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Why DU's PVP isn't as fun as pre-shields.


N19Ultimate

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55 minutes ago, Daphne Jones said:

I would like to see HP dependent on voxel build complexity. We're already evaluating complexity... just increase HP up to mid-complexity and reduce it above that. That will encourage interesting builds (no borg cubes).

Certainly, making HP (and/or Shield HP)  even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass...

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On 11/10/2022 at 11:02 AM, Kezzle said:

Certainly, making HP (and/or Shield HP)  even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass...

Dont have an issue with people gimmicking ways to increase mass. If people want to place a 1,000 steel columns in the center of there ship to increase mass, thus increasing shield HP while keeping a small cross section so be it.  But thats not necessarily going to be a better or best setup over a properly layered armored ship.  Because then people can actually design good looking competitive ships. 

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