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Symeon, Jago, Lacobus, Ion.... Why killing those planet?


Leniver

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18 hours ago, JayleBreak said:

I guess NQ believes that this is a space game, so people will want to travel through space. So the figured a good reason to travel in space is to haul the ore you need (on say Jago) from another planet (say Alioth). And since your going to Alioth anyway why not take the ore that can't be found their (like Petalite) with you and sell it (so you can buy that load of Coal you are missing so).
NQ can be so clueless at times huh?

 

The irony is a bit misplaced, hauling T1 via warp isn't worth it, because it will effectively nearly double the element costs compared to production on alioth, so T1 will neither be imported nor exported. And yes, ppl can slowboat it, and probably be shot down 90% of the time if it becomes a trend. Nearly no one will want that except for large orgs maybe.

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What I dont get about NQs master plan for ore distribution system is why they never designed each planet/moon have All T1 ore and a different mix of T2-5 ores with the intention that each planet can fully make specific parts recipies by the ore mix. Like every planet should have a different progression for specific parts lines with XS-S parts, along with Basic through unique rarity, and also the Tag versions.

 

Eventually it seems like they will have like 25 planets and moons and you get like 1 ore from each place if NQ gets their way going down this road.

 

Every planet should be self supporting to some degree rather than stripping planets of all ore they should let each planet had small amounts of all ore that give less then the planets those resources are abundant on. If you got like 10L gold per hour on a different planet its not game ending if you can get 200L per hour somewhere else. And just have all 21 ores on each planet so you create the possibility of planet vs planet ore and jam it up when you cant get what you need even in trace amounts to even wage a war against another planet.

 

The more they take from the game the less PvP happens. The more they strangle progression the less PvP happens.

 

The more resources you give the more people have the ability to progress with enough left over to throw away on multi hundred million quanta ships if you have what you need without settting up 21 bases on 21 planets to progress if you have what you need on one planet and investing in that planet to fight other planets then disorganized random PvP.

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