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andsim

skill/level caps?

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hi guys 

i am wondering is there any cap on skills or character level cap i would hear on that thought. in Entropia Universe there no cap on skill/level on character u r on, also be able chip out, able to sell to other

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higher weapon require higher skill lvl

for new player is lvl 0 all their skills profession , need to be able use weapon on level 0 as level go up they can craft or buy higher lvl weapon is = or higher level to use weapon

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I'm assuming you mean the skill training cap on the in-game character as a stat?
 
If so, then I believe that no, you will not be restricted from training everything in the game at some point. However what you will be able to train will be limited by time. The older your character is, the more skills you have, the more elements you can control.
This creates proper balance in a game where you can buy currency with real-world money. Sure you can buy a Deathstar if you have enough $$ in your wallet, but you would only be able to just sit in it. Then if they introduce character selling, you could both buy a Deathstar and fly it, but you wouldn't know what to do with it, how to get the best use out of it, effectively not gaining as much of an in-game advantage as someone who has been playing the game for years would. It's a time-tested game mechanic that balances the p2w aspect of a big MMO on it's own.

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i assume there will be a skill cap, for balance sake to newer players

I hope so, less we end up after years with "Genius, billionaire, playboy, griefers" running around in their one-manned ships.

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level cap is bad and good side of it.. good for stop main skill to go higher, bad side of it is this if this is skill base professions. i find that feel like trap when u reach at whatever capped is.

that why i dont like idea of level cap 

why not build weapon made for each stages of skill level for weapon. not include that on ur ship only on planet use only, but still get skill like on ship u get captain skills.

rifle skill like laser sniper (hit)

Ranged Laser (dmg) is part of hit profession but little different,

if u dont have hit skill then u cant use it until u get reach req level or higher

this where profession tree come.

no there is no way to use right away

only dev must control how this game work, it is up to them, if they decide wo cap that is good, but if they go do level cap that is ok

 

ps i am disabiled i might not type as well i will try  my best

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also regarding new player, there will not be able to buy skill until reach level 10 or so 

let dev decide how it will work

This is what we most collectively agree on. There needs to  be a skill-cap if there is not going to be a skill-loss so new players can max out on their specialisations, essentially "picking a role". The game is an MMO-RPG after all.

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really i think we need more information about just how skills are going to work in DU. we know there wont be levels like wow, so i think we will be safe from the whole level 80 character smashing the level 2 character.

 

i haven't been able to find it, but i remember a post from NQ saying they where thinking about using a system similar to eve and perpetuum. in witch case we could see a system that has a vast array of skills, with each skill having its own cap. and any one activity would only use a fraction of the overall skills, this way you can specialize in a particular activity and be able to be on par with the rest of the population in a week or two. and able to max their skills for that particular activity in about the same time it takes an average gamer to reach level cap in wow.

 

this way a combat character can only get so powerful, and needs to use ingenuity and tactics to become a true terror. and the old vets would not have an insurmountable skill advantage over all the new players. they would just be able to be skilled in multiple professions for lack of a better term for the time being. this way no matter how long a person plays they can feel like their character is still improving.

 

and the real gulf between the new and old players would be knowledge of game mechanics and wealth. but this is all conjecture i really have no idea what the devs have in mind for skills for us, they could come up with something none of us have seen or thought of before.

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I could see them taking a real world approach to skills. You would start off as an apprentice and work your way to master. I've seen many games raise their lvl cap so people can get more skills. Just don't make them dependant on each other and there won't be a problem.

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I could see them taking a real world approach to skills. You would start off as an apprentice and work your way to master. I've seen many games raise their lvl cap so people can get more skills. Just don't make them dependant on each other and there won't be a problem.

While this is too... mainstream, in my humble opinion, an apprenticeship mechanic should and COULD be introduced. Let's say I am tier 10, max rank Cook on the Battleship "The Flippin' Burger". A friend of mine starts the game and wants to enter the illustrious career of a cook. If he levels his skills up in my presence and I am appointed his "mentor" he gets to level the skills up faster, while I get "prestige" points, to brag how good of a guy I am and earn respect, perhaps, having a title thrown in, like "Cool Cook".

 

 

It's silly, but can be applied on ground assault forces as well, giving a guy who mentored 100 troops the title "Drill Sergeant".

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