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Cal Rouvenor

Alpha Tester
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Posts posted by Cal Rouvenor

  1. On 3/10/2021 at 8:22 PM, LouHodo said:

    Just because a CM leaves doesn't mean the game is dying.  How many CMs has  CCP been through for EVE?  How many CMs has WOW been through?  How many CMs has Star Citizen been through?   

     

    It is a position that is very volatile and people come and go in it and move on to other jobs.

    Your message makes no point whatsoever, since both Eve and WoW both made it for more than 10 years after release haha

  2. Hey there,

    Has anyone figured out, or found somewhere how a dynamic construct's atmospherical "maximum speed" is calculated? Searching on internet and the forums didn't bring me any answer so far. I get what impacts it, I just can't figure out how it is calculated IG, I'm no physicist or engineer.

    Anyone with a solid answer?

  3. Hey there,

    I know it's kinda late, organisation-wise to launch that kind of suggestion, but... here it is :)

    Before getting my patron pack, I really got surprised and pleased by this december 2017 event. I guess there's plenty in NQ's plates right now, but I figured, that'd still be a good idea to discuss about the dates! If not december '18, later? haha

    (Oh hey, I'm willing to help at washing dishes if it actually happens)

  4. One huge difference between Eve and DU is the universe's endlessness!

    Piracy left aside, fights are mostly generated by border defence and territory contests. Border defence and territory contests, just like IRL, come down to acquiring and securing resources.
    Since it'll be technically feasible to travel as far as you wish to discover new, unhabited planets (which is utterly impossible in Eve), I'd expect less territorial wars (and probably more piracy?)


    Once we get to know how fuel is produced, we may see some very unique gameplay emerge: Ever travelling ships, aiming at uncharted territories... Hey, from what we know so far about the game, some colonies might develop during years without even meeting others!

    Yeah, I'm getting carried away. My point is, DU's endless map would theoretically give less reasons for large conflicts than Eve.

     

     

     

    6 hours ago, TheMasterArchitect said:

    It'll be very hard to get some of those die hard EVE players to go away from stuff that they've worked very long and hard for.  Although I imagine some of the smaller groups might make the jump

     

    I believe many of these players would actually look forward to DU's release. The thrill of a new challenge! The occassional fleet fight to break your nex toy, just to get a new one within hours (or minutes), ain't really exciting. Super blocks are quite stable now (since I last checked at least), there's no major turmoil. Put it plainly, boooooring....

  5. Your replies to these posts got moderated.
    If you're not happy about it, it still doesn't change the fact that moderators deemed them as necroposting, according to the forum rules. Whatever you say, it won't change that. I would advise you to actually read those rules, necroposting definition is detailed, and your replies clearly fall into it.

    You affirming those posts weren't dead can only lead to 2 different conclusions:

    1- You never read the rules, and therefore don't have any idea of what you're talking about.
    2- You've actually read the rules, in which case you're just denying the reality, in a really hypocritical way.

    Either way, that's on you, stop complaining about others. The childish stubbornness you're demonstrating is what attracts other's bellicoseness.
    Send an MP to the moderators if you want to discuss it, arguing about it here is pointless.

  6. 17 hours ago, Spartan118 said:

    So let the spamy rude trolls continue? Reporting posts does little to nothing  

    I can confirm that reporting posts does work efficiently (and swiftly, may I add). And so can you, right? :)

    Let's take a break for a minute: Calling "spammy trolls" the people who told you to respect the forum rules (as in, no necroposting, especially to recruit) are NOT spammy trolls, they're just annoyed users. You're the one getting closer to this description by necroposting 6 topics, and not even feelin sorry about it.

    Now, asking a user blocking functionality (which already exists) is fair.
    You got your answer, stop the drama here please. You're being unnecessarily toxic.

  7. A lot of relevant things have been said already, so I'll just keep it to my opinion about your OP @Anopheles :

    - I understand the disappointment of not "discovering a brand new world" with no ties, no orgs, nothing to ordinate this experience, because so many corps would already exist on day 1. I counterbalance that disappointment by thinking that pre-release players community will be quite small compared to the massive number of players that (I hope and believe) will join the adventure on release.


    In the end, what makes a functional org isn't just a logo and a niche, it really is about how fun and enjoyable the game will be through it. So far, you could picture all existing orgs as "planned organisations", rather than functional ones. Only time will tell, after release, which ones will actually exist and have an impact, and which won't, for the reasons that have been discussed before.

    It's all good, brave new world is still on it's way :)

  8. I do like the idea of it:

    All RNG events could have a visual impact: Not only cool, but bothering when travelling on a planet. Some events may damage your armor, damage you, or even kill you...?
    Cities could take scarce to no dmg.
    "Conan exiles" has a sandstorm RNG event, which will slowly kill you if you don't have the proper stuff to survive it, or if you do not find any protected area. I found that pretty cool.

    As for EM storms, they could disable all lua functions of a ship (or just electronic stuff, just an idea really). Of course that'd be broken, so there could be a special alloy for explorer ships to avoid that.

     

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