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Novean-32184

Alpha Tester
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Everything posted by Novean-32184

  1. We knew about the mass changes before the patch dropped and NQ was told the impact this would have.. As they claim they read the feedback, they choose to not listen and never provided any sort of arguments as to why these changes were needed to begin with. But then again, several here have argued why the speedcap based on mass would be a bad idea ever since Entropy first made mention of it. There as well, did not listen nor provided any arguments why they did not consider any of the serveral alternative options the community provided, some of which were far simpler and cheaper to implement as they basically just meant tweaking some numbers from what I saw.
  2. The problem is that the changes NQ made pretty much destroyeed any chance of shuttle slike the skipper ever being viable again. These ship types are sacrificed by NQ in order to appease the PVP crowd.. I recycled my lightskipper because it became a useless ship after the changes. Not anything @TobiwanKenobi can be blamed for obviously, but it just sat on the pad without a purpose or function.
  3. While I see what you are saying, it effectively means what NQ did was "fix" what PVP players found to be lacking. The problem I have, and I have seen others say the same, is that NQ tends to "fix" things by carpet bombing and hoping that will address an issue but ignoring the considerable collateral damage they create in doing so. Throwing principal laws of physics out the door to give PVP players a way to "catch up" is not a solution, it is snake oil as you do not fix anything, you just bend the rules. NQ did not balance anything here, they moved the goalpost to allow the ball to pass. Balance would have been to tweak the performance of engines in a way which allows smaller ships to accelerate faster relative to their mass and with that catch up to larger ships before those can reach the same top speed. Or create a way for ships to jump ahead using warp at the cost of cooldown and maybe accuracy of fire, so they can have a chance of catching a (bigger) prey. That would then also require skill and experience while potentially be aided by talents to reduce the penalties of using a manoeuvre like that to offer a specialized "interceptor" role to players and further deepening the strategy aspects of combat. This would effectively bring the same change to combat while it in no way affects anything outside that context. And for me, this is why I feel NQ is continuously missing the point and is not taking their time to think things through, it all feels like "ok this works, done.." and no-one is going "but wait a moment" .. Well, the community is but we all know that NQ really does not do very well in paying attention in that respect.
  4. The nerfs have pretty much killed the entire warp shuttle concept. By giving in to the crying and complaining of the PVP crowd NQ have effectively destroyed a good portion of entirely non related gameplay.
  5. Use Markee's site to buy game time https://store.markeedragon.com/index.php?cat=360
  6. Someone would like to see NQ organise the equivalent of EVE's Alliance tournament
  7. Bottom line is that it is for the game engine to ensure the correct cores are used for specific tasks. On can talk about the issue all you want but this is something NQ will need to address and soon (tm) as use of thes ecores will become more and nmore prominent. As I see it, this is not something you can just brush off and make "not a priority right now" unless you very clearly and ufront inform "potential) customers that a sof yet you are not effectively supporting intel 12th gen CPU technology. Saying "just disable the e-cores when you want to play DU" is not good enough and really is a cop-out to try and push the requirement to deal with this ahead of you. Doing that will only result in it coming back to bite you when for instance GFN mocves to these CPUs to just name something. A good reference document would be this: https://www.intel.com/content/www/us/en/developer/articles/guide/12th-gen-intel-core-processor-gamedev-guide.html Also, WIN11 is considerably more efficient and effective with supporting 12th gen CPUs, you should really not use WIN10 on these and I'd say it would be good to have system requirements reflect that if a system runs a 12th core CPU, it need to run Windows 11 to allow you as a dev to only focus on these cpu's running the OS that supports them best.
  8. True, and I'd guess potential buyers to be more likely as I can't see investors wanting to burn more money on NQ. In fact, he right buyer might wel be what saves DU. Although the chance of the company being torn apart for parts would be more likely if it got sold. Maybe the game ends up opensourced
  9. NQ has quite frankly failed in realizing DU as a "metaverse". The idea was cool at the time, but in the years since, many big players have pretty much taken NQ's ball and ran with it, leaving the whole idea NQ has/nad in the dust. While the server technology JC/NQ envisioned and designed 10 years ago may have been innovative and novel at the time, it's fairly archaic and outdated by today's standards as this technology is moving very fast and NQ has not been keeping up, nor have they adopted their tech as the wider technology improved and changed. That howveer does not mean DU has no chance, but if NQ keeps trying to shoehorn the game into the "metaverse" mold then I do think there is little chance for that to fit.
  10. "Number three" A new Industry element which will be able to take basic schematics gotten from the POI in the previous idea and by adding gems, materials and/or specific components you can enhance, improve, or upgrade the schematic and make copies for X runs. These could then be used or sold.
