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Found 10 results

  1. I'm going to dive into several topics here. In addition to organizing this post like a book. Use CTRL + F to find the topic you're interested in reading. Note: Some carebears are going to complain about it but yes, this is going to go down the route of PVP and will touch a little on how this can help the markets in game so deal with it: Energy Management Concept, taking a page from another game (because this game took pages from multiple games already) Armored Core How energy management works on the fly Parts Weapons
  2. Me again ...🤬 After I pumped out that gem of a post and have received raving feedback from the DU community I decided to give NQ a break from me for 1 day. But that doesn't mean I wasn't mentally prepping to write the next beast. So brace yourself because I'm far from done with ripping apart this game's current and future gutts and sharing it here. Reference to previous post: https://board.dualthegame.com/index.php?/topic/22000-energy-consumption-and-how-it-can-be-properly-executed/ Disclaimer: If NQ were to actually implement anything from any o
  3. Government Organizations * Please read rules (below) The idea: Optional, all inclusive, citizenship equality, community run government hierarchy. No single player ownership, community chosen leadership, all inclusive optional citizenship. Functions of governing including any style of government, with tools to employ justice, security, leadership structures, taxes and more. Massive subscriptions to player published government system to initiate. Dynamically different and superior to other forms of organizations. Possible initial predesighned government o
  4. Hey folks! Amongst the discussions we've seen a number of small mentions of this subject. But I don't think we've dived in the full details and possible implementations of this subject (do correct me if I'm wrong, but I doubt I'd have to ask ;D). As what I've seen from videos, it would be an indication that the core is the power source. Seems rather simple while potentially, energy, could be a legit resource in a game like this. I trust I can leave the imagination of it's benefits as game feature to you, forum reader. Ultimately minerals and blueprints shoul
  5. Heres a link to get you to our org page quickly! https://community.dualthegame.com/organization/the-solar-empire
  6. Reign Empire Reign: An Empire in pursuit of power, and more importantly, fun within Dual Universe. We will settle the stars, and provide safety to our citizens. More than that, we're a group of friends hanging out and playing a game, building a world, together. How we operate: This is an empire, but the citizens still have a say in most major decisions. Unless by universal vote of the High Council, major decisions (laws, declaration of war, policy changes, etc) are announced to the Empire, but not put into effect for at least a week. During that week
  7. Will modules like artificial lights require a power source? i think that would be a little bit more realistic and there is great fun in it too.
  8. Resources gathered from mining will deplete. Eventually, after enough people have scoured a planet, it will be devoid of its mineral bounty. One way to mitigate this is to have has some resources be renewable. The simplest example is trees. Having plantations of trees ensures that there will always be a supply of wood. When people think of farming, they think of crops and livestock. When people think of renewable power they think, solar and wind. Can we do better? What about mineral crystal farms? These might require the soil of a specific biome and through a process that require
  9. After some thought and discussion I have deiced to lay out my thoughts on survival mechanics and how they might be implemented in DU. I understand that some do not wish to have any survival mechanics at all and just want to build things; however, I think that in a game with the huge potential for immersion that DU has, we need some form of survival mechanic. I have spent some time thinking about this and I think I have found a way to have bot simplicity and complexity, depending on how each player wishes to play. With the Nanoformer we have the technology to compress matter, which is how we
  10. CosmicDragon

    Energy

    I am almost positive that this topic has come up before, but I make this post just in case. If this is an existing topic can someone kindly point me to it, thanks. In this world of nanoformers and FTL the power issue may have with been dealt within lore but if it hasn't it opens up some interesting gameplay possibilities. Can your spaceship's battery die? The most basic question to ask, this idea is closely linked with that of fuel because what ever is used to propel the ship though space can likely be used to generate power. Maybe the outer layer of every ship is super efficient solar
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