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Found 10 results

  1. It's not everyday that Noveans get to guess how much gold is at the end of the rainbow! A huge thank you to all of the guesses that we received. The guesses submitted were from as low as 2 m3, all the way to 9000 m3 and everything in between! If you're wondering the exact amount of gold honeycomb that was in the pot, it was 83.72 m3. No one's luck managed to win the grand prize, (we'll add that to the pot for the next time!) but we've still got some lucky winners to announce! First place: Scherbe with the guess of 82.45 m3 Runner Up: GeorgeHunt with the guess of 78.75 m3 So close! Congratulations to our winners! You will find your prize on your Haven territories. Enjoy your shiny gold honeycomb! Thanks for participating everyone! We hope that you enjoyed seeing that awesome construct made by RyanPryde too!
  2. Noveans, are you feeling lucky? Lucky at guessing that is! Take your best shot with your keen eyes for your chance at some extra riches in the form of glossy gold honeycomb. Head over to our Fool’s Gold pot of luck located at the Green Hall at The Exchange ::pos{0,2,24.4125,99.1239,120.4460}, carefully analyze (don’t forget to look inside the window), and take a guess at how much gold is inside the pot! A huge thanks to RyanPryde for creating the pot of gold construct for this event! (He does not know how much gold is in it though! That’s a secret.) What’s in it for you? Glad you asked. Grand prize winner: 500 m3 of glossy gold honeycomb First prize winner: 250 m3 of glossy gold honeycomb Runner up: 100 m3 of glossy gold honeycomb How it works: If you’ve got your sights on the grand prize, then you will need to be the very first Novean to submit the correct EXACT answer to how much gold honeycomb m3 is in the pot. This would be the exact decimal point. For example, if you think there is 30.03 m3 of gold honeycomb, and you are the first to submit the answer, you will win the grand prize! First prize winner will be the one who guesses closest to the actual number of gold honeycomb m3 in the pot without going over. Runner up will be the next closest guess without going over (after the first prize guess). Remember, it is the first to submit their correct guesses, so be quick with your counting! Deadline: Monday, March 20th @ 14:00 UTC (winners to be announced shortly after) Please use this form to submit your guess. You only get one guess (any additional ones you submit will not be included for judging), so make it count. Oh, and good luck! 🍀
  3. The Alioth Aerospace Expo is a Community event where all the manufacturing organizations come together to show off their latest designs. We have events and contests at these Expos as well. For now attendance is free and we rotate which Organization hosts the Expo. This time Hyperion has the pleasure of hosting the Expo. We are looking forward to present you the biggest event in the beta. ► When: Spring 2021 ► Why should I attend? The Expo aims to become a central hub of the shipbuilding scene. It is an opportunity for both industry giants and innovative startups to attract new civilian and military customers, by showcasing their talent to the wider player base. More than 600 constructs were already participating at the last Expo! ► Want to show off your ships? Players and Organizations can register for exhibition spaces, one construct per area. There will be 9 areas in total. There will be three phases/ways to register your ships for exhibition.Choose the way you prefer. We recommend our Website. Phase 1: Pre-Registration on the Hyperion website starting 23rd November Phase 2: Registration via a Google Form starting 14th Dezember Phase 1 and 2 are live now! Feel free to use our website to register your ships. For boring people we have this google form. Phase 3: During the event, free space can be arranged via Discord. For each area there is one responsible person who takes care of it. ► What are the areas? What kind of ships can be exhibited there? 1. Military Ships - all ships that are designed for PvP 2. Freighter - any vessel designed for the transport of goods 3. Shuttle - all ships designed for the transport of persons 4. Replica - replicas of constructs from the real or a fictional world 5. Scripting - all dynamic constructs related to Lua 6. Starter & Scouts - all ships that can operate as scouts or are especially suitable for beginners 7. Racing - all ships designed for racing 8. Luxury Ships - The most glamorous ships with the only purpose to sparkle and shine 9. Organizations - Extra exhibition space for organizations with a greater amount of ships Further details about the Expo and the events taking place will be posted here We welcome any support you like to contribute to the project Contributions for the Expo can be made here: ::pos{0,2,16.7544,112.0115,42.2058} Please claim your items
