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JohnnyTazer

Alpha Tester
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Everything posted by JohnnyTazer

  1. No. Not until AGG is balanced. When it requires fuel cells.to run, then they can make it work. Until then it needs to be disabled anyway.
  2. It's not about solo or not, it's that it takes no "fuel" for something INSANELY powerful. So the devs probably dont have their priority toward it until they fix that issue. Like a warp drive, AGG should have fuel cells to power it. Tho maybe not as expensive as warp, but same concept behind it.
  3. NQ, we would like to know if the range of another player is 2 su or just who's on your construct. Makes a difference in pvp.
  4. This is good anyway, you shouldn't be able to use AGG without some sort of fuel or sustained energy. My guess is they dont care about AGG cause its horribly broken, and wont fix it until its balanced anyway. Sorry your EZ mode isnt going to last, as it was never really intended, but devs with a lower budget have to prioritize, that's what you are seeing here.
  5. I have no sympathy for people with AGG. It's a broken element/mechanic in the first place. Being able to float forever without using any fuel or energy? Ya I highly doubt its gonna work that way forever, so basically don't get use to AGG in its current form anyway.
  6. It's good to see the forums here are no different than eve. Anytime anything changes a bunch of people cry and wet their pants. Always good entertainment.
  7. A lot of us buy almost 99% of the stuff off market and flying around to 8 different markets to get what I need sucks ass. So yes I often pay bigger when I could fly to a different one. Another thing of note, when player markets come, whoever fully stocks a space station will make good money. I'd gladly pay a 15% markup to not have to deal with alioth, and buy everything in 1 stop so I can redeploy a pvp loss. Time is a valuable resource.
  8. PvP is the main driving force behind the game. What we are playing now isn't even remotely close to what the game will be in the future. If you cant deal with that or understand it, you are probably playing the wrong game.
  9. I've been an advocate of a very robust salvage talent tree. (think 6 months to get max). easy to get into, but long to master. But you keep their current system, but can repair 100% destroyed elements for a % return on the final parts used to make it. Adds a lot to the game, new careers, and helps with what to do when those elements finally do become desyroyed.
  10. Element destruction was in the game, and it was always going to be In the game. If you weren't smart enough to figure that out, that's on you.
  11. Ya thats totally fine. You aren't entitled to someones loot. But you still give them a huge loss. Losses like what you described cant happen on some day to day basis. So thats what we call an outlier. You dont base gameplay on outliers. Its also pretty obvious you haven't done any pvp either, to think that you need to destroy every element on a ship to kill and claim the ship.
  12. You are missing the point. Sometimes loot is gonna get destroyed. We deal with that on the daily in eve. Any hauler who does this is taking on severe risk, for almost 0 gain (some arbitrary last laugh). Yea so the hauler losses 50mil in loot but they are laughing....ok ya in what world does that even make sense? And If pvpers wanna use it great, more pvp action, I'll still get some loot, and ill roll on them. You are making up problems that dont exist.
  13. JC has talked about giving tiles a bonus, and the ability to get (smaller) amounts of ore thru automation. So there is hope in that regard. And territories and space stations need to get SERIOUS buffs or else there is no reason to build them outside the blue circle.
  14. It's a sandbox game, and I feel you are vastly over estimating the people who will do this. And if pvpers do this they most likely gonna get rolled. And in pvp fights let me tell you, not everything is 100% damaged. There will be loot to go around.
  15. It's not griefing. Look I'm a pvper so I would want that loot. But if a player takes that risk so be it. It's high risk for low reward. But If they wanna go that route so be it. And I've played enough eve, it would only take 1 crash where a player coulda kept a say 20 million haul to make them not do it again. It's bad business losing your cargo in any fashion, not just to pvpers. The set back of crashing and losing all your loot because you used containers on their last life....that's a big one. What a hauler does with his or her loot, or how he tries to transport it is their business.
  16. Have you pvp'd? Because containers have a lot of HP and dont always die in pvp. What they do get destroyed in is crashes. If that hauler wants to use containers on their last life, let them. They have a higher chance of losing it to a simple re-entry crash, amd thus totally fucking themselves out of potentially millions of cargo. So its balanced in my view.
  17. Wont someone think of the children!! I kid I kid!! But very beginners learning use very small ships and modified speeders. Those parts are dirt cheap and easy to repair with scrap. All that comes down to is a good tutorial where they can fly over and over to test out, which I think is partially implemented? Idk haven't touched the tutorial. The new people will be fine as long as they are properly briefed on how things work, then given a "instanced space" to do some basic flying if they so choose.
  18. And that's a valid tactic If they want to employ it. The flip side is, one wrong move and a simple crash could lead to total cargo loss, whereas if they used a pristine container, they could repair up and be on their way. That's a big deal if you hauling 20mil or more worth of ore/parts. But the most important part, is it gives the person choices and those choices and have positive or negative effects. Which is a good thing.
  19. If you read correctly pretty high. It takes a container 5 times to be "fully destroyed". If you are just a hauler and get killed, the pirates will repair the container and take the loot inside. Hope that clarifies that for you.
  20. Then youre just complaining, because it's not hard to repair small ships, and takes hardly any scrap. No one is forcing anyone, I'm merely stating if you want to fly bigger/faster/heavier ships you need to be prepared for what that entails, and it wont/shouldn't be easy for super new people. And I'll say again, if you are having problems repairing an xs core that's a you problem not a game problem.
  21. Perhaps you arent meant to fly huge ships as a solo guy, especially so early in joining the game. Repairing xs and s cores are pretty easy. If you wanna manage the risk of flying bigger constructs, hauling literally thousands of tons of cargo, then you have to accept the consequences that come with that.
  22. I build almost nothing in the game. I frequent tons of alioth markets, looking for the best prices on items. Sometimes making 2-3 trips in a day (I always forget something) and I've never once crashed. Not a single time. And I'm running a pretty dated computer setup and hardware. Even when I get a dip in frames, I never crash. When I do crash going to and from planets its always been my fault for watching one of my other monitors. You cant base fundamental gameplay on outliers, and the amount of people crashing to "bugs" is so far less than people state it is.
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