Anaximander Posted October 21, 2016 Share Posted October 21, 2016 Thats exactly what I said. :/ Well, I am kind of keeping track of 3 chats, 4 threads, 4 sub-reddits. and a youtube comment section. I'm smart, not The Flash :V I have to type fast and read fast. Sometimes, I miss things. Link to comment Share on other sites More sharing options...
Hotwingz Posted October 21, 2016 Share Posted October 21, 2016 I'm smart, not The Flash :V And who's fault is that? Grab some chemicals, get hit by lightning. Problem solved, you are welcome. Link to comment Share on other sites More sharing options...
Anaximander Posted October 21, 2016 Share Posted October 21, 2016 And who's fault is that? Grab some chemicals, get hit by lightning. Problem solved, you are welcome. Yeah, because fighting a time travelling psychopathic Reverse Twerkmotor from the 25th century sounds fun :| Link to comment Share on other sites More sharing options...
Hotwingz Posted October 21, 2016 Share Posted October 21, 2016 Yeah, because fighting a time travelling psychopathic Reverse Twerkmotor from the 25th century sounds fun :| Fair enough. Link to comment Share on other sites More sharing options...
FredTheDane Posted October 21, 2016 Share Posted October 21, 2016 I think it should be possible to lock your ship, or at least add some scripts to the ship to effectively lock it. Then depending on the quality of the script, then someone could attempt to break it and gain access. Space Engineers has the simple mechanic of allowing your team to use certain parts. Perhaps that would be the easiest solution? Link to comment Share on other sites More sharing options...
Anopheles Posted October 23, 2016 Share Posted October 23, 2016 Maybe its my evil mind but id be tempted to put in two password systems. One genuine and one that gives only access to an enpty cell (with a false door opposite) that auto locks behind you with no control panel and a 'welcome to your cell' message. May even get me some loot if the game has a drop on death system.... Link to comment Share on other sites More sharing options...
Anaximander Posted October 23, 2016 Share Posted October 23, 2016 Maybe its my evil mind but id be tempted to put in two password systems. One genuine and one that gives only access to an enpty cell (with a false door opposite) that auto locks behind you with no control panel and a 'welcome to your cell' message. May even get me some loot if the game has a drop on death system.... Even better, add big neo letters over a door. "LOOT!!11" when they enter, have like racks of containers in it, when they get near, they step onto five mines stacked together under a tile. Link to comment Share on other sites More sharing options...
PurpleAnt Posted October 23, 2016 Author Share Posted October 23, 2016 when they get near, they step onto five mines stacked together under a tile.You really like to blow things up, don't you Link to comment Share on other sites More sharing options...
Anaximander Posted October 23, 2016 Share Posted October 23, 2016 You really like to blow things up, don't you Link to comment Share on other sites More sharing options...
PurpleAnt Posted October 24, 2016 Author Share Posted October 24, 2016 You really like to blow things up, don't you Point proven Link to comment Share on other sites More sharing options...
Volkier Posted October 26, 2016 Share Posted October 26, 2016 I'm all for hijacking ships, but I'm also all for being able to log out somewhere or even go take a dump, and come back to your ship being hacked, stripped, destroyed and everything stolen in a matter of minutes. If someone wants to leave a ship in the middle of a mining belt or a heavily contested area with high traffic, and go off with a friend in their ship for an hour, yeah sure, they deserve to get their crap stolen. But I still feel that gameplay mechanics need to compromise for events outside player control - which include internet cut outs, as well as being forced to... well... sleep and RL. Gameplay needs to accommodate for players being able to leave their ships in safety, players being able to take advantage of ships that are not left in safety, and players having a fair chance of not getting completely screwed over when someone working for their ISP trips over a cable (figuratively speaking of course), providing they are not in the middle of an active combat (obviously to avoid combat logging). Link to comment Share on other sites More sharing options...
Lethys Posted October 26, 2016 Share Posted October 26, 2016 I'm all for hijacking ships, but I'm also all for being able to log out somewhere or even go take a dump, and come back to your ship being hacked, stripped, destroyed and everything stolen in a matter of minutes. If someone wants to leave a ship in the middle of a mining belt or a heavily contested area with high traffic, and go off with a friend in their ship for an hour, yeah sure, they deserve to get their crap stolen. But I still feel that gameplay mechanics need to compromise for events outside player control - which include internet cut outs, as well as being forced to... well... sleep and RL. Gameplay needs to accommodate for players being able to leave their ships in safety, players being able to take advantage of ships that are not left in safety, and players having a fair chance of not getting completely screwed over when someone working for their ISP trips over a cable (figuratively speaking of course), providing they are not in the middle of an active combat (obviously to avoid combat logging). There is safety for ships while you are offline: arkship safezone player built safezone or hire mercs. Or land on a parking lot. Or let your org defend it. The game can't distinguish between "I only take a shit and brb", "I logged off" and "I have rl power/isp problems". As said: secure your ship with lua, for the rest: hide it well or the above. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now