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Moosegun

Alpha Tester
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Everything posted by Moosegun

  1. Great post but you have slightly missed my point, I am not interested in my opinion, I am interested in the DEVS sticking to THEIR opinion, which has been very open and honest from the start, that there will be limited safe spaces (sanc moon) and the rest will be self governed open pvp. I am interested in large player made governance, I am interesting in building a civilisation and civilisation comes with unified defence. I have no issue with solo hermit players at all, I have an issue when they want to divert the game from the devs stated path. If people do not want open pvp, why did they buy a game which open publicised it would be the case, I will tell you why, because they knew if they complained enough it would change....... and I can see it coming. Solo hermit do nothing to contribute to civilisation, nothing to make the world bigger or better, they just offer soft targets when the fighting does start. Please note that all of my opinion are solely based on NQ giving us all the tools we need to properly implement player made security / defence. I STRONGLY believe that this includes some sort of robust offline protection, and generally strong defence. NQ have also gone on record that they will strongly favour the defender AND that offence pvp will have to be planned to be successful. Still interested to see who they are going to achieve this. Did like the shitting in my hand comment lol
  2. When a poster feels so self entitled they even admit it is a duplicated thread...... brilliant
  3. I actually do a LOT of this at the moment, finding the market is far too fluid to know where to focus efforts medium long term. I am finding myself building a lot of independant short run machines to test markets, rather than some of the super computers I see built. Still brilliant community tool, I use the software for work so will defo pick up the xml
  4. Ok then, in 24 hours your ship become open to salvage, then I can send the boys round and clean up the place, no biggy either way. For the record, I would HAPPILY accept NQ removing the NPC markets once player markets are up, then we can run our own parking polices. Also really not sure what pvp has to do with this, or why my pvp opinions have any relevance to this topic? Is this some personal points scoring thing or are you interested in discussing my solution to the issue.
  5. I am an industrialist who NEVER instigates fights at all but I am 100% behind full open pvp. I have a LOT at risk with this attitude, I have territories on 8 planets BUT I do strongly believe that open pvp with only limited safe areas (AS CLEARLY ADVERTISED) is the right solution. I fully accepted the loses that would bring, because it also bring the risk to my endeavours. Sorry for multiple posts but wanted to reply to everyone and the copy paste was doing my head in.
  6. Complete rubbish, war and conflict are human nature sadly, man has ALWAYS sort conquest through use of arms. YES a lot of people would want to settle in a civilised way but plenty would be happy to do it by force. It should be up to the civilised players to push the evil players from that society, NOT the devs to give them safe spaces to protect their pixels. 100% bet that the majority of players crying about pvp and safe zones are also solo players. EVERY game I go to they do the same thing. join and MMO, play solo (why do they join an MMO in the first place), complain that they can do everything large groups can, complain that they are getting 'zerged' even though they could easily be protected by playing in a bigger group. They have no interesting in being part of 'civilisation' they want to be hermits but they also want the game changed to suit them. ]I was sincerely hoping that this game would finally give me what I was looking for, a true MMO sandbox where players police it themselves but sadly looks like it is going to be washed away in pixel tears and safe zones. This has nothing to do with people being allowed to play 'how they want to play' it should be down to EVERYONE accepting the way the DEVS want you to play. The game cant be made to suit everyone, so go with the devs vision or step aside.
  7. No it isnt, it is bot driven with a player overlay, Elite is a miss mash of several games loosely joined together in a sudo MMO that isnt really an MMO. No it isnt a PvP game, sorry but you are 100% wrong there, it is a civilisation building MMO, a pillar of civilisation is war, which means it will be a part of the game, it WILL NOT be the main driving factor, NQ has been very clear about that and it shows in its development plan. This is actually what I think SHOULD happen, it should be up to the community to protect itself from pirates, the issue as always though will be the solo players, they will refuse to play in larger groups and because of this will be very open to attack, they will cry, seen it in loads of games. It actually shouldnt come down to what generates the most money, it should come down to the integrity of the developers to build the game they set out to build, without caving into pressure from either side. If games where just designed to be 'popular' they would all look like fortnight, I LIKE niche games, I DONT like niche games that are turned into mainstream ones due to players forcing their playstyles on other, be that PvP or PvE.
