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Corgan7

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Everything posted by Corgan7

  1. Hi there me and some others tested PTS 1.3 Saturday so maybe some similar sounding Feedback comes in. Schematic Container Seems To Working Fine, but sometimes it looks you can only look into it if you make a linked container out of it on PTS. Actually it looks that the schematic bank of the Machines are in first use and not the Schematics in the schematic container so there were no Reserve Possible atm but at the beginning it is fine that we not need to collect all schematics out of the Machines. Improvement needed/wanted from me and some others if possibel and Option in the Settings Menu for switching Use of First Schematics direction. Option1 : First use the Schematics in the Machine until its Empty then use Schematics out of the Schematic Container. Option2 : First Use Schematics in the Schematic Container until its empty then use Schematics out of the Machine so that the Schematics in the Machine could be used as a Reserve Schematic Bank if wanted. best regards Corgan7
  2. Hi there me and some others tested PTS Saturday so maybe some similar sounding Feedback comes in. Maintance Unit Working Fine Dismanteling an own Static L Core 12hours maybe a bit high but ok and working fine. But maybe it not helps if you want to dismantle a building on an other Players HQ Tile after the 90 Days Timer runs out if there was a machine still running or a container with stuff or schematics in it if the player can´t reach it if its buried under dirt. Repairing Ships with Scrap and Elements works fine. But on this the Tile Owner need at least the rights for moving dynamic Construts that are being repaired/dismantled even if it ends in an abort of the repair or dismantle process. Me and some others think it maybe can end in Mass Trolling for example a Random Player could block your entrance or parking area by parking a Dynamic Core L Infront or ontop of it and start a repair on this construct with an other L Core Ship.Then noone can move that L Core until the Maintance Unit get stopped so it could be ending in an endless repair loop to blocking Static/Dynamic Constructs so at least the Tile Owner still needs the power to move that Constructs to stop the Maintance Unit. So needed Improvement is at least that the Tile owner still need to have full Power to move on all Dynamic Constructs on his own Tile to prevent trolling. best regards Corgan7
  3. Hi there me and some others tested PTS Yesterday so maybe some similar sounding Feedback comes in. Maintance Unit Working Fine Dismanteling an own Static L Core 12hours maybe a bit high but ok and working fine. But maybe it not helps if you want to dismantle a building on an other Players HQ Tile after the 90 Days Timer runs out if there was a machine still running or a container with stuff or schematics in it if the player can´t reach it if its buried under dirt. Repairing Ships with Scrap and Elements works fine. But on this the Tile Owner need at least the rights for moving dynamic Construts that are being repaired/dismantled even if it ends in an abort of the repair or dismantle process. Me and some others think it maybe can end in Mass Trolling for example a Random Player could block your entrance or parking area by parking a Dynamic Core L Infront or ontop of it and start a repair on this construct with an other L Core Ship.Then noone can move that L Core until the Maintance Unit get stopped so it could be ending in an endless repair loop to blocking Static/Dynamic Constructs so at least the Tile Owner still needs the power to move that Constructs to stop the Maintance Unit. So needed Improvement is at least that the Tile owner still need to have full Power to move on all Dynamic Constructs on his own Tile to prevent trolling. Schematic Container Seems To Working Fine, but sometimes it looks you can only look into it if you make a linked container out of it on PTS. Actually it looks that the schematic bank of the Machines are in first use and not the Schematics in the schematic container so there were no Reserve Possible atm but at the beginning it is fine that we not need to collect all schematics out of the Machines. Improvement needed/wanted from me and some others if possibel and Option in the Settings Menu for switching Use of First Schematics direction. Option1 : First use the Schematics in the Machine until its Empty then use Schematics out of the Schematic Container. Option2 : First Use Schematics in the Schematic Container until its empty then use Schematics out of the Machine so that the Schematics in the Machine could be used as a Reserve Schematic Bank if wanted. But at all it looks like a really nice Update which will bring a lot of Fun to the Game and finally makes things easier then overcomplicated. Thanks for making this Update. best regards Corgan7
