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this part of the game intrigues me, i have left a poll to see how people feel about particular leaders in that space and the roleplay sphere as a whole now, question for the 3 leaders: if you were to pitch a piece on who you are why you roleplay, can you do that in this thread? i will include the stories of these leaders in this thread once they come about Porco: "Thank you my good people! VOTE FOR ME!!! " Drakonius: **no comment yet Bright: **no comment yet hope all are having a good day! -EL X (EDIT: SORRY FOR MISPELLED NAMES)
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"The Order of Apophis" est une confrérie qui a toujours mis un point d'honneur à prioriser l'évolution du genre humain quitte à transgresser les lois éthiques et morales de ce monde . Leur dogme est la perfection, pour eux le genre humain doit de plus en plus se confondre avec le divin pour finalement n'avoir comme maître qu'eux-mêmes. Ils veulent constituer un nouvel ordre mondial se caractérisant par un État psionique dans lequel l'unification et l'évolution sont leur maître mot. Langue: Principalement Francophone Note: C'est une organisation qui se veut conviviale et mature, avec un système hiérarchique poussé dans lequel le mérite fera tout. L'organisation se veut un minimum RolePlay pour maximiser l'immersion et pour passer un bon moment ensemble, donc je souhaite à tous nos membres de faire un effort de ce côté-là. Les membres restent toutefois libres de faire ce qu'ils souhaitent du moment qu'ils ne dérangent pas l'organisation. "The Order of Apophis" is a brotherhood which has always made it a point of honor to prioritize the evolution of the human race even if it means transgressing the ethical and moral laws of this world. Their dogma is perfection, for them the human race must increasingly merge with the divine to finally have as master only themselves. They want to create a new world order characterized by a psionic state in which unification and evolution are their watchwords. Language: Mainly French Note: It is a friendly and mature organization, with an advanced hierarchical system in which merit will do everything. The organization wants a minimum RolePlay to maximize immersion and to have a good time together, so I wish all our members to make an effort for that. However, members remain free to do what they wish as long as they do not disturb the organization. Nous Rejoindre | Join Us Organization page here
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Hii, At Tranquility Discord we started a Roleplay adventure and we want to welcome you all!! Just look us up on Discord which you can find on the Community page Already we have a few enthousiastic roleplayers active and it would be great to be able to share the experience with more. see you soon!!! Greetz aaron
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- tranquility
- freedom
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" It's been a while and it's certainly taken more time than it should have, but The Aether's history is continuously being unearthed... Necessity begs that the dear readers are reminded: everything you will read as concerns The Aether is true and real. Without further ado, gentlemen and ladies, let us explore the choices and events that have shaped The Aether into the marvel she is now. A Preface is in order. Alternatively, if downloading the Preface in .pdf is not to your liking, you could view the Preface here. More will follow. Stay frosty. " Preface.compressed.pdf
- 26 replies
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- The Aether
- Lore
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Hi all. Ok - this is simple, old school, forum based roleplay. Play nice, give people chances to take actions, don't power play, all that type of thing. I've deliberately set it over 100 years ago so people can play whatever character they like without having in-game character issues etc. It's all for fun. Please only post in-character - any out-of-character questions etc, start a new related thread please. Anon. <<Datetime: 24240124-19360000Z11>> <<Location: geo:-31.2,136.816667>> Over one hundred years ago... It is a dark and stormy night when you arrive at Port Drum. If you are a regular of the three day trip to or from from Armstrong Crater, you know this is always the case, a side effect of some 20 moon-shots and returns a day. Port Drum is one of the world's busiest lunar transit sites, handling most of the non-commercial traffic bound to or from in-system. As a transport hub, it is intensely busy, and one would be forgiven for not realising that not even a kilometre away was the end of a teeming transient populace and the start of desert for as far as the eye could see, until one eventually hit Perth some 2500 kilometres (around 1600 miles) away. Originally it was a military testing range, this sprawling space port covering an area larger than England named Woomera by the original inhabitants – now gone centuries past when the Australian mainland had become too damaged by climate change to sustain human settlement. Perth, the closest real urban centre, was now the most isolated (and subterranean) city in the world – a last stubborn holdout against a Southern Hemisphere summer which would kill an exposed man in under an hour. People finding themselves in Port Drum aren't like the huddled masses scratching out an existence in the camps around the Arks - people here have stories to tell. Aiken’s Bar is typical of the drinking holes one finds in places which people never really call home. Dark, smoke filled and possessed with the quiet murmur of people who don’t like or trust the general patronage, and prefer to huddle in their own small cliques, talking amongst themselves. You pause at the top of the steps, wondering if you are making the right choice entering. This was not your place, not your world. Your mianzi – your social standing and reputation, mean nothing here. But it doesn't look at first glance that those within give a tinker’s cuss about saving, or losing, face, or indeed, what level of social influence they exert at all. These people are Belters for the most part – miners and spacers who provide much of the raw materials required by a high technology society, let alone the Project Rebirth, which can not be sourced natively on Earth. As you descend into the darkness, the details of the bar become clearer. Behind the bar stands the bartender, a short, skinny and mostly toothless Latino who you take took to be the bar owning Aiken in question, (by simple virtue of his black tool-jock’s shirt with his name stitched in cursive white over the pocket). He nods at you uninterestedly. Scattered throughout the crowd are the obvious Alphas, easily spotted – off duty ship-security types, mercenaries, one or two off duty UMF officers, some escort pilots and more than a few of what you are pretty sure are pirates of various shades. Violence has remained, despite the calm of the world, surprisingly common place once one leaves atmosphere. In other corners you spot Ethereans, discussing art, philosophy and politics, Emporeans cutting deals and more than one drunken Luminous academic debating with their peers, and every other representation of humanity one can think of.
