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Burble

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Posts posted by Burble

  1. 36 minutes ago, Bobbie said:

    Not that we have elevator boxes, but yeah that just speaks to the fact that nearby objects should be rendered. Not sure that this is even in question ?

    No, I mean the 2000m tall space elevators. Flying into invisible ones and taking damage, if as you say the collision boxes are decoupled, would be less fun than hitting the visible ones :)

  2. 1 hour ago, Bobbie said:

    Not to mention it being prone to locking players inside, especially with DU's lag and loading delays. One would think that collision boxes should be decoupled from rendering and LOD.

    although I am happy that collision boxes on invisible elevators don't kill me when they are not even rendered in

  3. 5 hours ago, Shulace said:

    https://du-creators.org/makers/Shulace

     

    Those are my ships.

     

    You can enjoy the game all you want, the problem is everyone that enjoyed the game pre 0.23 was having fun too with the game they paid for. That is until the folks like you starting complaining because you don't like seeing other people doing their own thing.

     

    I have given up on DU like most, I just chime in for some extra entertainment every so often lol, gotta get my subs worth in.

     

     

    Dude.... you are making way too many wild assumptions. I was playing a while before 0.23. I used to have a factory that made a lot of what I needed for ship building. I used to be able to test my race track without having to buy new parts every 3rd time I crashed. That all changed at 0.23. I certainly did not complain about anyone doing their own thing. I am a pure solo player. But I also can adapt to change rather than stick around even when I don't want to play just to whine and cry about it incessantly. I still enjoy the game. 

     

     

    Your Halcyon ship looks quite nice.

  4. 6 hours ago, Shulace said:

    I have built xs to L cores, the game USED to have building/things to do as a viable activites aside from mining. Now even flying is a penalty.

     

    I am aware you're being willfully ignorant though and people who blindly support projects are the ones that leads to this tone deafness in the developers

    Pictures? Would love to see what you created.

     

     

    What you are basically saying here is that people who are enjoying the game right now are being deliberately ignorant and blindly supporting something when in actual fact they are not enjoying themselves at all and just can't see how bad the game actually is? That they simply do not realise how much they are not enjoying the game?

     

    How exactly do you plan to save these poor lost sheep?

  5. 2 hours ago, Shulace said:

    lul imagine spending money on adverts for an alpha product.

     

    They need to hire actual economists and proper devs that know how a game and its economy should work, I don't know what you are talking about "new players asking for support" because that to me sounds like a failure in game design when the tutorial itself is buggy and ass, meanwhile all the "game" has to offer is mining.

     

    So try not to shill too hard mr. blobbers

     

    hehe

     

    What you actually mean is: All the game has to offer YOU is mining. 

     

    I am not arguing about the fact that you lack the creativity or imagination for the kind of game DU is in the current form. That is ok, sandbox/crafting/building/trading/interesting physics flying and basic orbital mechanics games with not much else to them are not for everyone.

     

    What I am arguing is that there is nothing for ANYONE to do except mining. Because a lot of people are finding things to do and having fun doing it right now.

    You and some others have nothing to do but mining in the game right now. The game does offer a lot more than just mining to others.

    It's not hard, you'll get it if you think just a little bit outside your own little box. I have no idea what to 'shill' is or how hard of a shill would be too hard for that matter. 

  6. 19 hours ago, Shulace said:

    This project is more than likely going to shut down/go F2P before it becomes a proper game.

     

    Its pretty obvious at this point that NQ are unable to develop solutions to the glaring issues that plague the game. You would think leaving the band-aids in place would be a good idea in order to keep your community and subs. Instead they ripped it off because they somehow thought/still think that solo/small gang players were/are ruining the game. Now all the bugs and poor game design decisions are unbearable to the normal folks, the masochist minority love it though.


    Now since no one else can use their ore, the large orgs and people already with ALOT of credits are lobbying to remove bots so they can lowball ore for slave labor rates, since they themselves don't wanna mine, they're above that shit, DU is their game in their minds, you should work for them on your sub and they shouldn't pay more than 25h per L of ore. They can always place a buy order for more than that and get all the ore but nah.

