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Information Analysis | The SpartanCast

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* not sure where the best place to post this is (it's not really recruitment for our "org" so . . .), so feel free to relocate it as necessary mods


At the SpartanCast, we try and diversify the type of content we release to cover a broad range of interests and information we believe our audience and the community as a whole are interested in.


We've released close to 30 episodes with focuses on:
1. Getting to know individual organizations better
2. Discussions about varying gameplay mechanics
3. Theories about unreleased / vaguely described aspects of the game


The goal of this thread is to accumulate a list of (NDA-safe) topics, organizations, and mechanics that people actually want to see discussed to fulfill two functions:
1. We're able to produce content with a focus on things people are interested in learning more about
2. We're able to work with new organizations and individuals to draw attention to potentially-obscure orgs and topics

 

We will continue to create content based on our personal analyses of "hot" topics and organizations, but we would love to get some ideas from the community to mix things up.

If you do
have any suggestions, feel free to leave links to existing threads, community portal pages, and/or Discords that give us an idea of how we could frame an episode.
Feel free to also just type out a summary
(if necessary) of your suggestion if that works better.

There isn't a time frame here, we'll continue to pull suggestions
(assuming there are any lol) over time.

Keep it wholesome below yeah? ūüėČ

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While reading the fora there are a few discussions that keep popping up:

-Finance, how will the economy of DU flourish, or is it doomed

-PvP, will the proposed PvP from the roadmap work and what are the implications of this approach

-Restrictions and limitations, are the current restrictions and limitations faithfull to the kickstarter idea

-RP, will roleplay actually be a thing

-Cities, will they actually work or are they doomed before starting

 

Personally i would also like to get some community news as all the old news networks are inactivated it seems and the community news always was a nice part of discussions within organizations, Are we mentioned? No thats all wrong, Why org x and not org y, Noo Boo is most peaceful, fun discussions like that.

 

Good luck with the next season, may it be as great or even better as last!

 

Greetz Aaron

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I will love to see lets say more hard and critical interviews with org leaders. 


Beause there is some, but generaly journalist are simply playing along super nicely and leader like bla bla bla im super great and bla bla bla we will be greatest in just everything bla bla bla. Its boring, like constant real world politicians blatant lies and empty talk.


Corner them with hard questions, trap them with contradictions and their own stupid quotes, make them suffer and look like fools (ones who deserve it!). This is quality journalism.

 

 

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On 2/19/2020 at 2:23 AM, Aaron Cain said:

1. Finance, how will the economy of DU flourish, or is it doomed

2. PvP, will the proposed PvP from the roadmap work and what are the implications of this approach

3. Restrictions and limitations, are the current restrictions and limitations faithfull to the kickstarter idea

4. RP, will roleplay actually be a thing

5. Cities, will they actually work or are they doomed before starting

 

Personally i would also like to get some community news as all the old news networks are inactivated it seems and the community news always was a nice part of discussions within organizations, Are we mentioned? No thats all wrong, Why org x and not org y, Noo Boo is most peaceful, fun discussions like that.

1 - 6: Most of these were already in the woodwork, so it's good to know we're on the right track ūüėČ

 

In regards to the news bit, we certainly have considered doing a news segment, but ultimately we don't want to fall into the same pitfall the news outlets unfortunately did; that being there's a lot of effort that goes into both creating that sort of content and we've seen more "dry" months as of late. It's definitely something we'll look more into.

On 2/19/2020 at 2:33 AM, le_souriceau said:

I will love to see lets say more hard and critical interviews with org leaders. 


Beause there is some, but generaly journalist are simply playing along super nicely and leader like bla bla bla im super great and bla bla bla we will be greatest in just everything bla bla bla. Its boring, like constant real world politicians blatant lies and empty talk.


Corner them with hard questions, trap them with contradictions and their own stupid quotes, make them suffer and look like fools (ones who deserve it!). This is quality journalism.

I'd like to think that our new style of "In the Mind of" episodes we're unveiling this season will be a bit more aggressive and less of a promo piece for an organization.

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On 2/19/2020 at 7:30 AM, Chief said:

At the SpartanCast, we try and diversify the type of content we release to cover a broad range of interests and information we believe our audience and the community as a whole are interested in.


We've released close to 30 episodes with focuses on:
1. Getting to know individual organizations better
2. Discussions about varying gameplay mechanics
3. Theories about unreleased / vaguely described aspects of the game


The goal of this thread is to accumulate a list of (NDA-safe) topics, organizations, and mechanics that people actually want to see discussed to fulfill two functions:
1. We're able to produce content with a focus on things people are interested in learning more about
2. We're able to work with new organizations and individuals to draw attention to potentially-obscure orgs and topics

 

We will continue to create content based on our personal analyses of "hot" topics and organizations, but we would love to get some ideas from the community to mix things up.

 

One topic that has had a few fly-bys is: Player-Made and then Player-Run Cities.

 

So the questions are:

 

1. Will Players make cities?

2. Apart from the architectural challenge,

3. Apart from the decorative display,

4. Apart from the social gathering behaviour,

5. What else is a reason for players to make cities?

6. Will cities be protected thus able to grow (from PvP)?

7. Normally a city develops due to functional reasons:

 

* A Trade Centre

* A combination of Useful Services to people

* Commute distance of people to their work places

* Development of layers of social and civic management to organize a city

 

Namely a city solves a lot of problems (efficiency) but atst creates new ones that need resolving (infrastructure etc).

 

So looking at points 2-4 there are VISUAL reasons to make cities. However what will be the functional reasons for cities?

 

Will they be protected zones where Industry-Crafting and the Like can be created next to player housing? That would seem one functional possible reason.

Perhaps cities would be very impressive for recruiting new players if a city has lots of features of interest apart from safety eg a complex tutorial district or advertisement of services/orgs/jobs/markets?

 

If a city becomes popular would it involve a tax system or rent system? As well as guarantees of safety of property and possessions?

 

Looking at other MMOs which did cities such as SWG the entertainment factor. For example nightclubs perhaps a bit like a spacestation such as Afterlife from Mass Effect?

 

These are all questions on this topic to initiate some discussion.

 

One of the major reasons for cities would be as a major resource sink in the economic perspective of DU. But that assumes a need and hence demand for materials sent to cities. Otherwise conversely, why hawl tons of material into a gravity well when it could be cached in space and more easily distributed without fuel-costs fighting gravity (as well as inertia)?

 

From an external advertisement point of view a few majestic cities  (curios even) would be appealing and attractive for potential new players.

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