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Alpha 1

Found 9 results

  1. Hi everyone, As it is planned to make an official full time video about building a spaceship from start to finish, we wanted to give a chance to the Spaceship Designers in the Community of seeing their design coming to life in an official Novaquark video. For those who would be interested to see their "home made" spaceship design (it musn't be inspired from an already existing Sci-Fi universe or game) to serve as a model in this video, please submit your Spaceship design images to video@novaquark.com . Of course, you don't necessarily need to have access to the game to submit your Spaceship Design! Best Regards, Nyzaltar.
  2. Sorry for the poorly worded question! What I'm trying to find is how multiple people insides ships in flight interact with each other. For example; Say I flying a spaceship with an inside area and there are other guys in there too. Will they be able to move around freely during flight? And what can they do besides from what I understand; mounting turrets etc? Can they build stuff when in flight? And also can I myself be joining them, leaving the cockpit and going into the inner parts of the ship? The best comparison I can think of right now is something similar to the interstellar rift game, where someone is steering the ship while other move freely around and do various things instead of sitting locked in place. Thanks in advance!
  3. fabsch412

    (Spaceship-)HUD - highly scriptable

    How cool & useful would it be if we could script our own (spaceship-)huds and fill them with custom data such as public and private informations. (trading price rates, popular organisation activities, private organisation activities etc.) I know they already said that they will make it possible to create (/customize) our own hud with html but I think that is not enough. I think we need atleast some possibitly to script the (spaceship-)hud and not just redesign it. Or do you think we should all use the same huds for spaceships?
  4. Every member that joins before the public release of the game will go into the draw to win FREE DAC! CLICK HERE TO APPLY
  5. DaphneJones

    Flight model?

    What will the flight model be in space? Airplanes and/or submarines in space (the most common way games do it)? Six degrees of freedom with no friction (the way space really works)? Something in between (like Star Citizen)? I'm thinking about this from a design point of view. It drastically changes what will work for a spaceship. Also, will ships have artificial gravity on board? Will we need an element to implement that?
  6. A little push up for dev team to gather ideas from the community about what type of elements would be appreciated to be seen in control rooms of our spaceships Unlike other topic i would like to structure that one and condensate informations, so that after few posts we dont loose them I will start with an exhaustive liste of active elements, scripted elements, that players will have interaction with And encourage everyone to copy past the liste adding +1 on the counter of the elements they like, and add their own elements at the bottom of the list Eventual comments would be made after the liste has been past
  7. A D A S T R A E N T E R P R I S E - Quality. Innovation. Together. - Executive Summary (aka tl;dr) : Ad Astra (Latin: To the stars) is a construct/spaceship brand that brings designers and retailers together, to allow you to zoom around with a quality set of (rocket) engines. Anybody should be able design or sell Ad Astra Constructs, and you can still be a member of any other organization: Just apply Here. Feel free to flick me a PM as well. Also Feedback is appreciated. Thanks : ) The Idea: Let's say your a spaceship designer, and you have just build an amazing ship. You will probably want to sell it (well, the blueprint), in order to make cash and build even more amazing and bigger things. Also, wouldn't it be great if hundreds of people flew in your creation... So you set up a shop. You sell a couple ships. Time passes by. You start thinking: What if there was a better way? What if I could make a lot more money? What if a lot more people could enjoy my amazing ship? This is where Ad Astra comes in: After a quality check we buy your blueprint and distribute it to our retailers across the galaxy. Whenever a ship is sold, you get a percentage of the price. This way you can sell your ship to a lot more people then you could have done before, and make more money. Let's say your a salesman, a miner. You have the machinery, you have the resources. All you need to do, is make the max profit out of them. It did not take you long to figure out that constructs are a lot more valuable than raw resources, and so you set up a shop. You sell a couple ships. Time passes by. You start thinking: What if there was a better way? What if I could make a lot more money? How do my customers know that they can rely on my ships? This is where Ad Astra comes in: Just become a member (you are still free to be part of any other organization) and you are granted the license to sell Ad Astra brand ships. Now your customers know that they can rely on the quality of your builds, and you are able to sell ships that you could not have build yourself, under a known brand. Do you hear that? That's the sound of profit. Let's say your an Explorer, Fighter, or just having fun (You should. Otherwise you would be wasting your time). Personally, you have a certain interest in staying alive. Also in quality ships. Good looking ships. So guess what: You go to your local Ad Astra salesperson. You buy an amazing design. You take off and blow stuff up. Now you can say to your friends: “I'm flying a double A.” Or “I'm flying an Astra.” Or whatever you want to say. What to do? Join Us. So what the fu... fudge is Ad Astra? We are a brand. That means that any member can sell our approved ship models. I expect there to be more brands, and I expect every brand to have a unique look and selling point. But Astralator, I hear you saying : That's not quite how a brand works in real life. Well my fellow Forum member: it actually kind of is. Also this is Dual Universe, and I have just decided that this is a brand in Dual Universe. The detailed Stuff: So how is this entire thing going to work in detail? Well the game is sort of kind of not quite ready yet, and when I know more I might decide to give specific policies. I do already have several solutions for issues like: Intellectual property, paying everybody and ensuring that no money gets “lost”, quality control, distribution. If you think that there is an issue I have not thought about, feel free to comment, I am happy to discuss. I also created a YouTube channel where I will release promotional videos once Ad Astra has created and sells their first ship models. Ad Astra Dual Universe YouTube (not much to see yet) Become a member All feedback and suggestions appreciated : )
  8. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is an engine (propulsor) for smaller to intermediate spacecraft. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Reactor01.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/721024600528838657
  9. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is the cockpit Dual Universe shows in the teaser video they showed at E3. This is for smaller spaceship constructs. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Cockpit-Interior.html https://twitter.com/dualuniverse/status/747854123438120961 EDIT: The picture that follows shows more parts of the small ship that are to be used with the cockpit. https://twitter.com/dualuniverse/status/728634929588912129
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