannot be based on the mindset "Just like RPO!" - because I repeat - RPO would be a horrible game. In fact, I would go as far as saying if you are looking at any upcoming part of the game like AvA or Territory Warfare or Atmospheric combat and can say "This is just like RPO!" - then it probably needs to be reworked to NOT be like RPO but to be like an actual game that would be fun for more people.
     
    Once again - face reality - RPO was a no life simulator where only the no lifers mattered.
     
    This means designing things in consideration of players who are not willing to play DU 16 hours a day - and entire teams of such players.
     
    Players are not going to want to spend hours waiting for an attack on a territory to man the manual guns because you refuse to consider automatic defenses.
     
    Players are not going to want to fly dedicated gunners or escorts for every single hauler just because they may get attacked.
     
    Players are not going to want to sit in their ship for hours watching the radar while their orgmates mine out an asteroid.
     
    I could go on and on, but the core point is that the game mechanics need to be designed around giving people who do not no life the game a chance to have fun and stand a chance in pvp vs those that do.
  11. Like
    MandoRick reacted to NQ-Naerais in Website & Program Updates   
    Dear Noveans,
     
    When we set out to launch our beta this summer, we also envisioned a series of major changes and improvements outside of the game. A major one was the complete redesign of the game’s website, as well as the migration to a brand new tech stack for the site’s front and back ends. We were also planning to launch several programs, such as a Content Creator program and a Recruit-a-Friend program, which relied on a new, versatile code system. That code system is also being used to grant our backers the beta invitations which are part of their Kickstarter or Alpha packs.
     
    Unfortunately, things don’t always go as planned, as you’ve been witnessing over the past few days (2020 strikes again...). We had to revert part of our tech migration, and postpone the move to a new authentication platform, among other things in our backend. So for the past few weeks we have been struggling to try and reconcile the new site and the code system with our legacy backend. This task has honestly been way more difficult than we had imagined. 
     
    We already missed the boat when it came down to allowing you to invite your friends a week earlier, and we’ve come to announce more delays, sadly. As we approach the launch of the beta, we have to be realistic about what we’ll be able to deliver, as we had to make tough choices:

    We will launch the new Dual Universe website tomorrow; it will have the most essential content and features, with some visual and quality of life improvements missing. We’ll add more content after beta.
     
    The Content Creator program will be ready, using the above code system (see potential limitation below). You should be able to get the invitations included in your beta packs on day 1, though the system may not be as easy to use as we wanted. Making sure you have these codes ready is one of our top priorities (see potential limitations below). You should be able to go to the website and upload images for publishing in Dual Universe, which will go through an internal review process to ensure that they follow the game’s Code of Conduct.  
    The Recruit-a-Friend program didn’t make the cut… and that sucks. We worked hard on it and we were really excited about it. The in-game content is ready, but the entitlement system isn’t. Unfortunately, we couldn’t work on all the entitlements in the limited time that we had these past few weeks.

    There is a potential limitation with the code system, for both content creators and beta keys: in the next few days the codes may not be redeemable with existing accounts - only with new ones (like for the load test). We are trying to lift that limitation as soon as possible, as we know it’s not ideal. 
     
    So what’s next? All these new systems, the new website, and these new programs will be constantly improved in the days and weeks to come. Our priority will be to lift the code limitation and to launch the Recruit-a-Friend program as soon as possible. We don’t want to give you a date that we may not be able to hold, but know that we are doing everything we can to make it as early as possible. 
     
    Finally let’s tackle the question of “Why did we announce the Recruit-a-Friend program if it wasn’t going to be ready?” Well, that’s the point; we really thought it was going to be ready, just as when we announced the ability to invite your friends a week prior to beta. It’s disappointing, for you and for us. But we believe these programs are worth it, so we want to make them right.
     
    We hope you’ll bear with us, and that you’ll be able to enjoy the Dual Universe beta in the meantime.
     
    Sincerely,
    The Novaquark Team
     
    *Note: we unfortunately won’t be able to retrofit any recruitment that you may do between now and the official launch of the program. Recruitment will only count from the day of the launch of the program, when we can track who’s recruiting who properly.
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