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Anaximander

Alpha Tester
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Everything posted by Anaximander

  1. @Warden Food and Water = survival Ammunition Count = PvP and Economy. Especially Economy. A faction that can manufacture its own share of ammo is usually the one to apply the most pressure, thus, having more power, something the game advertises on.
  2. Step 1 : Build giant mecha Pikachu. Step 2 : Yell Pika Pika every time you kill someone. Win.
  3. Accidental Repost. This topic should be deleted.
  4. My idea so far. Make ammunition (bullets, slugs, energy packs) take up inventory space, or cargo space in your ship. ​ ​Give meaning and a price-tag for every shot people fire.​ Put a price in warfare this way. War never changes, but prices sure do. This way you can have wars over resources and make places with more of a material be more profitable due to trading that. By limiting the ammunition you can carry, It could create a much more diverse gameplay rather than "press 1 that many times".
  5. @Wardion2000 Well, I put that signature there to signify how pumped I am for DU.
  6. @Wardion2000 Sneaky mothertrucker xD
  7. @Yamamushi I have no beef with your idea of multiboxing mate. I have a problem with having 39 other accounts on a /follow command and a cross window targeting command. Your thing is not game breaking. Sure, if you find menial parts of the game, I feel you there. But you culd also have another guy with you on that journey of yours instead of playing two accounts at once >_> Just sayin'.
  8. @AttacKat Well, yeah, because larger fregates and battleships will be multi-crew, meaning you'll need more than one people to operate them efficiently. So yeah, come to think of it... HEY SLEDGEHAMMER kiss your pay-2-win goodbye.
  9. Salt. Salt is what keeps me going.

    1. Wardion2000

      Wardion2000

      I don't get it.

    2. Anaximander

      Anaximander

      I liek Salty people. :D

  10. @Traceur EVE is also a 13-years-old game. It was made in a different era, of uber 250 MB RAM PCs (never forget). DU can still tune for a more "cone of fire" mechanism, instead of an RNG system of flat-chances. I doesn't have to be 100% like EVE, or WoW, or any game like that. To be honest, I am more curious of ground-combat. I dig ground combat more.
  11. @Klatu Satori PvE has its merits. I mean, what's the point of exploration then? Sight-seeing of mountains? I can do that IRL. Go to alien planets, kill everything that doesn't resemble our Lord and Savior, Rainbow Dash, skin their pelts or get the secret ancient treasure left by guys who blew themselves up with nukes ( bonus points if the planet is an irradiated wasteland) and move onward, all the while you have other guys on the planet with you who just wanna mine and shit. Pure PvP is a stupid idea. Sure, you CAN go full PvP, I mean, many Friends & Family Guilds exist, who are casual playes who just like to log in, play Legons (in Spaaaaaaaaaace) and build neat things. You could be offered a lucrative job as security detail like some sort of space cop, but PURE PvP is shit. Sad truth is, in order to be a wolf, you need sheep. If there are no sheep, there are no wolves. The afformentioned sheep in this case, are PvEers, who don't wanna have a PvP, e-peen, boner. How long will a game last if wolf's murder each other? Will that be fun? Answer is no.
  12. Unless they go for the "Brand new shiny" look in the game, I can't see it not be allowed. But given that voxels will have to protray damage on ships, I can see it being allowed, as it would bep art of the mechanics of the game.
  13. @Cornflakes With so many artsy people flying about in here, I can't see that taking long.
  14. Hopefully, you won't be able to de-orbit planets. Otherwise we all know what the greatest project in the game will be. Operation : Majora's Mask.
  15. Yes, stay on the topic guys. The game is not based on survival. It's a building and economics game, with PvP due to economics (no surprise there). If food is to be in the game, make it an extra afterthought, giving buffs or what-have-you. But not a core elemnt of a game. Fuel on the other hand, yes, absolutely. If ships were to run on wishes, it wouldn't be fun.
  16. @Warden In Landmark I had built an underground PvP arena and it was a friggin' awesome undertaking in itself. Too bad that game became so rubbish after their corporate overlords tried to milk the Early Access backers. Kudos to whoever will have the balls to build underwater (probably having a cold fusion battery industry as well. Space Gas Station anyone?
  17. A tremendous benefit hidden behind a paywall is Pay-2-Win. No matter how you twist it, it's Pay-2-Win. If ten people form an alliance/group/guild/what-have-you, and they all have a 5 multibox crew, immediately they can steam-roll over anyone. They can snap-focus in combat by the stroke of a key and throw tactics and skill out the window.
  18. @NEopolitan A internet site will be probably made to keep track of prices across the server. If push comes to shove, make an alt on a market area. Multiboxing is an excuse for people to ruin you with their wallets.
  19. Let's all industrialists team up to build a capitalistic nightmarre land where fumes pollute the sky and water is crispy green. >_>
  20. Well, I think some dev said something about cone of fires in the tab-targeting system, so I expect something like a space-jousting to take place when it comes to ships fighting. So perhaps there will be merit for all sorts of weaponry.
  21. What I want to see, is some crazy group of people that will build a tunnel from the surface of the water to their underwater city and the vast wreckage sight of people who failed to land properly >_>
  22. "Pa, is that a shooting star?" "No son, a moron tried to enter the atmosphere at a 90 degrees angle."
  23. Well, plasma projectiles would need to act like raindrops, that have a particle of dust in their epicenter so the water can stick around it and drop, only with plasma, you replace the metaphorical dust particle with an overcharged piece of metal that its magnetic field contains the plasma until its delivery or fizzle out time comes (cause plasma ultra hot, vacuum ultra cold, hot goes to cold, yadda-yadda thermodynamics, science).. Pulse-cannons though, let's keep them high-powered disco lights as laser weaponry
  24. @Cornflakes I guess you do have a point to that. A coil around the length of a railgun would work more aptly. And what I meant by parcle beams was using te railgun itself as a "hose" for plasma. A coilgun would simply make the stream of plasma denser (in an abstract way), but when it comes to ships, the name of the game is range. We'll have to wait and see how the weapons' attributes go in the game. Perhaps some maniac will make a giant moon with a penis'shaped railgun with a coil around it, pulling the ultimate dick-move when it comes to space combat. Who knows ?
  25. Melting your face upon entering a planet's atmosphere sounds fun >_>
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