     

    It boggles my mind why they would do this to their own game and pretty much guarantee its failure. The only folks that remain are the ones that play no other games outside the space-sim genre and are hardcore fans of star citizen(no wonder).

     

     

    Sure....that's why they are hiring more staff and are able to put out adverts on mainstream platforms. That must also be why every day there are new players on support channel asking for help, saying how cool the game is, embedding themselves in the community. You must be right.

     

    Wanting a game to fail simply because it does not give you what you are looking for is not the same as the game actually failing.

  7. 23: Use cool ship physics to build a huge hover race track for players to have fun on

    24: make friends and trade to get whatever you need in the new industry economy

    25: make gliding simulator game with points system that can be played with friends

    26: finish beautiful structure....no....it's never quite finished

    27: have a brief session mining out a mega node to finance the next 2 weeks of game play...a bit boring but you got to earn somehow

    28: open main race stadium to public on VR machines

    29: visit friend's mercenary bar on the north pole to see how it is coming along

    30: make a deal to have 200,000L of crater soil from Madis delivered to your race track on Alioth to make the 'Madis Hairpin'

    31: visit friends parking platform near the market to see how they are getting along

    32: spend two hours trying to help a random new guy move his whole base form Sanctuary to Alioth.

    33: Come to forums. Shake head. Leave forums.

     

    ?

  8. I get what you are saying, for sure.

    In terms of size of build, the one I am making right now covers 9 hexes, a whole lake. So I know what you mean about scale. It is harder to make money to complete my task now for sure, but not impossible. Just harder. I could say that it is a grind and make it sound negative. Or I could say to myself it is a long and committed work that will end with the result I want and find it very satisfying when it is done.

  9.  

    TranscendRat - Come play with us before you decide to really quit. We are building hover race courses and gliding games and generally have a good laugh for hours every day playing the system that is in place now. I appreciate your honesty about how you feel  on a deeper level and find it brave that you throw it out here. Come play, we are waiting for you.

     

    The biggest problem with this rather toxic forum now is that of  people not understanding what a sandbox is.

    People saying there is nothing to do now that industry is dead.

     

    There was never anything to do unless you can imagine that a space battle is fun, or building a giant complex is fun, or building a beautiful and well performing ship is fun, or role playing as you interact and trade with other humans is fun. Anything that is fun in this game requires imagination and friends with imagination to play it with. If the only reason a person plays is to amass space money and store away space resources then why even bother?

    We have already made games to play within the game, quite a few of them.. and guess what...they are fun. Many of us are enjoying DU as it stands.

     

    Building is still very affordable. Daily bonus is enough to get a honeycomb schematic and a honeycomb refiner. Mining for one hour will get you enough ore to build a huge building. The doom and gloom outlooks about it being impossible to do anything in the game are simply not accurate and it hurts the game if you turn away a new person with this dramatically exaggerated behaviour.

    It is not fanboi behaviour to look at the positives or to describe how better to enjoy what there is so far.  My friends and I are always talking privately about what NQ could improve, what they fucked up on, what they did well. But we do not feel the need to constantly whine in public in a way that could further damage the chances of the game succeeding. Because.... duh...if we turn new people away then our self fulfilling prophesy may actually come true and the game might just fail.  This entitled and self centred outlook is so incredibly selfish and short sighted it makes me write this kind of response in the vague hope that even one person will take a look at them self, stop behaving like a spoilt teenager and make the decision to either shit or get off the pot.

    It's really starting to resemble the angry boyfriend who claims he has no love remaining for the ex girlfriend..... but just cannot leave her alone or allow her to move on and find new happiness.