  4. That with Question 4 i had expected in some way ( just not filled out the submission fully to reach Page 2 but such things maybe can pinned to the contest rules directly ) so then its only for selling this Blueprint Set after Release because im sure NQ don´t want to buy Movie Rights 😉 for the Game. But it was in first like i said designed for be my own Restart Base Building for Alioth. Or just need to build a different Building and Ship with no "Infringe on any third party intellectual property" . 😜
  5. Hi there i got some Questions about the contest i Build my Own Starting Core and Compacted ship 2 weeks ago and now i have to look if i can fit it in the Contest rules Question 1 Honeycomb 400-700 m3 tier 1 (max 10 m3 of luminescent) tier 2 material accents tolerated. So my construct should have only 700m³ of Honeycombs My actually Build has close over 2k of Honeycomb but actually have a big Underground flooring if i cut out most of the underground Hc´s it still have close around 1k of HC and that would be then still too much ? Question 2 Floor above the ground (raised foundation, stilts) .Does it means it should easy to place with not much Honeycomb underground so that the beginners don´t mess up with the Placement of the Construct ? Question 3 Total commercial value can’t exceed 1,200,000 h . Ok How we should know that value so just for example only 1-3 Basic Atmospheric Engine and not so expensive Stuff ( No Bonsai Trees ) just the normal T1 elements like Chairs Sofa´s and XS / S Lights and Screens ? Question 4 What if we build Television/Movie Stuff and got no rights from Sony or Paramount will it be a problem for the Contest Building maybe then only for selling BP´s after release ( Picture added) Construct can be found at VR " Ghostbusters HQ " and a dynamic copy is parked now at the Exchange 😉 for Visitors open. Kind regards Corgan7
  6. Like i said before i can life with it when i can get my Core / Blueprints back after a full wipe because there are the most of my Playtime in. ( i don´t need an magical Blueprint set because this would lead to one points of the contras some player would make boxes filled with element to sell them after the wipe) The Talentpoints i would do like i said before if NQ willing to refund our Talentpoints don´t do it direct after the wipe delay that points by an timer up to 12 or 15 months that the new start will be really start from the beginning and the new players did not feel left behind others but like some other Players said before knowledge is power and if old players know what they are doing they will be fast back on top. And all which still complaining it was always said there will be maybe a full wipe before release always said in some of the Dev Blog Videos its still in discussing and now they want to let us know that an full wipe or half wipe is still in discussion and want to share the info with us. And we all Accepted the Beta EULA by clicking Play Beta so stop complaining about if its coming we have to deal with it. So we all can tell our feelings about in this forum that they know what we thinking, and they can find their way how to release the Game after the Beta. This is still NQ´s game we paid for entering a Beta and not a Final Product and they have the full rights i copy this following text out of the EULA : 6. NOVAQUARK reserves the exclusive and final right to review, delete, block, modify, move or disable Generated Content for any reason whatsoever, after prior notice. Under French law, NOVAQUARK has the status of host within the meaning of article 6 of the Loi pour la Confiance dans l’Économie numérique du 21 juin 2004 (Act for trust in the digital economy of June 21, 2004) related to User-Generated Content. Yes a full wipe would be hard for the community because of many players maybe left the game but perhaps its realy a chance for a fresh start for the game and getting new players. And think of it how many new names getting in the ingame chat last months and making a rage quit after they got killed by trying roid mining with the words that they don´t want to waste their time for that we need a lot more of PVE content in SafeZone like i said before too. And they not have decided yet they want to discuss it with us whats we are feelings about so pls stop complaining.
