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Showing results for tags 'manufacturing'.
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Anyone looking to create and ultimately mass produce their construct would first have to build a prototype by hand a lengthy process drawing in manpower effort and resources the amounts of which would be relative to the size and complexity of the construct This final prototype would be the master construct the factory elements will use in its mass production the prototype would be docked at one of these facilities and its design captured and its blueprint item created This blueprint item is divided into a number of pieces because the factory elements themselves have fixed sizes relative to the dynamic core type they are placed on The arrow is the construct and the blue represents the factory element volumes each volume captures a segment of the construct and creates an item a part of the whole blueprint So for example a medium construct blueprint might have 20 parts 20 blueprints that make up a whole construct these construct segments will have to have their own dynamic core as they will be manufactured individually and welded together by hand all of these sections will have to be welded to a basic skeleton built separately by hand once welded to the basic skeleton the construct segment will lose its dynamic core and adopt the core of the basic skeleton this welding action will only be possible within a friendly territory that contains a friendly factory unit/factory element and cannot be done within the volumes of active factory units as for the elements required for the construct those too will be installed by hand with ghosts of where they should be placed appearing on the construct while it is docked in a factory volume and that factory volume is loaded with the correct blueprint part wiring/linking of elements is to be done by hand and will be the final part of the manufacturing process so to conclude the path to mass production starts with a physical design phase creating and tweaking prototypes until a final prototype production model is settled upon next the design is captured using factory units and a modular construct blueprint is made those blueprint parts are put into factory units manufactured and then welded into place by hand on a separately handmade construct called a basic skeleton the construct elements are then wired/linked up and the process is complete i invite and welcome all constructive criticism
Just a quick question, forgive me if I missed a post somewhere that explained this. Has anything been revealed about the mechanics for refining materials and crafting components? Will this all be done on the fly in your inventory or will we have the opportunity to construct production chains/factory's for this? I can see the benefits of inventory crafting, but i have always enjoyed setting up factory's and figuring out the logistics/supply chains/efficiency's etc.
Intergalactic Union of Industries - IUI is an umbrella organization for industrial companies, industies and professionals through out the Dual Universe. The union provides advice, competence and knowledge to its members and acts as a platform for trade, exchanges, business agreements and collaborations as well as a base for recruitment of human resources. Join now! IUI helps you and your company to reach your goals and ambitions. We want you and your organization in! https://community.dualthegame.com/organization/intergalactic-united-industries Best regards, /IUI
From recreational vehicles and mining vessels to carriers and capital ships, Craft Corp is here to deliver! Cheap, reliable, and durable ships accessible to everyone to explore the verse! Plenty of jobs for the average Joe! Mining, transport, manufacturing, design, you name it! Craft Corp has a place for you! We have a dream to create a perfect universe, build cities in the skies and trade only the finest products. If you're looking for and honest job that'll pay you a few big bucks, look no further and join Crafting Corporation! https://community.dualthegame.com/organization/crafting-corporation