  8. if you are not sure if you are in and out, you park on the edge simples.
  9. Neither WoW or Elite were player driven games though, this is a pretty much 100% player driven game, so the danger HAS to come from players, if you are removing pvp, then you are basically removing any risk at all. The game is then broken, nothing has any value. Why did you by a game with pvp and then try to get it removed / dumbed down? It has been very clear from the start that it would have pvp pretty much everywhere. Why do people buy games and then complain about well advertised elements of it.
  10. Because the game needs conflict, it needs voxel / money sinks, it does not need EVERYTHING in game to be accessible in safety, which is currently the case. Hell even pvp zone is not even remotely dangerous at the moment. Your pvp / pve answer isnt really an answer, so your issue is that people post comments? Sorry you have lost me now. The bottom line is there is no difference apart from the fact human players are far harder to beat and it feel a bit more personal. The bottom line is that pvp / pve conflicts are actually very similar. Although I 100% agree that pvp player WILL moan about us getting more defenses, that are mainly cowards that pray on the weak but that is what pirates should be. It is up to you to not to be weak.
  11. My suggestion, find a niche product, focus on it, sell it, make money, buy warp drive. Solo does not mean self sufficient. Self sufficient is by far the slowest for of progression in this game.
  12. Can you explain to me the difference in fighting a player and fighting AI, never really got why some people get so salty because they are killed by a player but fine it is happens to AI. Similar situation to all the players who want NPC missions, but then label orgs paying players to do jobs as 'slavery'. All seems very odd to me. I like player based pvp because it is more of a challenge. PvE like pve because it is easy and they can 100% mitigate all looses. Why do you have a ship that cant fight back in pvp space? If you choose to do that it is your fault, not the games.
  13. Just add a BIG RED SECTION down the centre of each market, if you land in that section you get a warning - SHORT STAY PARKING if your vehicle is left here for more than 4 hours it will be DELETED with all its contents, this leave the edges for longer term parking / marketing but the main section of the landing for proper short term parking. If some of these scruffy muppets lose some ship then there you go. Did you really hit a space station at 10km? Was your radar broken or were you afk?
  14. The other solution is to remove any alloys T2 from Alioth / Madis / Thades and there moons. So players that are scared of losing pixels can potter about in safe zone, and those of us who dont mind heading out into space can bring back the good stuff from them. I am an industrialist trader but I am 100% for open pvp in as many areas a possible but ONLY when NQ gives us the tools we need to combat it RDMS to include shared KOS / Friendly lists of other orgs players The ability to store information on player who attacked org assets PvP is vital as a means to add risk to a game that has none, it add values to products and gameplay. Without any NPC's there needs to be pvp to create a sink for all the wealth being created. NQ are clearly in no rush though, development to date 100% suggests that they are happy for us to keep building up civilisation before we start to knock some of it down and I think that is a good thing. The fact that PvP updates arent even in the first part of the roadmap suggests how important NQ place it in the big scheme of things. Think we are a good 3-6 months of relaxing of safe zones / atmos pvp.
  15. Whilst i am not a fan of restrictions on elements, I would like to see a maximum of +1 weapon size to core size (or even +0). So an XS core can field a maximum of S weapons and so on, this will solve part of the issue with min - max pvpers using the best of xs detection and larger weapons. The problem is that most pvpers dont want fair, they want easy, they will exploit the shit out of anything they can to get an advantage, then most will cry and leave if the game tries to bork that advantage. Anyone flying these 'borg' cubes clearly have no class, no interest in fair, they will simple move onto the next exploit and big ugly ship. They should also remove ALL voxel defence after two layers of peneration, so stop voxel layering abuse.