  11. And another: Create POI where either a task can be completed for Aphelia or a mission is given by her, when completed the reward is a set of items among which could be the same gems as in the surface harvesting or basic schematics. This POI could be a "travelling Aphelia representative" as in a ship which will spawn or respawn and can be scanned down in spacer or on planets/moons. POI in PVP space would yield better results and completing the tasks would keep you ion the move enough to mitigate the risk of having to sit around for a long time and be jumped on by pirates. If you are cautious and attentive you would be able to complete the POI objective and get out or at least have time to get away, which would then leave the POIN open for the pirate to take the items and use or sell them. Either way, the drops would find their way into the game. I do not think such an idea woudl be very expensive and again, woudl drive activity and purpose for travel in the game. It will also aid in forming the exploration pillar
  12. So here's one: Add versatility to surface harvesting, not have rocks all over and everywhere but pockets you need to hunt/scan for. In those pockets have a higher yield per rock than we have now and also have special items similar to gems which in turn could then buff elements like engines or allow for schematics to be researched and improved. These pockets could then respawn somewhere else in a set radius once depleted.
  13. If NQ stays onthe course they are on then that is a risk, yes. The idea of "just" creating the sandbox is tricky in itself but as I see it doable. To achieve that though, you need to focus on the tools you want to provide and build out the overacring story in which the player splay thei part and build the world. And it feels that with JC's departure from the company, followed by the financial constraints NQ has, that vidion and idea got lost somewhat. I suggested an idea in the NQ thread on the events which is a simple idea on how to get that back on track, or start to at least. Let's try and get some constructive ideas on paper here that could, accoring to us as the community work towards that.. And hope NQ takes note..
  14. So in THIS THREAD NQ is asking for ideas on player events but seems to want to limit the context of that thread to just ideas on stand alone events and set aside ideas on how to make existing game mechanics better, driving changes in these "events" to support gameplay and the game as a whole. TL:DR I woudl like to see NQ actually designing the game, it's story and the lore. As a MMO, that is what is needed an dthat is what will give the game a chance to build it's story. Creating isolated "mini games" is not where I believe NQ should be heading as it woudl undermine the very core of what DU is. -- The long version; Here is the slippery slope we are getting on with NQ created events in the way OP seems to want suggestions for. I understand and appreciate the effort OP is putting in to this post and question as well as the active engagement in discussion, but it appears to show that NQ does not really understand what kind of game they are creating and by making these suggestions are effectively going against the core design of the game as a MMO. DU is a MMO. It is supposed to work in a way where characters live their lives in the game. And in that they should not be faced with fictitious events which have no direct relevance or impact on these lives and do not have consequences fo rthe choices the player makes towards, during or after these events. This is really a basic core game design subject. And let's not forget that NQ likes to label the game as a Metaverse as well, where IMO the above is even more applicable. If the game were to have NQ created content, that content should be driven by the game's lore and/or storyline and the outcome of these events should feed (into) other mechanics in game. And here once again my earlier suggestion in the above mentioned thread comes in where NQ creates the mechanics in game to have more of a function in the game itself, not as a "stand alone activity". So yes, i feel that suggestion was entirely valid and on topic here. It's why a game like EVE has these "events", which never stand on their own and always are part of the larger picture, generally driving another mechanic. It may sound funny here, but I'd really suggest that whoever is looking into this, picks up EVE and spend some time in the game, exploring it's many facents like exploration, like combat sites, like Planetairy interaction, like moon mining, like industry and markets. I'm not saying DU should be EVE (disregarding for a moment that NQ has on many occasions clearly stated EVE is a major inspiration), but liek is the case for EVE, I believe that in DU nothing should stand on it's own and shoudl both have an origin, a direction and a purpose. And that is basic game design. I feel discussing this very much is both on topic and revant to the OP question/suggestion. If NQ is to create content in game, it should not be stand alone events, it should be integral to the game loops/flow and feed the game's progression for players . The suggestion of NQ creating events and seemingly wanting to see these suggestions be limited to "stand alone" occurences means that NQ is trying to build events which have no meaning other than being "things to do", they do not carry consequences and the potential spoils of these events serve no purpose but to give players "stuff"
  15. Sure, then no, I do not feel NQ should even consider creating in game events. This game is promoted and pitched as "player made" and as such it is not for NQ to build in game events, and so, my first point remains not just fair, it becomes the expectation. NQ should not interfere in what happens in game unless it is to repair damage, NQ should build the tools that players can use to create the game's events. My suggestion just became more than that. NQ should focus on attracting a playerbasse and offer that playerbase the tools to build the game content.
  16. I would like to see NQ not create events but create tools for player to create events. Similar to how Space Engineers allows for players to create scenarios. Outside of that I'd like to see NQ focus on adding versatility to things like surface harvesting, not have rocks all over and everywhere but pockets you need to hunt/scan for. And in those pockets have a higher yield per rock and also have special items similar to gems which in turn could then buff elements like engines or allow for schematics to be researched and improved. These pockets could then respawn somewhere else in a set radius once depleted. Imagine the possibilities that would add to the game at relative low cost.