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Welcome to the Star-Square A Watering hole for the players of the galaxy. This is simpel interaction roleplay, sit in a corner, get drunk, argue, and remmber have fun. "this is not serious rp, though some serious is welcomed by the most serius roleplayers, All actions are diced rolled- higher dices equal higher chance, positions are all up for grabs- try though to stay within you choosen faction, everyone is human- only actions hinted in the game is allowed to be used- no superpowers, new rules will be added as deamed approiet, anyone can join- either going into the bar or already sitting in it"
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" The Aether wishes everyone on the Forums a splendid day. We have been writing backstories that have been focused solely on the Aether and in a few parts, the Aether's allies will begin to bask in the lime light. However, we feel that keeping the lore to ourselves is in stark contrast to our values and principles of sharing with others. As such, we have come to a general decision that the Aether backstories be modified to reflect all organisations and activities within Dual Universe (from a role play perspective, of course.) It has been delayed but, war with the Mad men has been long in coming and it will be arriving soon. The "Mad men" are coined from the power hungry maniacs that seized the area surrounding the Ark ship in Dual Universe's original lore; the first of which you can find here. It would be nice to see how the Aether handles some war in the lore, and it will be a thousand times better to work with as many organisations as there are to create a story that is made by the Dual Universe community, for the Dual Universe community and with the Dual Universe community. This is an open invite and we greatly value your response; it's irrelevant if they are positive or negative. Should you want your organisation to be a part of this, believe that we could use your skill and ideas, or if you just want to help us a out a bit, please make your opinion and decision known below. We will get in touch with all of you. Till then, we wish you all a wonderful day. "
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Back on Earth, things were tough. The Arkships were leaving with people rushing to them and gathering up spots for humanitys hope as quick as possible. It wasn't easy getting a spot so it had to be done quickly or wisely. For me, it wasn't as big of a problem. Given the nickname MasteredRed due to my ability to always make the center of decorations red, I lived a life that had few repercussions. I had been born to a good family with my mother and father raising me until the age of fourteen. After that, I was sent along with me and my brother who was two years older to a high tech school. There, they taught us valuable lessons in production and assembly. From then on after school, I worked in factories where I managed a small production plant to make Kyrium. I worked in the factory for five years after I reached eighteen. By twenty-five, I had begun to work my way up the corporations responsible and managed to make a connection which allowed me to secure two tickets to the Arkship that I worked on. I handed out the second ticket to my brother, however, he traded it in for a ticket on the earlier Arkship, so that he could go ahead and secure territory for ourselves when we both get there. Two years later and the Arkship he was on began to take off. It was an early one and had quite a few minor mistakes as I found out, but as I waved to it, the reactor misfired, causing the propulsions systems to fail and it to come crashing back down. Then, as it started falling, I remembered a promise that I made to my brother that we would create an alliance that would serve as a new colony, strong, hopeful and courageous. The night before, my brother had suggested Diverse United Alliance, which I nodded to and then put off to the side. When the Arkship crashed, the ground shook! Earthquakes began and buildings collapsed. I watched the world feel it's impact below our feet and fall in agony as it crushed the area around it. The desolation left behind only matched the barest of deserts and deepest of rubble from fallen cities. A day later, I learned my brother had died in that Arkship due to a number of issues with safety gear.... I was in pain from that. I couldn't believe that my brother, the one I had planned many things with, had died before me. It struck me so hard, I considered giving up my ticket. However, I pushed forward and continued my expedition and boarded the Arkship. This was my tale. My memory is foggy from the cryostasis and I feel that I am missing some parts of my life. I can not remember the details of the factory that I worked in or the production ingredients for any of the materials. I can only remember my story. The story that I carry with me today holds strong and compels me to ignite a colony on behalf of my brother and on behalf of humanity. This is my story of the founding of the Diverse Unified Alliance or, the DUA. Original article here.