  4. I have been spinning ideas in my head for a regularly organized event that involves territory warfare across the solar system. The goal would be to reward both piloting skill and tactics in a semi controlled environment. It would both involve outright PvP when in outer space, and careful planning on the planetside. All of these ideas are meant to be possible within the current version (.23) of the game, although when more systems are implemented it's structure can change. Let me know what you think. Here is an overall summary of my ideas so far: Managing the game: Game Moderation: A group of players and/or a dedicated gamemaster would oversee all aspects of the game and record the scores of the players/teams. Points and scores would be given out mostly for controlling territory but also for participation, attacking, and defending territory to reward fair and active gameplay. Teams would be mostly separate entities from organizations, but obviously having room for sponsorships is a good idea. Ship Moderation: Rather than just letting any old ugly cube or jalopy putz there way on the scene, there would be careful moderation of what ships can be used, to reward those dedicated builders and let them show off their ships prowess and design. This will also let the game moderators balance the intricacies of the game, as obviously everyone would want to pilot a cube around in a realistic PvP scenario due to its consistency. Territory Moderation: The exact territories/space stations used would have similar specifications. The specific location of controlled territory or space stations would be within an organized list, and each territory would have different point values and specifications to make taking them over unique. Rewards: Rewards for outstanding participation, good behavior, and of course VICTORY should be par for the course. The winner of the game will have a prize much more valuable than money, perhaps having an influence on the game as a whole. Rewards going out to players who accurately report rule breakers of the game will hopefully encourage all sides to have good sportsmanship and keep the game healthy. Playing the game: Ship Categories: Right now, I have four categories of ships: Claim, Attack, Defense, Capital These roles describe the general function of the ship as well as their mechanics in gameplay. Some ships can fall under multiple categories. Claim Ships: Carry large bundles of goods between territories in order to control them, or simply require their presence in order to challenge/maintain a claim. Attack ships: Meant attacking claims. In order to challenge a planetside claim, the number of attack ships must equal defense ships. Destroying one of these in combat rewards the least amount of points. Defense Ships: Meant for defending claims. In order to defend a claim, there must more defense ships at the station then attack ships. Destroying one of these in combat rewards a moderate amount of points. Capital ships: Meant to sway games. The presence of these ships can control claims on their own, but are exceedingly important, as enemy teams are rewarded greatly for their destruction. Planetside/Safe Zone territory control: By its very nature, these stations are not risky to control. They don't reward much points, but using resources here is a very safe maneuver. A dedicated and clearly viewable zone serves as a control point, where all ships must be clearly parked. The controllers will park defense ships here in order to keep control of the territory. When a territory has an equal number of attack ships and defense ships, it is "vulnerable." When a claim ship lands at a vulnerable territory, the territory becomes "challenged" A territory remains challenged until one or more of the following happens: A. The defenders remove all their defense ships from the station/no defense ships are present. B. All attacking claim ships are removed from the station while attack ships remain. C. All attacking ships are removed from the station. D. A real time period of one hour passes since the station originally becomes challenged. In event D, considered a standard outcome, the new controller of the station is determined by the following system: For every: The points are as follows Attack ship that exceeds the # of defense ships. 1 point to attackers. Defense ship that exceeds the # of attack ships. 1 point to defenders. For every excess 10 kt of cargo on a claim ship compared to other claim ships. 