Kezzle Posted November 10, 2022 Posted November 10, 2022 55 minutes ago, Daphne Jones said: I would like to see HP dependent on voxel build complexity. We're already evaluating complexity... just increase HP up to mid-complexity and reduce it above that. That will encourage interesting builds (no borg cubes). Certainly, making HP (and/or Shield HP) even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass...
RugesV Posted November 12, 2022 Posted November 12, 2022 On 11/10/2022 at 11:02 AM, Kezzle said: Certainly, making HP (and/or Shield HP) even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass... Dont have an issue with people gimmicking ways to increase mass. If people want to place a 1,000 steel columns in the center of there ship to increase mass, thus increasing shield HP while keeping a small cross section so be it. But thats not necessarily going to be a better or best setup over a properly layered armored ship. Because then people can actually design good looking competitive ships.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now