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Rashi_

Alpha Tester
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  1. Like
    Rashi_ got a reaction from Wolfram in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  2. Like
    Rashi_ reacted to Kirth Gersen in How .23 should have been.   
    imho the problem with industry isn't solved by schematics, it's just pushed back.
     
    The problem was the "zero cost" of producing: once you have your machines (refiners, smelters, ..., assembly lines) you don't need power , fuel or whatever to use them. You have no upkeep at all. You just need to input ores.
     
    That's why even a solo player could gradually build and use a huge industry: what he already has cost nothing to run.
     
    That's why ores were more valuable than their contribution in final products: because it cost nothing to transform them once you have the industry so for instance 10L of hematite are worth more their ratio in <whatever is made with 10L of hematite> because they are less 'specialized'. 
     
    Schematics don't solve that. It's a band-aid, a bad one. Their timing is bad. The implementation is sloppy and it adds unneeded complexity (talents and tiers of machines). In a few weeks the situation will be the same but a lot of players will be gone.
     
    Running costs (power, fuel, fees, whatever) was what was needed. And they said it's planned so why not wait till then ?
     
     
     
     
  3. Like
    Rashi_ reacted to michaelk in NQ - You're doing it wrong.   
    I honestly believe if JC had unlimited money and time, he still wouldn't make a "great" game. It takes experience to design a game. It takes even more experience to design a persistent multiplayer game. 
     
    It takes humility to recognize when you're wrong. No amount of time or money will teach humility. 
     
    JC wants players to "think differently about the game" -- he doesn't want to understand how his customers play and enjoy the game. Nope, it's somehow our job to change our thinking and play the game in the way he wants. 
     
    This won't change in a few months or years after six years of development...the issues with DU aren't just technical or financial but philosophical. We've seen some improvements in how NQ interacts with the community, but ultimately...? NQ somehow thinks the community ought to serve one man's "vision" instead of the other way around. 
  4. Like
    Rashi_ got a reaction from Eruend the SkyReaper in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  5. Like
    Rashi_ got a reaction from Scoopy in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  6. Like
    Rashi_ got a reaction from Supermega in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  7. Like
    Rashi_ got a reaction from DavidDavidson in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
  8. Like
    Rashi_ got a reaction from DavidDavidson in “Marketplace Heist” Response   
    No, NQ made NQ look silly.
     
  9. Like
    Rashi_ reacted to blazemonger in “Marketplace Heist” Response   
    This may be true but it does not take anything from the fact that from the player's perspective, the construct is editable and open. There is _no_ communication from NQ stating that as a result of a duplication bug there can be a situation where this happens so there is _NO_ way for players to know this might be the case. So in that respect, this argument is not valid.
     
    As I have made very clear before, I agree that the actions from the player's end were unjustified and they should have known beter. As a result yes, punitive action from the side of NQ is absolutely fair and reasonable but the chosen path is way over the top.
     
     
    And I see no reasonable arguments against the NQ action is saying it is. There is always those who just say no (just like there are those who just say yes) but the consensus for those who do not agree with he direction NQ takes here seems to be that..
     
     
    Which was dumb on their end but does not justify a permaban IMO and that of many others in and outside the DU community. In fact by this being in the public eye already should make NQ more cautious of possible fallout from an over reaction
     
     
     
    All true but there is a few things that NQ continues to ignore and does not take accountability for or ownership of:
     
    There is no solid, well defined way in which NQ handles reports on exploits and bugs, it's all ad-hoc and takes forever as these go through the ticket system which is backed up for weeks without any triage being done except for maybe connection issues. 
     
    Communication on this is and has been at best vague and easily open to several interpretations.
     
    This is really not that hard:
    Once reported and seen, NQ declares an exploit or bug in public and an entry in TOS makes that announcement binding and defines it as a "do not abuse this as doing so will result in a bannable offense".
     
    This both creates clarity quickly and allows NQ time to go in and fix this.
     
     
    NQ has a huge list of more or less high impact bugs and issues which are known and reported, some have been in the support queue for 5+ weeks without even been looked at. Escalations to CS staff/leads have no effect. Generally, ticket based support by NQ is pretty much so backdated that it becomes meaningless. Well known issues in game remain unattended for weeks on end, patches which break important game functionality are left in as-is without any indication of a fix for these issues.
     
    In general, NQ needs to stop being offended when people point out the obvious and improve their style of, frequency of and context for communication. A lot of things that happen are due to NQ being slow, vague, inconsistent and to be honest often using language which seems to come straight out of Google Translate. Have an objective look at the TOS and see how it's really badly written and is generally littered with incorrect use of capital letters and punctuation. 
     
     
    Bottom line here IMO is that NQ still refuses to see that there are definite parts of all this that are in their court and while it certainly does not justify the player's actions, it does mean that NQ needs to take ownership of this which they are not doing. And most of what "us" who do not agree with this action are pointing out is exactly that, not a blanket "set them free" as quite a few of the ones in the community who choose to oppose our view seem to be implying.
     
    Due to the way NQ handled this, there are now a number of publications on this issue which are geared against NQ, some are grossly overlooking all the facts because it gets them viewers but they are having an effect  which is fully due to the way NQ handled this and now, instead of taking the opportunity to reflect and choose to do some PR repair work,  NQ seems to just double down on there position.
     
     
    All of the above obviously IMO, not saying I am absolutely right or entirely accurate (as I obviously do not have all the facts) even when I believe I am not wrong here.
  10. Like
    Rashi_ got a reaction from Mordgier in “Marketplace Heist” Response   
    No, NQ made NQ look silly.
     
  11. Like
    Rashi_ reacted to Promulgator in “Marketplace Heist” Response   
    Weak. Scapegoating. Poor leadership. No accountability. Bad communication. Terrible decision.
     
    I'm out.
     
    Next time you fck up, man up, take responsibility, have a laugh because It's a game, and keep people who are so engaged in the game that they're curious and exploring every possible aspect of it. These people finding bugs are the ones you want. You're going to be left with some boring ass vanilla gamers who want to stay in their bubble and not touch anything, and this whole game is going to be bugged to shit and will become unpopulated.

    Reverse the decision and show you've actually learned from YOUR mistakes, and I'll be renewing. Otherwise, I'm not putting another dime into a game with immature devs who blame their users rather than take responsibility.
  12. Like
    Rashi_ got a reaction from Promulgator in “Marketplace Heist” Response   
    You just keep digging the grave. Very disappointing.
     
    Also this:
     
    Is far from obvious and clear. By using your own convoluted logic bends it is very much feasible to think that Aphelia's Constructs will at some point be subject to Territory Warfare.
     
     
    Which is noone fault but your own? If you didn't have this major design flaw in how the Markets work, it would have been as simple as setting down a new Building from a Blueprint.
     
    It could have been a necessary learning experience for you of how to manage an MMO. Instead it seems to me you still refuse Basic MMO lessons from the last 20+ years.
     
     
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