  10. 6 hours ago, Towakin said:

    FU fanboy it is not a lie. The schematic system is broken no matter what you fanboys claim. If my 3d printer could only print a part after I paid 500€ for that 5€ part's schematic I'd throw it in the trash, so much for "like in RL". In the alpha they made it more accessible so people could build had an extra gameplay element. It turned out people liked doing industry a lot and managing and building your factory became a central aspect of DU. This is a fact and no whining from your part can change this. Now this is gone. No, setting up a single line is no fun, no, feeding it 24/7 and praying prices won't drop so I don't make a massive loss is not an option. They should have consulted someone with some game design experience because this machanic is completely broken yet it could have been done so well.

    And no, industry was never meant to be used to lock yourself into producing one item only. NQ themselves stated industry and market is to build parts that are expensive on the market and switch once they get too cheap. Yep that's not gonna work anymore.

    The correct term is Fanboi

     

    I'm sorry that you have allowed a computer game to make you this angry.

  11. 1 hour ago, Towakin said:

     

     

    Industry was a huge part of gameplay which is now eliminated

    No, just no. We really should stop spreading this lie. It is not eliminated at all, it is just a much longer and more rewarding game. Anyone can have a factory that makes a few specialized parts within a week. The only difference is that now not everyone can build everything in the game right away. Which is vital if any kind of market economy that make sense is to exist.

     

     

  12. On 12/15/2020 at 6:50 PM, Penwith said:

     

     

    If the game is not to one's liking, then move on. Burning the house down or pissing in the pool for those who remain is extremely selfish as in, "I'm angry and by Jove, I'm going to make damn sure to make you angry too!" is not only toxic, but asinine behavior.

     

     

     

     

     

     

    This....exactly this. I hope the constantly toxic peanut gallery here on the forum either gets behind the project however it is presented or grows up and moves on to something they do enjoy.

  13. 1 hour ago, lobolito said:

    Im pretty new to the Game. So maybe Im missing an important part or someting.

    I want to go into building a Ship, as i need an option to sell the stuff i mined.

     

    And i have pretty much no clue what to do.

    All i see is that i cant afford the Blueprints which i need to build the Parts.

    So i figured i try to buy them.

    But how can i know what i need?

    I have no clue how many wings/brakes/engines (and what kind) /and what else i need.

    Im 35 km away from the nearest Market. It takes a huge amount of time to visit the next one.

     

    Im I supposed to do multiple trips before i have everything i need or is there a simpler solution i just dont see?

     

     

    Man, I know how you feel. My first three days in game, on Sanctuary, I made a similar post. Then I pushed through, got myself to Alioth and now am building a giant race track that covers a whole lake while flying around in a ship that carries 1000 tonnes and can get me to any planet in the system.  Don't give up. This part is almost like the test in Fight Club to get into the house.

  14. Wondering if anyone has any smart workarounds for how to sell a tokenized ship through a dispenser or otherwise. It would be for a one time sale where the buyer takes the displayed model off the lot right there.

    The problem I am having is the the dispenser needs the token key in it to define what is being sold but it also needs at least one of exactly that same token key in a container or it considers itself out of stock. You cannot even make a copy of the ship, tokenize it and use that because the game knows it is a different key. From what I have tried so far it is impossible to sell a token key through a dispenser.

     

    Any ideas or quick fixes?

  15. People asking for a wipe now are nothing but selfishly motivated. Majority of cases is to give them an advantage over what they have now.

     

    The people asking for no wipe are not doing so because they are rich and powerful, they are asking for no wipe because they have spent hundreds of hours and every possible quanta they own on building beautiful things.

  16. Yes, the support channel sometimes gets crowded with non support writings. But...what I have seen is that many players are actively helping each other due to the whole server being on one channel. Separate that and no one who can help a new player will be in the support channel. There is no way NQ can answer to the 25 questions per minute that are currently being handled easily by the whole community.

  17. 3 hours ago, Noddles said:

    a system where you could build a plan for a ship that could go into a projector. You cant sell the plan and you have to actually build a ship to make sellable BPs.

     

    This makes a lot of sense to me. In essence you then have a holodeck style design world but in order to make that dream a reality you still have to play the actual game to create a sellable bluprint.

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