1 point to claim ship team. Capital ship The side with a capital ship present at the end of the challenge period gains control of the territory In the event of a tie, the attackers win. So for example: An attacking team lands a fleet of attack ships and a claim ship onto a station, challenging the station. Over the period of 1 hour the defending team lands more defense ships on the station, as well as their own claim ship. At the end of that hour. There are 4 attack ships, 6 defense ships. However, the attackers claim ship came prepared, and their claim ship has 200 kt of cargo, while the enemies only have 150 kt. So, the attackers have 5 points, while the defenders only have 2. Therefore, the territory is now controlled by the attackers. In the event of a joint attack, the enemy claim ship with the most cargo points controls the station. HOWEVER, if every attacker got the same amount of cargo points (The claim ships have the same amount of cargo), the defenders continue to control the station instead. In event A: the original attackers (whoever landed their claim ship first while the territory was vulnerable) now own the station. In the event of a joint attack (without a real way to determine who landed the claim ship first) the control of the territory is determined by claim ship cargo alone. In event B. The original defenders control the station. In event C. The original defenders control the station. For planetside territory control, OVERALL points are awarded as follows: A successful attack: 2 points to the attacking team A successful defense: 1 point to the owners of the station. Owning the territory for one day. 1 point to the owners of the station. The owning the territory at the end of the game. 20 points to the owning team. Space Station/PvP Control: By its very nature, space station control is extremely risky, and therefore just as rewarding. Not only does it use up resources for a much safer planetside defense/offense, but it also requires actual PvP skill. Either try to go for space stations early for an advantage, or save your resources to swing the game later. When an enemy claim ship or capital appears on a station's radar normal radar (within 400,000), a station is considered under attack. The attack is successful when no defense ships remain and the claim/capital ship docks at the station. The defense is successful when all enemy claim ships/capital ships are destroyed or are no longer on radar. A successful attack: 6 points to the attacking team A successful defense: 3 point to the owners of the station. Owning the territory for one day. 3 points to the owners of the station. The owning the territory at the end of the game. 60 points to the owning team. Destroying an enemy defense ship: 2 points to the killer’s team. Destroying an attack ship: 1 point to the killer’s team. Destroying an enemy claim ship. 7 points to the killer’s team. Destroying an enemy capital ship. 300 points to the killer’s team. If anyone wants to join up to discuss an event like this here is a discord: https://discord.gg/HsW5444R75
  5. I have a mission for you, it is available at each market near disctricts or at the Station VR: Mission Artifacts.
  6. Hello and welcome! Im happy to announce that the Free Racing Community will organise the first race for all organisations present at Alpha stage. You can compete with each other in a peaceful but also challenging way. The provisional rules are: -Size: Fighter/Jet -Propulsion used: Athmospheric, Boosters, wings -Checkpointsystem: Checkpoint-rings, check size maximum! -Ceasefire during the competition -no Speed maximum! -track will probably be outside of safezone, beware Due to lack of information yet, further updates will have the rest, so stay tuned! !Date and Location will be announced after Alpha-Launch! Send your intereset to participate directly to TheHamon (COMMUNITY-PN) with the subject 'I wanna race'. Hosts: The honor of hosting the event is not yet decided, we will take your applications! The host of the event will be mentioned in the articel, will be advertised and will have the honor to provide the start-location (additional structures will be build by the FRC if necessary) A secondary host will have the same privileges as the first host, except he will provide the finishline. Send applications directly to TheHamon (COMMUNITY-PN) with the subject 'I wanna host'. Embrace your speed-fever, touch the stars. -A service by the Free Racing Community
  7. This public event idea can offer a lot of gameplay or strategic choice. For example: The arrival of IA ships in areas (random or not) Neutral IA contructions, with events of sieges, to defend. Or moving asteroids with valuable resources (example without AI). This is intended to diversify: -The harvest of resources (or others). -Add PvE and PvP content -An opportunist rating or specialty in this area. If this happens: At PvP level, I think that will regulate or limit the number of access to certain events, to limit large clans to crush small clans. At the PvE level, this can open new long-term goals at the level of an invasion story or other battles to be fought other than PvP. Many event ideas can be proposed or other point of view.
  8. Hello, From this topic: ... I followed the link to the event to https://www.eventbrite.com/e/novaquark-open-doors-event-dec-2017-evenement-novaquark-portes-ouvertes-tickets-40138804244 but cannot find where to register for it (I have created an account). The website says that "Sales Ended", but it was only announced for one hour... Are all the places already sold !? Regards, Shadow
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