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So I want sure if this was the best place, maybe it should be moved to the General Discussion thread, or possibly game mechanics. I decided to post a short story of a scenario I envision happening in game. I don't fully know all the mechanics that will be available but my story highlights some mechanics that I hope are available. It also sheds some light into how we operate and things we tend to implement when possible in games. Sorry that my writing sucks, I usually just focus on the story. It’s a barren world, covered in vast deserts and lakes. In a large lake on the North continent the water begins to stir. Slowly a rectangular chain wall begins to break the surface. It is a half a kilometer long and 200m wide. As the wall breaks the surface the water inside begins to rapidly drain away. As it does a large metal door is exposed and begins to slide away exposing a massive chamber. Slowly a Daedalus class BC, the Asteria, begins to rise from the chamber. It is over 400m long and covered in turrets, a bit unfinished but it was combat ready. As it emerges it slowly begins to ascend, thrusting lightly as to not damage anything below. As it clears the hangar the doors closing behind it and the walls recede allowing the water to rush back over. Once it is several hundred feet above and the water is covering the doors again I increase the thrusters to full. Angling upwards I quickly gain altitude and enter orbit. Once in orbit I set the nav point and activate FTL. It is just a short jump to a nearby asteroid belt in system. Once in FTL I activate the defensive AI and head to the hangar. The Asteria is a bit more than needed for a mining trip, but I like to take it out for whatever reason I can, besides it makes for a good guard while mining. The right hangar contains a smaller miner. Equipped with multiple laser miners and plenty of storage for the ore I mine. Once the Asteria drops out of FTL I look at the nav feed to see it is all clear, not many people are in the region so I never expect anyone. Occasionally our sensor drones pick up an explorer that comes through, and so far the neighbors that are nearby have not located our base. I send a command to open the bay door and start up Little Bite’s engines. Slowly I emerge from the hangar and begin thrusting to the Trillium asteroid 1km starboard. Slowing down on approach, I line up near a cavity in the surface. I had been here already and cleared away most of the rock around the Trillium core. I activated the miners and watch the surface of the asteroid as the matter dissolves away funneled into nanocells for storage. The power is a bit insufficient so I have to pulse the lasers, allowing the power cells to recharge. One of these days I will quit being lazy and fix that, but for now I watch as the Trillium begins to fill up my storage with a few traces of rare elements. I wonder how many more trips will be needed to finish our capital ship. Suddenly an alert pops up, one of our sensor arrays in orbit around the planet picked up something. A small vessel entering an FTL jump. It must have been a stealth ship observing the planet, shit. I quickly cut the lasers and thrust away from the asteroid. I align and burn towards the Asteria, coming in for a hard landing. As soon as I am in the hangar I send a command to close the hangar doors and begin charging the FTL as I dock Little Bite. Sprinting down the corridor I arrive at the bridge, there’s still a minute left to charge the FTL drive. I sit down and pull up the sensor logs as I wait, aligning the Asteria towards the planet. No sign of the stealth ship entering orbit, it must have traveled in and been there a while. Just as I am about to jump the sensors pick up 3 FTL signatures dropping in orbit around the planet. All quick moving destroyer class ships. I adjust my coordinates to their location and enter FTL. Just under a minute until I exit warp, all I can do is wait, all guns active. As I drop out of warp I am just 10km from the nearest destroyer. One of them is clearly a planetary bombardment design and is lining up to fire below, centered over our base. The stealth ship must have been there to determine our location. The planetary bombardment destroyer was already unloading its kinetic kill projectiles down onto the planet and the other two were firing missiles down as well. As soon as my targeting sensors had a lock I unleashed everything onto the PB destroyer, catching it by surprise and ripping through its rear shields, and penetrating deep into the hull. A lucky shot destabilized a reactor, causing an explosion that ripped the back end of the ship off crippling it. As the kinetic kill projectiles entered the atmosphere turrets on the surface were already coming to life. Pedestals were rising above the surface of the water with SAM and Flak turrets. The Kinetic kill weapons were hard to track and shoot down, but a few were broken up before impacting. The remainder were stopped mostly by the water, with no energy left by the time they hit the hangar door below. With over 2 dozen flak turrets almost all of the missiles from the first wave were taken out. But it was clear they knew the base location and were here to destroy it. On the Asteria I launched the 2 dozen fighters I had onboard and routed shield power forward. The remaining 2 destroyers quickly began turning their fire onto me. I began launching