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spaceforger

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Everything posted by spaceforger

  1. oh, you meant contributors will join the army of non-disclosers...well, going out means something different but yeah, we will sigh it tomorrow by clicking on download link
  2. do you have link to some source? because NDA stays at least until beta from what it looks like now.
  3. tomorrow afternoon you should be able to have access to NDA section of forum and discord and probably download also will be available at that time, but yes, it should be possible to download before alpha 2 starts
  4. nopes, only thing you lose is access to constructs that have same tags as you had when you were in org, so your personal stuff is safe, most of your your inventory will be gone though.
  5. Only one player per personal RN is planned, if you need public then use organization nodes, but all is subject to change. So I guess all I have to do is leave your organization and kill myself and I am out of that bunker.
  6. Tutorials will be when the game is finished, it is really pointless now for devs to waste time and release anything, there are video tutorials that you watch and get familiar with basics, including how to build ships, how to connect elements and use LUA etc. Check their official youtube channel. You can't really combine 2 different games and from what we were shown then industry in DU is similar to satisfactory just obviously simplified, satisfactory is all about industry while in DU industry is very small part of all game mechanics that are available to players.
  7. As far as I know players will have to register to RN, not sure if that will be same for organization owned RN but it would make sense, so no unknown spawn points
  8. Don't know about others but space is not mandatory when it comes to games that I play, having fun is, and one of the most fun and creative voxel games I've played is 7 Days to Die, soon will be released alpha 18 and it will be tons of fun for a month or two especially playing together with friends, building traps and bases. Game world is fully editable same as in DU, everything you see you can destroy or build and it looks much better than average voxel game given players have a good PC. And the game is damn cheap now, more info: https://store.steampowered.com/app/251570/7_Days_to_Die/
  9. I just stumbled upon this, it is from 2016 but still. all answers are here: Q&A 5: Tuesday 5th July 2016 So far, we use Unigine's Physics Engine only for the collision system and the force/torque engine. We are aware that it can also offer various joints and motors but the dev team might develop this feature in a different way: We have a plan to go with small size moving parts, but it's really far away in the roadmap. You would have "joint units" that can be use to connect them, and then script them (in LUA). Could be used to make a large door or... battlemechs? giant spider robots?
  10. Yeah, before the game goes live all will be wiped, we will spawn in pretty arkship and market should be there, rest will be up to players. You will have 2 options - craft TU by yourself or find similar minded players who do not want to listen to anyone and just build stuff and claim a tile for all of you and just divide it between yourself. Second option is to do your thing and when you can fly to sanctuary moon claim there with your STU and play there. It will be first come first serve, so huge orgs will claim first, then smaller and then rest mortals
  11. Safe zone is planned around 20km radius around Arkship, also if devs will stick to their plans then STU will work only on sanctuary moons and not on planets while normal territory units will work on planets as well as on sanctuary moons, so nobody should be able to claim any tile on Alioth immediately before they craft/buy territory units. As for single players then there will be ways to be very efficient even if you hate everyone and insist on playing always alone, however, it makes so little sense to play single shard MMORPG games alone that I don't even want to get into that. The whole reason to play subscription based MMO is to find like minded players, make friends, and have fun together - it is social game in the first place and everything else comes after that, otherwise why not play Space Engineers or Empyrion. Well, technically ,you can play DU as solo game if you mostly stick to different safe zones, treat all players around as NPCs and do not care about big picture
  12. Today is alpha 1 three hour test for alpha 2 candidate and not alpha 2. Alpha 2 will be available to contributors on July 11, you should receive email about it when date comes closer, just be patient
  13. Rating system is essentially same and much easier to understand and use for everybody. All will depend on player actions but if insurance will come from NPC contracts then it will be abused, if insurance will be done by players then if it will be abused nobody will provide it and there will be no insurance. You know that in real life insurance companies share data between them and rate all customers to keep track of them as nobody likes to lose money....basically same rating system that we will have in game (I hope) just in Dual Universe all this data will be freely available to everyone to decide if you want to hire person with 50% or 95% rating and pay accordingly, so in the end players will figure out who to trust and who not to by themselves. The game just needs a system to gather and present this data to everyone. Implementing banking and insurance might sound fun but it is a lot of coding that doesn't really provide anything when we land on arkship on day 1 as we have no money anyway, but as one of future expansions it might work just not from the very beginning.
