Kezzle Posted November 10, 2022 Share Posted November 10, 2022 55 minutes ago, Daphne Jones said: I would like to see HP dependent on voxel build complexity. We're already evaluating complexity... just increase HP up to mid-complexity and reduce it above that. That will encourage interesting builds (no borg cubes). Certainly, making HP (and/or Shield HP) even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass... Link to comment Share on other sites More sharing options...
RugesV Posted November 12, 2022 Share Posted November 12, 2022 On 11/10/2022 at 11:02 AM, Kezzle said: Certainly, making HP (and/or Shield HP) even partially dependent on mass alone is a sure way to nonsense as people gimmick ways of increasing mass... Dont have an issue with people gimmicking ways to increase mass. If people want to place a 1,000 steel columns in the center of there ship to increase mass, thus increasing shield HP while keeping a small cross section so be it. But thats not necessarily going to be a better or best setup over a properly layered armored ship. Because then people can actually design good looking competitive ships. Link to comment Share on other sites More sharing options...
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