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Found 19 results

  1. Discord Link: https://discord.gg/sssmHbp “Come As You Are.” Link to old thread Band of Outlaws is a honey badger worshiping space cartel within Dual Universe. We plan to be the premiere organization for those who enjoy a less than serious organization, with a cartel/mafia theme to spice up our unique community culture. Our goal is to always enjoy the game, and to knock over as many sand castles as we can. We are happy to accept mercenaries, pirates, smugglers, traders, builders, explorers, and
  2. -> Présentation <- CONGLOMERAT D.O.S.F.R , organisation francophone active créée au sein de l'association PROJECT D.O.S.F.R Association déclarée par application de la loi du 1er juillet 1901 et du décret du 16 août 1901 L’association D.O.S.F.R propose une approche globale qui vise à améliorer les conditions de vie des personnes handicapées ou vulnérables en combinant un ensemble d’actions complémentaires : recours collectif, plate-forme d’informations, prévention des risques et d'éventuels dysfonctionnements administratifs, plaidoyer pour changer les lois nationales ou
  3. Hey all, Looking for a builder that would be willing to build a shell of a ship for me. No interior just the outside. Any takers ? Pics are below. Willing to pay or trade. -Iceman8706/
  4. As a future developer in Dual Universe, the idea of DACs as payment seems like an interesting prospect. But the more I think about it, the more it seems like a bit of a d-bag move on the part of the developers. I don't want this to be an overtly negative post, but bear with me.. I intend to be creating a whole lot of stuff in game, ships, defenses, tools, etc. with full Lua scripting to back them all up. These things will take a TON of time to develop if you hope to have a decent result from them. However, with the Dual Access Coupons being the only *real* form of payment I can hope to
  5. As the name implies, it would allow you to manipulate the build box. For example, say a large core is 128x128x128 and you just wanted something a bit longer but just a fraction of that width. Allows to subtract from unused axis to add to desired one. Keeping the same total build volume and game balance of various sizes cores. I don't know about y'all, but most ships I want to build are alot longer than they are wide or tall. This is something I brought up in game, but thought it appropriate to bring to the forums.
  6. Bonjour, je ne me suis pas encore présenté sur cette rubrique du forum, donc c'est mon tour . Joueur de Dual Universe depuis une bonne année, passionné par le projet de NQ, initiateur du WikiDual Universe FR, ainsi que du Quanta News avec l'aide de MendrakMaster, avec la détermination de créer une superbe civilisation marchande gravitant dans ce nouvel univers, nous nous sommes associés avec FREEJ1 & WillyGmod ainsi que d'autres membres historiques (Cronael,DIVAZ,Norz,KILOPalo5,...) afin de donner vie à la DELTA Confederation. Cette dernière est une
  7. (Posted Friday 19th of February 2016 on the DevBlog) In the past few weeks Dual Universe has been on occasion described as being mainly a PvP MMO. However Dual Universe is so much more than this: it has a rich "Builder" gameplay at its core, which is rather new in the MMO genre (at least at this scale). Specifically, this gameplay is not just a kind of single player experience added on top of a MMO, but takes an entirely new dimension because of the fact that you are building within a MMO that takes the word "massive" seriously. This is a crucial aspect, and
  8. English version : Hi everyone, Suneiku Chinese farmer builder ! I am looking for a clan preferably FR or JP and without particular restriction. Living in Japan my schedule is quiet important and I like farm / build alone in my corner just as I like to contribute to the expansion of my group. Not yet taken the time to buy the access for the pre alpha but I am thinking about it seriously. Version Francaise : Salut a toutes et a tous ! Suneiku farmer builder chinois a mes heures perdues. Je recherche un clan de preference FR ou JP et sans restriction particuli
  9. Hello fellow Noveans, I am Captain Hilts, Call sign "Cooler King". I am designing, building and flying some amazing ships. If you want a ship built for you or you need a lift to somewhere. Just let me know. And if you are looking for an elite team of builders and explorers, and a way to escape the blob; come join me in the Fringe Exoplanet Cartel. Semper Fidelis, Captain Hilts
  10. I had an idea for a system that could possibly be implemented for large scale builds. If you were to say build a giant structure, it would probably be quite hard to complete with a small amount of people, or by yourself. My idea is robotic builders that you can tell to build something. It work work something like this: You would have a free-camera system where you could build something in it, kind of like a game building software or something like that with the free floating camera. In it you would have the ability to freely place materials or whatever you can. You could crea