missile volleys but my laser capacitors were completely drained from the opening attack. Even without it my missiles are overpowering the shields slowly. As the fighters reached the ships they began circling it in tight orbits, not doing much damage with the shields up, but distracting the automated turrets and reducing fire on the Asteria. My shields were at 85% but slowly dropping as their missiles start leaking through my flak cannons. As my laser cannon reaches full charge I fire it just as a volley from my rail gun hits, collapsing the destroyers shields, but it remained largely intact. However the next volley began to destroy chunks out of the hull. It was quickly gutted by missiles and left crippled. About then, large explosions begin erupting on the surface below. Starting from the center and stretching out in a line nearly 3km long they begin spreading outwards to nearly a kilometer wide. The false bottom of the lake is being blown to pieces, allowing all the water above to rush in below as it does. The emergency evacuation protocol has been initiated, meaning help is on its way. As the dust and fog begin to settle there is a massive swarm of small drones released. Just small battle space drones, they allow sensor feeds of the area and also act as an overload for enemy sensors. Shortly after another loud eruption as the Radials booster engines fire, slowly lifting it clear of the opening. Upon discovery of the stealth ship, Drakyn Ral quickly began activating its systems and moving what he could from the base into the Radeal. Its hull not more than half finished, very little systems were in place and functional. It had minimal power, thrusters, shields, and FTL with very few turret placements mounted already. I wasn’t even sure if Kloydeb had gotten around to uploading the AI to them so they would function at all. And none of us were sure that it could even break orbit. It had a booster system attached as an emergency launch system, but it functioning was all theoretical. Before the Radeal could reach orbit 10 smaller 50m long frigates exited FTL in the battle space above it. They quickly targeted the remaining destroyer, and with their DPS added to mine, its shields vanished. It was quickly engulfed in missile explosions, shredding the hull. The drones were part of the emergency protocol, and when active they activated their FTL and jumped in from deep space above the solar system. The hangar below was gutted and scorched as the engines fired, but we never intended to use it again anyway. As it reached orbit the booster system was released and fell back to the ground. The ships frame stretched 2.5km long and 500m wide, at the widest constructed points thus far. With only the basic frame in place for most of it, it looked almost like a rectangular box with some buildings stacked on top towards the rear. The front end was one giant hangar, large enough to swallow the Asteria. The side hangars were only beginning to be built, with small juts sticking out from the main hull. As the Radeal broke orbit it released more battle space drones followed by another 4 dozen fighters that quickly began to disperse in the battle space. Hartomo and Kloydeb each emerge from the Radeals hangar in Raptor class cruisers. But it didn’t stick around, with its FTL charged it initiated a quick jump out of the battle space where it would charge its drives for its travel to the beta base. We stick around and ensure that the Radeal enters FTL before charging our own. The Raptors quickly charge theirs and follow as escorts, but with my capacitor banks tapped from the battle it takes even longer than usual for me to charge my drive. Just as I am about to jump into FTL, my sensors light up red. With all the battle space drones feeding sensor data I quickly get locks and accurate tracking data on over a dozen ships. There are 2 capital class ships, a carrier and dreadnaught, both more than twice my mass. 2 BS, 4 BC and an assortment of cruiser and frigate class ships. The battle space lights up with explosions as their AI begins targeting and taking out the fighters and drones in the battle space. Immediately 3 of the AI frigates vanish in explosions. Not intending to stick around, I rapidly hit the FTL as it charges to completion. Just then a massive shell strikes my nearly depleted shield, punching through and ripping a massive chunk out of my right hangar bay. What is left of Little Bite floats free into space. Thanks to redundant and dispersed systems most of my ship is functional, including the FTL drive. Before any interdiction nets could be activated I slip into FTL, clearing the battle space. Within a few minutes I exit FTL near the Radeal. It got away with minimal damage, mostly from the debris falling from above when the lakebed was blown. One of the shield emitters wasn’t fully functioning and let some debris through, impacting the hull. The Asteria’s damage was a bit more extensive, but no major systems were hit. Most of the hangar will have to be rebuilt, but there weren’t many components and systems that were destroyed. We waited around until everyone recharged their FTL drive for the first of several long jumps to the beta base. For the rest of the crew who weren’t able to respond quickly enough, they will get there a bit quicker, as out in the void here there aren’t many RNs that they can spawn at. With Alpha base destroyed, Beta base will likely be the closest.