  17. There is a lot of "perhaps" in there I noticed Not that I do not agree..
  18. Well, actually .. That is only true if what is very clevery worded here is "we use DirectX input so we effectively have HOTAS support" And then it basically just means you have the hooks available (because we use DirectX as input methods) but nothing to use them yet.
  19. #1 seems likely but is misguided as the damage they may try to prevent, if any, has been done by staying quiet #2 I can't consider as we're close enough to release that such a reason to not announce really makes no sense. #3 seems unlikely to be athing but who knows.. I think that if NQ choose not to wipe but have reservations about a possible technical reason popping up unexpected, theyh woudl just have to stick to the existing mantra of "only when really needed", which as I see it really only applied to doing another full wipe but NQ have been vague enough about his to be able to aply it any which way they like. The only reason why just saying "we will not do another wipe at release of any kind unless we really have to" would not work is.. If NQ has allready made the decision to wipe. So for me, the only logical consludion would be that there wil be a wipe. And I believe that the majority of the currently active or "waiting" players are actually fine either way (but prefer a wipe by now) and it would really be in the game's best interest if NQ just announced allready. But as I can see release not being al lthat far off, we will know soon(tm) anyway.
  20. Actually I am pretty sure we will eventually see a F2P option wiht limited acces to resources, such as only T1 struff DAC is not P2W as buying DAC will not in any way give you an advantage over those who just buy gametime and earn their quanta in game. While yes, we have always been under the impression that DAC would be a tradable item in game, so far it seems NQ wil actually only allow DAC to be bought for $$ and then activated for game time. If DAC wil not become an ingame item at launch, NQ would further devalue the backer packs and will need to compensate this somehow, unless gametime will go up to around $18 which is the amount NQ pitched DAC at during KS and later on their own crowdfunding packs. DAC were what set the value of the packs and so they are what NQ will need to provide for.
  21. So got back in to have a look, my initial observations Global illumination seems off.. why is my trajectory indicator illuminating the ground? Lights now seem to reflect far behind objects, not hindered by voxels or elements that should block the light Illumination from lights appear to mostly depend on whether a light is on screen, not whether it should illuminate anything Why am I seeing so many shallow water puddles everywhere when flying over but there is no actual water there at all I like the darkness the game has now. Nights should be dark. Lighting should be more effective illuminating though, that still seems a problem Overall, the overly clear water I do not like. I notice many elements keep redrawing, textures are blurry and seem off. Draw distance is still horrible for things like landing gear and doors I get a talent reset may be needed but once we get to 80M+ talent points, some management options to be able to better respec would be nice, if not needed.. On a beefy system like mine (5800X3D/3080 with 1440p screen /64GB 3600 memory and PCIe4 NVME drive) I'd really expect better performance and distance when drawing ground detail. FPS is still not great. This is not a FPS so I get we're not going to see 60FPS or better but as it is we are generally way below that and often below 30 even. Overall, not sure if the game will be able to meet expectations as "release ready" which I believe is going to happen (I hope with a wipe) in the next few months. NQ will need to seriously step up to give the game a chance to survive. The possibility of that happening is still there but NQ is what will determine if it does. As I see it, all resources and time should be geared towards making the current game the best it can be and not focus on what happens post release. If the game can't hit levels which are to be expected from a release game, the chance NQ may have to continue development would be diminished.
  22. An exploit does not have to originate from a bug. You can talk around the fact that this is a textbook exploit by its very definition al lyou want but that does not change a thing. An exploit is any unintended behaviour from a game mechanic, be it a bug, an oversight or whatever, that gives a player an unfair advantage over another, in this case being able to lock and shoot someone in warp whil ethey shoudl not be able to. NQ may have optied to not call it out as such, but that does not change the fact that by the definition of the term,this is an exploit. And I do not agree this could have gone either way. Warp is supposed to be safe and you should not be able to lock or shoot at anyone who is in warp. This does not mean to say it's not impressive that some were able to make that work, but the very fact they could is what definees it as an exploit. This is not a dirty word or a bad thing, it happens. And NQ took the correect action here an did so fairly quickly although it appeears they were well aware of this before it became "a thing" on DUscord. Either way, it's done and will get fixed. So that pretty much ends this discussion.
  23. While I can't post direct screenshots due to NQ policy and TOS, support has pretty much come back stating this is "at least unintended", possibly an exploit, being tracked and will be followed up on. NQ seems to be well aware of this issue and is actively investigating.. How long that will take is anyone's guess, but the signals are good that this is something that wil be addressed sometime soon-ish .. to be continued
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