  7. Good Evening my opinion on a full wipe would be if we can hold our Core Blueprints / Blueprints (No magical Blueprints please)we would be able to restore our constructs if the server is far enough in economy conditions on the market and would not harm new players and we would not loosing all the time to create our Blueprints maybe a good way to start for new players but i have to say too the most real money investment would be the talent points we have already trained the last years. But Do A full wipe and give us all our talent points back it would be an unfair advantage against all new players that came in at release too but wipe all Talentpoints would maybe unfair to all veteran/old players too maybe we can discuss an way between both lines or let me say if you want to make an full wipe for release give the old players only their Core Blueprints / Blueprints back reset all money and talent points and the complete Universe so that we all start from the beginning on Haven but add an Talent Point Refund timer to all old players Accounts ingame with an timer of 12 months or 15 months so then we could start the economy from the beginning fresh or old player have same chance to reach something in the first 12 or 15 months and all the all Talents points we already had payed for / trained would be not lost just delayed and after one year after release the new players should be known if they want to play longer or not. I think this would be the best way for and full wipe same starting conditions for new and old players.The other thing are the Schematics for me i must say i can understand the player which are leaving after 0.23 because the schematics make the industriy a bit more harder then before but i think the Schematics are a good thing for PVE long term play because we cant build everything from the beginning with just having 5 industry machines in our bases so if you want to remove the schematics its maybe will be end in pre 0.23 time where everyone can build everything and your markets will not be stay in a flow or maybe never growing. And without an working ingame economy the game will have be an problem again. The other thing or let me say problems which my friends from other games have with the game is still the PVP lost everything thing and whats a reason the won´t play DU. DU is a great Building game maybe the best at the moment on market but loosing ships too other players is still hard because of the investment of build time of our constructs / making money to buying all parts yes going to PVP is at own risk but if new players loosing their first ships to Pirates they maybe quit because of loosing too much because not everyone play in an 20 players + org (or want to play in such an big org) so maybe no protection available for them to risk a ship or only going out of safe zone with small, ugly ,cheap ships maybe still the best way for trying roid mining. Dont know why you want to create an EVE Online 2.0 out of and good Game. So i think the game still needs alot more of content inside the Safezone that players which not want to smashing heads with others have more long term play content or maybe just changing some of the PVP rules so that only Ships can fire on armed ships because if maybe one Group can control the high tier ore by hunting for unarmed haulers if they are big enough and the smaller orgs will leaving the game behind(quitting) because of not getting enough high Tier ore to grow and an Player which not having fun will quit like in all other games too. So if you want to have a good balance of players the game need a lot more of PVE content and PVP Balancing too. So that both Player Sides can finding ways to making enough money the PVE players needs more ways to earn Quantas inside the safezone so that they can pay their tax and can buy high tier ore to grow in industries if they want (but please not more Alt missusing stuff like doing missions with 20 Alts / Players on one ship i would only allow one mission package per ship(dockedships included) so that every player need to fly personally to the delivery point / planet (yes i know more alts in a game means more real money income but this will always splits communities too (EvE Online 2.0 effect) or bringing smaller groups to leave the game)) the PVP Players can still make good Money by selling the high tier Ore at the market in Safezone. And we allready not know what will happen if you want to start the Planetary PVP too outside of the safezone then maybe one group will be starting destroy / overtook all other players Bases just for fun when the other players are offline and thats an other thing why my friends not want play a game with such PVP rules (its like starting Stronghold Kingdoms Online as new player after your safe Bubble ends your Game is Over because new players there always will be hunted/looted). Best regards Corgan7
  8. Good evening i tested the new PTS last weekend too and i must say the FTUE is well designed and easy to understand ok some of the Tutorials get loading errors but i think its was because of the PTS Server capacity on the live server the tutorials works fine i need to to reload some of the tutorials until they load in but it works then same as selling ore to the market this everytime leads to a gamecrash on PTS but it sells the ore and after the relog money was in the wallet and the ore was out of my inventory. An couple of other things that caught my Eye was that the touchscreen in that Starter Base Mostly not respond after i exiting a vr tutorial then i had to relog or force rerspawn that it works again or somtimes after a vr tutorial all mark in the touchscreen interface was reset to 0 so that i have to mark all again which tutorial i have finished.The Mining Unit S at the starter base works well but i only see 0L Production Rate but