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Found 7 results

  1. PurplePanda’s Space/Construction Game list This list is being created for anyone who or wants some DU-ish games to play between tests or until DU releases. All of these have been chosen by me through “extensive” research that I did an hour ago, as well as some personal favorite of mine. Hope you enjoy some of these games, I think some of them are definitely worth a look! (Note all reviews will be from there Steam pages) Out Now Avorion - Early Access A procedural co-op space sandbox where players can build their own space ships
  2. It would be nice to have an Item to split links since Elements (Hub/Containers) can only have so many links In and so many links Out. I have been working on a compact early factory and have been running into this problem where I can not have all my pure metals in one large container that go to all other industry that require pure metals. If we had a Link splitter, all my metal works could have an input from the splitter and the splitter have one input from the container then i could have more industries connected to the one container to pull from. Alternatively if we could have mor
  3. Idea. Factory production profile. Imagine. You have created a production chain and it works well. But you need to redo the production at the factory for new needs. And for this you need to run up to each building every time to change the recipe. What if we make it so that all the currently selected recipes on the base can be saved in 1 profile, give this profile a name, and then quickly switch between profiles - when the player needs to quickly and without hassle change production? It would be very convenient and would save a lot of time. Perhaps this function is available only to thos
  4. With Beta now out for several weeks, I have been inundated with requests about my simple way to plan factory production lines, that I had shown off during the games Alpha. Needless to say, since the Beta release, I have been hard at work as a Community Helper and also as the Super Legate of my Guild. But alas, I have finally found some free time to sit down and share a way to make the Industry designing of DU go from Hellish to Simple! First off: Firstly I just want to say that this method I will be sharing does NOT replace building calculators, but instead works in tangent with them. A c
  5. I run a L core factory and in a different location a S core store. If the store and factory were both in the same core I would be able to move stock from production side to sales side automatically. Since they are in different cores there is no way to move stock (that I am aware of) other than going to one location, sticking it in your cargo and going to the next location. 400 years in the future (not counting time in deep sleep) and you are telling me we can’t have a delivery drone 😩 Would it not not be possible to be able to link two cores together so they
  6. An other company, called Cofee Stain, is making a game called Satisfactory.That game has INCREDIBLE industry and factory mechanics.So, I would appreciate it if you contacted Cofee Stain and asked them to help you with the factory mechanics of the game.If these 2 games get cobined, a super good game will be created that will make fortnite look like sh*t.Also, don't add in-game purchases for stuff, because then it will be like Clash Of Clans, where you pay a ton of money ($23K)to max level up and get all items free.Add in-game purchases only for buying skins and accessories like Fortnite.That's
  7. Anyone looking to create and ultimately mass produce their construct would first have to build a prototype by hand a lengthy process drawing in manpower effort and resources the amounts of which would be relative to the size and complexity of the construct This final prototype would be the master construct the factory elements will use in its mass production the prototype would be docked at one of these facilities and its design captured and its blueprint item created This blueprint item is divided into a number of pieces because the factory elements themselves have fixed sizes relat
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