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Found 9 results

  1. Coming back to the market in my hauler in cruise mode at around 400 meters up, I hit tab, switched to travel mode and prepared to park at the market. Instead my hauler engines cut to zero, I could not get anything to start and I hit the ground and died. It seems that cruise to travel mode causes the engines to cut and I could not any thrust going before hitting the ground. Recommendations? Bug?
  2. Hello, I think it would be a good idea to have an addition of cylindrical atmospheric engines similar to the shape of space engines. Sometimes making what you want can be difficult because you are limited to using the clunky shape of the L atmospheric engine. Also, voxel glass please! - BananaHammer
  3. Then players can build a real Helicarrier. These hovers require appropriate fuel tanks. Or you can come up with a system of micro-modules (when smaller objects are inserted into larger ones. In this case, there are special slots for insertion in the tanks or hovers. What to insert? Nano-catalyst for fuel, reduces fuel consumption. Suitable only for certain fuels).
  4. Ive thought about how players can identify ships in a vast dark space and i was browsing some forums and saw this idea engines will release trails of smoke(could be some chemical cloud) in space or non-atmo planet/moons this would make cargo trucking more safer as you can see if there are trails of smoke/chemical-gas around the area ps. if you want you can even make it cosmetic as in players buy different colors for their trails of smoke and their could be a stealth part which you can make/buy to add to your engine so it releases no trails
  5. No introduction. Just sit back and scream. Fuel is a item that can be put in engines and be used to produce thrust. There are also different kinds of fuels as well, each with different attributes. THRUST/FORCE is how much thrust is produced. MINIMUM/MAXIMUM HEAT is the range where the fuel is stable (below the minimum heat threshold, there is a severe debuff to THRUST/FORCE, and above it the fuel becomes explosive) COMPRESSION is how much fuel can be crammed into a voxel/storage unit. LUMINOSITY is how much light is produced. NOISE is obviously
  6. From watching the May Dev Update I realized that I disagreed with another member of Soul Nebula on what the Retro Engines were. Does it appear from the video that they are actually standard rocket engines that are going to have to be positioned correctly to fire in opposition to earlier acceleration, or are they more like a magic momentum-negating box?
  7. So i had this idea that novquark could use the euclideon engine for maximal detail and best graphics. they should look it up. http://www.euclideon.com/ basically it grants you graphics on an unlimted detail.
  8. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias ​The links below are for a Mini Rocket Engine Unit for smaller ships. I love the heat wave in the gif! http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Mini-Rocket.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/685542020660727809 https://twitter.com/dualuniverse/status/6891
  9. This is for those who are new to Dual Universe (and the forums) and whom have not seen some of the art/in game assets shown by Novaquark. ​You can see more art assets made for Dual Universe by visiting the media section here. http://www.dualthegame.com/medias This is an engine (propulsor) for smaller to intermediate spacecraft. http://s3-eu-west-1.amazonaws.com/static.www.novaquark.com/marmoset/Reactor01.html?platform=hootsuite​ https://twitter.com/dualuniverse/status/721024600528838657
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