  16. Why do you need an NPC to tell you what to do? The only thing shallow here is your imagination. You have to make you own gameplay loops, you want to start business empire you can do that, you want to start a ship building company, a taxi company, repairs, transportation, security, pirating you can do ALL that, you just do have some NPC telling you what to do. I understand some people dont get that, people are too used to certain types of games, they struggle with something different. Hell you could start a racing team if you want, build a race track..... I NEVER struggle to find something to do, infact i struggle with not having the time to do everything.
  17. If you are trying to do everything yourself and live completely solo you are playing a role, A HERMIT...... which is a bloody tricky role to play. I do get what you are saying about player made jobs to be ingame, I cant wait until it is, but until it is, how difficult is it to join and org with a job board (there are plenty) and find ways to earn money. OR just pick a certain range of products, sell them on the market and buy the stuff you need. Solo doesnt mean self sufficient, in a game like this they cant make it so solos can easily be self sufficient or it would be TOO EASY for everyone else. A good example being materials, all the people complaining about the changes on this thread has made look into setting up an operation to make and sell materials to them lol. Different way at looking at the game i suppose, some people see a problem, i see people with a problem as an opportunity. We had a player join us recently who we sent took out and set up on another planet, he can run the site himself and owns HIS OWN land their too, all he has to do is fill some crates with certain things and which we pick up and pay him for at above market rate. He earns over 1 million a day JUST from the stuff he does for us. All because bothered to join a flexible org.
  18. I think there is a big difference between playing solo (completely self sufficient) and playing solo but still being involved in civilisation. It seems to me that the people who are having issues are those that was to be complete independent from civilisation, which is NOT what the game was advertised as. WHY does the game need NPCs to give people things to do when there are hundreds of orgs out there looking to give people work. Our orgs have loads of casual players earning millions from the VERY SPECIFIC roles quoted in that piece - Hauling, mining, building basis. They work on a job basis (JUST LIKE NPCS MISSIONS). I really do not understand what the difference is, why are you ok going to an NPC and getting a mission to haul something for xxx quanta but you wont do it for another player. Also, just an idea, if you have to make LOADS of product (from you large industrial machine) then make it, use what you need AND SELL THE REST to other players on the market...........
  19. Easy solution would be to open up a lot more materials in the nanopack but increase run times a bit, so you can do short runs of T2 materials in nano. 100% agree though, we were putting together a BP for a building today and wasted so much material making the small trim items.
  20. You will find with a lot of the issues the solution is: - Relog - Relog clearing your cache - If this doesnt work you might just have to WAIT or find something else to do If the issue is server related you can get bugs which only effect a small group of people within a location, these bugs can come in many forms - mining errors, building errors etc. Most of the time you just have to sit it out. I had this bug loads of times at one point and it normally just passes.
  21. The OP's point is that it is too hard to CHANGE the cockpit. I totally agree that the UI in the cockpit controller needs sorting, but my point was that most people see the LUA element of the game as a positive, as opposed to the OP which paints it in a negative light. If the OP had been - fix the cockpit UI! then no problem. For the sake of clarity I wanted to point out the massive positive that having the ability to edit / create LUA was to the game. I 100% dont want players to be able to edit cockpit UI easily, as it removes a job for skilled LUA players BUT that doesnt mean NQ cant sort the default cockpit AI. Two different issues here.
  22. Most people think that the fact you can actually code the elements of the game is a MASSIVE bonus. The idea of this game is you are part of a civilisation, if you want a better UI and dont have the skills, find someone who has and pay them to make you a better one. Drop me a line, our coder would be happy to sort you one out, it has an artificial horizon, parking break, several assists - currently making me a drifting assist to messing around. Also, not sure it is industry standard to allow users to customise the UI at all (a lot of games have fixed UI) let alone complete remake it using LUA.
  23. Sadly it is logging in first thing and checking my sold orders.......... know what you mean about the machines firing back into life though Also I am currently flying in space 80% of the time, actually quite enjoying it, tend to save my warp fuel and just cruise about some days.
  24. Been saying this for ages, 100% they should make a big strip down the middle of the parking, ANYTHING left in there for 24 hours gets unlocked so anyone can take it - simples, the outside edges can be longer stay parking / org stands Basically short stay and long stay parking
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