the MU was working and gives out 50L/H but displayed was 0L. An other thing i have tested(just for Fun) was to make a Battleship Flyable and bring it from the Institute to Haven then i see how small the Airstripe at the Base really was but i think an new player will be take a bit longer to get an L Core parked at Haven 😉 but at all was a nice testing day and i think new players will understand the start in the game and have something to start with like that new sportscar pocket ship looks nice too before i modify it to reach space. And the new Atmosphere level on Haven is good too and maybe prevents Space Towers on the starter moon because the players need to reach 8450m that their Space Engines starting to warm up are a better level as on the other Planets because that new Space Towers must be double high as on the other Planets so i think thats a good change for an starter Moon too. Have a good time all Corgan7
  9. Hello everyone, nice evening I just wanted to say the tax itself can stay I have no problems with it itself, maybe changed a little bit yes. But the biggest problem I think for people which use planetary Mining to get Ore is that the mining units require too much effort with the current settings i operate solo 2 flowers with only one character. And the worst thing about it is that you have to constantly recalibrate because you only have a maximum of 10 mining unit charges available, so you can't do that at the weekend because too many charges expires here it might be easier for everyone if you had maximum talent on 48 charges (the theoretical max for a week at a accumulate timer with 3.5h to get a new charge) but then if necessary increase the calibration hold time up to 72h or 96h. So we could then always recalibrate our mining units on the weekend when the most players have time. Same like reseting the asteroids every Saturday so the asteroid miners actually can run for roids on weekend and Planet miners need to run the hole week to hold the calbration and units working and paying tax for it). Then we could just play during the week like the others after work than just check our Excel table which mining unit has to be recalibrated next in order to get the 15mil per week even with these low ore prices actually it feels more like work after work than a game for the most. Also like the mini game and the ore reward you play the mini game to get the bonus (you winning something) but then you have to pick it up from the ground by hand, which again takes time. Here I would have preferred something like, for example, you play the mini game and this activate a power mode of the mining units, which then maybe makes a louder noise or triggers other colors of the drilling beam and add a special timer on the mining unit interface For Bonus ore Call it for example Power Mode in L / min pumps out based on the calibrated mining rate so for example for T1 the first calibration with talents would be at 115L / H mining rate would then mean a special timer of 115 L / Min for 39 min to getting the bonus ore of 4500L after that timer ends back to normal 115L / H however, the bonus ore would then be automatically in the container what an automated factory could better support and if we do the calibration via VR then we would get some of the bonus ore too (not so much because VR does not have a talent bonus) but a bit of it actually its not allowed to mine surface rocks via VR.But this change could also automate something and we would have more time for other things like spending money on the market or building and it would be feels more like a game again. I waited to say my opinion because for me as player its takes time too like for the devs to see how the changes of the mining on plantes works and how it feels. So now to the other things of the PANACEA UPDATE: The new Vertex Precision Tool will be nice i hope that will reduce again the Voxel Chunk Complexity on my builds with a better or same optical result because with current voxel tools its show up to 80-90% chunk complexity by just a simple build like a stairwell in a building. Talents UI improvements: maybe like to see the changes but i think UI actually is not overhelming me as Player. RDMS UI polish would be maybe a good part for new players actually is a bit hard in starting with rdms until your make your first experiences with it and get something to work. Organization construct ownership(construct slots) there it would be nice to know will only an counter added that a legates or member can see how many slots are left for the org or is it to mainly reduce org construct max limit. Disabling element stacking or overlapping would be realy nice that this will end the element stacking exploit yes, but like other said before then it will be harder to design a ship looking well if all brakes must be on outside or limit the max cargo space down because of to less space on the ship for enough brakes on the outside on an S or M core L Cores maybe should be fine because of a bigger building space on the core. yes its maybe fun to find shipwrecks in space but then maybe please not like the Asteroids with a special Tracker Just place them in Space that we can find them by luck via Space Radar then it would be possible to place each sized core ships in PVE or PVP zone because Space is big and it would be like"Second star to the right and straight on ´til morning" feeling to set a random course and maybe find something and so it could not be overused by PVP players if someone want to search with a little cheap ship and some scrap/cores on it depents on whats needed for the claiming like the DSAT was be missused by the PVPer´s or let me say they claim it as PVP only update thing which ruins the game/update for a lot of Peoples too. Best regards Corgan7
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