  14. JC in one interview said that 59.99e for 6 months is what they are aiming for (obviously price can change but this gives us basic idea of what pricing can be), not sure if 12 months will be cheaper per month
  15. developers already said that we will have ability to use multiple resurrection nodes (personal ones, arkship and organization owned) and it is known from devs that we will spawn in nearest one, no choice will be given.
  16. With tab target combat it wont matter at all what your constructs are made of in any particular place as you will not physically shoot and damage them but instead use your character and element that does damage stats, so technically you can make a ship from cheapest materials and it should perform same. The one thing that might be taken into consideration is some kind of overall strength of voxels used in your construct to determine how many "hits" it can handle but pvp will be next year and then we should have more information about how Novaquark plans to handle this. I suspect we will have some kind of sub-targeting system in place to choose where we want to hit enemy.
  17. I am pretty sure that has nothing to with how much time you are playing but rather when you use DAC, so technically it will allow you to play for next 30 days from the moment that you activate it and it doesn't matter at all if you play during that time or no as it will be consumed, pretty much same as normal subscription.
  18. I can see a lot of issues by allowing players freely to do their own stuff in Dual Universe but that is the point of this game. From developers perspective there should be implemented all tools necessary for that like an automated or manual rating system where game saves all deliveries made and gives rating to any player hauler and if someone needs cargo delivered he can always allow only 100% rated players to accept that contract and obviously prices would be higher and it might be real occupation in-game. Also manual rating system for haulers to see how trustworthy they are so players rate other players for different actions and everyone can see who is who. Also if there is a way to steal stuff like cargo or constructs then there should be a way to detect stolen stuff and return to it's rightful owner, also there should be a way to sell it on black markets or even remove stolen tag with right tools and proper talents, then players need to be able to run those black markets as well as legal markets...bottom line - we have no clue what developers have in mind and without knowing that we can't really say anything as so much stuff is tied together here, but if Novaquark want to make Dual Universe fully emergent and player driven they better not make abstract cargo and other shortcuts. If you as a player do not want to fly and pick up your own cargo there should be no safe way to get it and I expect special organizations to do that and they should be trustworthy. If there is a fight going on for resources between 2+ organizations somewhere far away from main markets I wouldn't want them to order ships and parts from cheapest market and safely get them to combat area without any risk, it should be very very hard to get there and should be a job for best smugglers or even organizations themselves thus splitting their forces and figuring out tactics as if you lose constructs and can't replace them you lose the war. In the end I think there should be enough players that would like to act like police and enforce laws, devs just need to provide us with proper in-game elements like scanners, stolen good detectors, detention or jail cells etc., I am curious to see how they implement this as this clearly is insanely huge undertaking.
  19. No, DACs are "physical" items in your inventory and are not consumed unless you specifically use them - usually you would buy DACs to sell/gift to other players, that's why they are more expensive than normal subscription.
  20. From what I understand from developers: there will be 2 type of subscription: DACs and normal monthly subscription, which makes perfect sense as not everyone need ability to gift or trade subscription, in fact, very few players will need DACs and buy them only as gifts or to get quanta boost in-game. Obviously DACs will be more expensive as they are trade able items in-game, but if you pay normal sub for 6-12 months it should be around 10e/month.
  21. how about nomad explorers? or that is also a combination of words that you think that i don't know what it means
  22. greetings, the only danger will come from players so exploring worlds for combat might return no results at all if there are no players
  23. This is not crappy suggestion as imo industry only on static elements makes no sense if we can make huge moving constructs, luckily devs already said that dynamic cores might have industries in future but for now they want to keep it static. If we can physically (size wise) fit machinery on any construct and have enough power to run it then players should be able to no matter if it is dynamic or static, flying fuel refinery or mobile ore processing unit. Also imagine if you we to embark on long exploration journey to nearest star system then it would be only logical that we can manufacture some stuff on our ship upon arrival without need start making bases, players could play like real nomads.
  24. you can have multiple RN
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