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Tnecniw

Alpha Tester
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Everything posted by Tnecniw

  1. "User being ripped off"? Subscriber model for a full scale MMO is one of the most Stable versions for an MMO game, the reason most of the Subscriber MMORPGs nowadays have failed is due to them copying WoW too much, meaning that people just think "Meh, WoW has more, I want to go over there" meaning that there isn't enough Subscribers and the game FAIL. A subscription is simply a very stable and good way to make sure the game flows with new content, stable servers and as little microtransactions as possible, which is awlays good. Subscription also has a second effect: It gives the developers a reason to continue developing a game. So much money come in that they have no reason to stop developing. Do you really think WoW would have grown as it did if it wasn't a Sub game?
  2. They basicly just want to make clickbait... I personally have STRONG doubts regarding no man sky.
  3. PLEASE tell me that you can design your own elements
  4. try to stop multiposting xD
  5. Edit by Nyzaltar: Quote removed as CaptainTwerkMotor comment has been moderated. "Most of the games that began as subscription fail and the most of the others that were designed from the ground up as F2P succeed" *laughs ass off as I fall of my chair* NO NO NO NO NO NOOOO! That isn't because of the payment system, it is because of the STYLE! Since World of warcraft almost REVOLUTIONIZED MMOs as we see it and became the massive giant it is, every subscription game have been trying to copy its success, THAT is the issue. But wow has always been the better subgame with more players and more content. THAT means that those that WANT to pay sub just thinks "meh, I can rather play WoW instead of this" and therefor leaves. on the other hand, F2P versions of mmos nowadays "succeed" more due to people that DON'T want to pay a sub fee comes and see an MMO that they can try and that basicly mimmics WoWs STYLE. It is just a case of WoW being the giant that it is THAT so many Sub games have failed, as they ALL where copying WOW You know another example why I know that is the case? The most OTHER successfull MMO with a SUB is EVE... and it only succeeds because they said "FUCK IT" and did something that wasn't the MMORPG wow clone model. TL;DR: Games that clone wow can't work with a SUB model, since WoW is such a giant you can't beat it in content / players, so to succeed (and even then you fail about 70% of the time) you have to either go single time buy to play or F2P and often do you struggle heavily to make the money, trough a cash shop. and then I mean struggle REALLY hard. Besides: Do you REALLY think that WoW would have succeeded like it did if it was F2P? The only reason it could grow like that is because it had a Sub model. To maintain the servers they needed the massive income. A good game needs ALOT of money and F2P rarily gives that. And I belive in Dual universe to a part. I mean, it might be bad, who knows at this stage... but it is diffrent and special enough that I belive that it can survive with a SuB model.
  6. Yeah, if Legion is good (which it seems to be) then I will suggest that we forget WoD
  7. It was fine untill WoD came xD don't think that MoP was THAT bad xD
  8. This.... was one of the most useless posts I have seen in a long time Subscriber models are the most fair ways to play as a paid game, that is litterally the best way to do it. Allowing the game to gain a steady and often very stable source of money making it easier to plan and create content. It also makes people more invested aswell and the need for a cash shop dissapears. also, it might be oppinon... but Guild wars 2 was kinda shit, the only good thing about it was the combat and even that got stale after a while.
  9. We really don't want them here... WE REALLY don't.
  10. Lets hope that... Goonswarm is... well horrible
  11. Nice (and I can't fail to notice that the Goon squad already has a organisation... should we be afraid?)
  12. I LOVE the idea of cybernetic parts But no, I don't think we should have multiraces
  13. It isn't meant to be a survival game (apparently) so There shouldn't be any food or water mechanics
  14. Hmm, What BASIS is LUA code again? Is it a script language, is it a command table? xD
  15. I SOOO want to turn into a mechanicus priest from Warhammer 40k xD
  16. UNtill someone hits the side with a powerfull enough weapon, and the whole thing basicly shatters like a christmas decoration xD
  17. *Shrugs* Can be hard to do that if you are new xD
  18. WHile LOGICALLY it would work that you could change around and such... it would make it so much less of a choice and therefor much less interesting. A choice like changing your body around should be a 1 time thing... otherwise following will happen 1: Terraforming won't be a factor (which I hope it will be) 2: People will change on the fly, or just for fun. 3: There would be less strategic value, lets say you are in a war with a corp that mostly use aquatic planets (just example) and they are fish people, then it could be stragegically viable to fortify on a volcanic planet to really make it much more effective against the enemy.
  19. Oh, god... it would be annoying if we got too many 11 year olds I can already imagine the skreetchy voice "UGH! THAT WAS MY ORE! GIVE IT BACK! GIVE IT BACK NOOOOUUUW!"
  20. I can see a tabtargeting system work... IF the movement is actionbased combined with that weapons have limited arcs. The issue with EVE is that it honestly don't matter where you are, you can still be shot as long as you are within the range orb. BUT if they made this the case, then the combat wouldn't be so much about ATTACKING as it would be with movement, which would make it very interesting.
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