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Halo381

Alpha Team Vanguard
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Everything posted by Halo381

  1. I feel like a hotel would have merit for those players who have no alliance ties in an area. Hotels offer a safe place to store your gear and lay low in exchange for a bit of cash. Makes being a full PvPer easier: you won't even have to build a makeshift base to store your items for a while, you can just delegate that task to the hotel. Thus, people who don't want to get involved with the PvE side of DU at all can do that.
  2. Ah, should have known leaving the battlefield would've resulted in a loss rather than a draw. Oh well. At least you can't say I wasn't the apex predator of this game. I look forward to the next one. I intend to fully win it.
  3. HA! Shouldn't have talked all that big talk earlier. Everything I've done since has been to spite you. (Well, In-Character at least. We still cool Out of Character)
  4. Do I kill the pods or not? Depends on whether I'm trying to make a point or just get to your loot.
  5. *Opens up a comm link with Aseras* "I was gonna sabotage this thing beyond repair, but I think I'll murder you first. Next time, think before you shoot!"
  6. Ha! Even now, you are a man who thinks himself a Titan, when he is naught but a man!
  7. And thus, this is why having people from multiple timezones within your org is a great idea.
  8. Huh, that's interesting. I've never played EVE before.
  9. A weapon can be as powerful as the Death Star without having planet killing capabilities. It's simply a matter of how many guns you have on the thing and how many people you have to man them, along with the weapon's armor and speed. As for what countermeasures there are to protect oneself, at this stage in development, we simply don't know. Point defense systems are a must, if missiles are ever going to be a thing in-game. Perhaps shields will be better at stopping lasers and armor at stopping kinetic/explosive based weaponry, as is the classic way things are divided. Until NQ tells us, we won't know. We can make suggestions though.
  10. Maybe, for player characters who've never fired a gun before, this will give them say, like 5 skill points towards being a soldier/gunner/etc. Something to get them jumpstarted on their way. They've simply gotta train with the fake one. Would give it more purpose, certainly.
  11. I'd like to remind everyone that we are still alive and recruiting. If you've got any questions about our organization, please feel free to send me a PM, or join our Discord server and pose your question there.
  12. Ha! We're just gonna end up killing each other anyways.
  13. This talk of lasers and breaching charges got me thinking: what about a sort of plasma cutter? An extremely short range tool that is built to cut through doors/walls. It'd be a quiet alternative to blowing open the doors and alerting the whole base to your presence, but it'd take something like, 20-30 seconds.
  14. Well the difference between bombs and missiles is that missiles have propulsion and guidance systems, whereas bombs don't. They're either dropped from planes or thrown or simply placed.
  15. I do have to ask, will this tournament be held across multiple platforms? All I've got to play PC games is a laptop at the moment, I'd be better off playing console games.
  16. I like freedom to do whatever I wish.
  17. I just imagined a dog in Skyrim using Unrelenting Force.
  18. I think Haunty means that this should be a community thing, not a NQ thing. Like the good Captain said, these are just semantics, but certain types of organizational structures imply an amount of power that a group may not have. For instance, a one man organization might call themselves an Empire, and no matter how many members they had, you'd get the impression of ambition. Alliance implies that each group that makes up it's membership follows the orders of a single, or a small number of leaders, whereas a Conglomerate implies that everyone has a bit more sovereignty than an alliance would. It's a small thing, but it makes me happy to see orgs distinguishing themselves as one or the other.
  19. Actually, I'm pretty sure I've seen NQ say somewhere that combat would be disabled for alpha
  20. Uh, no..... If that were the case then I could just deactivate the core mid-combat and suddenly my velocity is zeroed out, don't even have to brake. Then I reactivate my core once the guy chasing me has flown by. That also means that if no one is in the pilot's seat, the ship can't move, which means if someone has to leave in the middle of a fight, you're a sitting duck. Not to mention it makes autopilots kinda pointless. From what I understand, deactivating the core and landing your ship are not always gonna be the same thing. Which is good. Being able to turn off your ship's systems and run dark in hopes that your enemies' sensors won't pick up your signature would be a viable tactic, not to mention it can be used to save power, if you're low on fuel. In this event, your ship would keep moving in whatever direction you had it moving before you turned off the power core, until it hits something, which is as it should be. To land, would basically be to attach a smaller object to a larger object. To do so the objects velocities would have to be zeroed out relative to each other. or close to zero. Then they combine and move as one object, with the larger object being primary to the smaller object, so that the small ship's engines don't fire when the carrier it's on moves. (Correct me if I'm wrong on this) Why should there be this distinction? Because, like Twerk said, there are Static Cores, and Dynamic Cores. Just because you power down an object with a dynamic core does not suddenly make it a static object. Whatever inertia it had before it was powered down, it retains. As it should.
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