Many exploring and mining type games have a way to process raw material collected into a usable form. Imagine in minecraft smelting iron ore to create iron ingots.
I would like to propose a similar system for DU, but one that allows substantial factories, with complex inputs and outputs.The basic idea is that with exponential increased complexity of a refinery, you get linearly increased yields of materials. Similar to how some mods in Minecraft work (ic2, mechanism, etc) and several other games work.
So a simple smelter would turn 100 units of ore into 100 units of metal, but maybe adding ore washing gives 106 units of metal. and then adding an input of flux, grinding, and sifting gives you 112 units of metal. Real life ore refining has many steps with many machines, feedback loops, inputs, and outputs. Add to that there is no reason to stick with real life limits in this game. Maybe a matter fusactor can take some of the rock scrap and break it down to get the last bits of ore.
As an example of how far you can go, with a pile of machines and process, look at https://en.wikipedia.org/wiki/Oil_refinery#Common_process_units_found_in_a_refinery
There is a list of common processes involved, many of which require different inputs, output, feedback, and have multiple working parts.
Constructing and running a large complex orbital refinery seems like a blast. A nice part about this system is it doesn't really impact normal gameplay. You could still make your iron with a smelter, and at a reasonable rate. You just get increased efficiency with increased investment.
Devs could add the system later, and / or add onto the system later. Little changes by adding such a system into the game post release. The system is inherently balanced because of linear gain from exponential effort. This means that (assuming last level is high enough) only the biggest refineries could justify implementing it.
Anyway, that's my idea. I'm captivated by the image of pipes running all over between machines, with conveyors and furnaces burning, all infront of the backdrop of a planet.
Let me know what you think.