Yoarii Posted February 10, 2023 Share Posted February 10, 2023 Subject: Very short render distance Current Version Number: 1.3.0 PTS Impact: Visual Summary: The maintenance unit only renders when closer than ~44m NQ-Deckard 1 Link to comment Share on other sites More sharing options...
Yoarii Posted February 10, 2023 Author Share Posted February 10, 2023 Subject: Dynamic properties can't be removed from databank dismantled by the maintenance unit. Not confirmed if this is a general issue and not directly related to the MtU. Version: 1.3.0-PTS Impact: Element not stackable with others/unable to clear contents NQ-Deckard 1 Link to comment Share on other sites More sharing options...
Yoarii Posted February 10, 2023 Author Share Posted February 10, 2023 When logging out and back in, the MtU is no longer showing what it is repairing. NQ-Deckard and Deaders 2 Link to comment Share on other sites More sharing options...
Yoarii Posted February 10, 2023 Author Share Posted February 10, 2023 Not an actual bug, but some general feedback. The time it takes to repair a ship seems based on core size with a time of 3h for an M-core. That seems very steep. I get it, it is not a replacement for the repair tool, but still. imho the time it takes to repair should be based on the amount of damage that it needs to repair, not a fixed time. Also, are repair talents taken into consideration when using the maintenance unit to repair a ship? Moulinex, Leniver, tobitege and 3 others 6 Link to comment Share on other sites More sharing options...
Leniver Posted February 10, 2023 Share Posted February 10, 2023 When dismantling a construct, the message when you try to edit it say "is being repaired" instead of "is being dismantled" NQ-Deckard and Deaders 2 Link to comment Share on other sites More sharing options...
Yoarii Posted February 12, 2023 Author Share Posted February 12, 2023 Also - one of the purposes for the maintenance unit (from a player perspective) is to remove the last few m3 of honeycomb buried in the ground - if that takes hour then 99.9% of that value is lost. Link to comment Share on other sites More sharing options...
Corgan7 Posted February 13, 2023 Share Posted February 13, 2023 Hi there me and some others tested PTS Saturday so maybe some similar sounding Feedback comes in. Maintance Unit Working Fine Dismanteling an own Static L Core 12hours maybe a bit high but ok and working fine. But maybe it not helps if you want to dismantle a building on an other Players HQ Tile after the 90 Days Timer runs out if there was a machine still running or a container with stuff or schematics in it if the player can´t reach it if its buried under dirt. Repairing Ships with Scrap and Elements works fine. But on this the Tile Owner need at least the rights for moving dynamic Construts that are being repaired/dismantled even if it ends in an abort of the repair or dismantle process. Me and some others think it maybe can end in Mass Trolling for example a Random Player could block your entrance or parking area by parking a Dynamic Core L Infront or ontop of it and start a repair on this construct with an other L Core Ship.Then noone can move that L Core until the Maintance Unit get stopped so it could be ending in an endless repair loop to blocking Static/Dynamic Constructs so at least the Tile Owner still needs the power to move that Constructs to stop the Maintance Unit. So needed Improvement is at least that the Tile owner still need to have full Power to move on all Dynamic Constructs on his own Tile to prevent trolling. best regards Corgan7 Yoarii 1 Link to comment Share on other sites More sharing options...
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