  11. Who am I? Currently a student in a software engineering major. Why are you here? Well to make fast ships and big guns. What do you plan to do? Build ships for deep space exploration and hopefully write some good code while I am at it. What role do you plan to play? Deep space exploration and ship design/programming. Are you a lone wolf or "team" player? A little of both. If an organisation wants my skills and thinks I could be of good use, plus can compensate me accordingly, I would be more than happy to join up. As long
  12. So… I’m looking for an American based building group, preferably on central time zone. I have extensive voxel building experience, and a passion for small and large-scale projects. I have no problem spending a couple of hours a day farming for mats, (kind of relaxes me) so building mats won’t be a problem Please consider me Dedicated builder
  13. Ok so hi I’m one of those people that were in EQ landmark from beginning to when it shut down. I have a passion for building, since I discovered D.U. I have been thrilled with the prospect of getting into some heavy building again, have already started on some blueprints id like to work on. and I have a long term goal …I would like to consider building Babylon 5, at over 5 miles long I know it’s a giant undertaking but that never stopped me before So if there any guilds that are focusing on large scale building please consider me
  14. Aqua&Mons Corporation Utilitas, Firmitas, Venustas Informations : Langue officielle : Français Communication : https://discord.gg/BEEeeM LE GROUPE Profil : Aqua&Mons Corporation est un groupe industriel polyvalent et structuré. Nos équipes conçoivent, réalisent et exploitent des ouvrages destinés à améliorer au quotidien le cadre de vie et de travail de leurs utilisateurs. Gouvernance : Prochainement .... Stratégie : Prochainement .... NOTRE HISTOIRE En cours de rédaction ...
  15. I propose the idea of having something similar to blueprints that allows you to paste in a shape or 'block' to a construct. These could be things like fences, walls, hallways, engine nacelles, modular structures, you name it! Think of it like the 'chisel & bits' mod from minecraft, where by using different 'bits' materials you can create templates for you own blocks. At the very least it could be implemented into the VR constructor, and maybe limited in the game world (skill rank determines max volume/dimensions, takes more time to place by hand, etc.).
  16. I was watching the latest video on the voxel technology that is used by DU. In the video the show where they created a large rectangle and used a sphere shape to remove an arc from the rectangle. When this was done, there was a deformation of the remaining voxels along the line of the arc. Given the nature of voxels, I would expect some of this. However, that does bring up the question that if the shape of the voxel is going to be dependent on the voxels that surround it, will it be possible to use a "voxel reactor" to create "special" voxel shapes that can be cut and pasted into thing
  17. Good day fellow expectant entrepreneurs into this unknown universe. Been keeping track of the DU progress on various media and thought it time to put in my resumé. My name is Eike Sky, I'm a open-minded, flexible person able to accomplish a lot of tasks competently. Predominantly amongst these are my building skills (honed in games such as Space Engineers, Empyrion, and... other voxel-based games), and my piloting, with experience in flight sims from decades ago up until today, as well as a little dabble in Elite Dangerous, however of late, I've not had much time to be able to indulge in
  18. T h e A l c h e m i s t s -A Profession-Level Org -Not a Government -Does NOT require loyalty or Sovereignty -Not a Mutually-Exclusive Org -Not a bunch of jerks! If you consider yourself mainly a builder, then you belong in the Alchemists. We are a profession-level org, that means memberships indicate to potential employers that you are a specialist. I will be managing contracts with other orgs to craft and design Blueprints for military or civilian tech, and members of the guild will be welcome to collaborate on these contracts or form contracts of their own. In essence this
  19. Hi everyone, Just a few ideas about the nanoformer tool in particular. I figured that this topic would make much more sense in the Builder's Corner than in the Idea Box, as it is specific to the game's building tool. This post is also partly in reaction of the devlogs I've read about it. Its lore, the way it works, etc. So, in short, the nanoformer tool is able to deconstruct, store and reconstruct matter in the desired shape, at will. A few ideas has been thrown on how it could be powered (solar, bio-heating, etc), how it would be explained, etc. Nothing is set in stone of course,
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