Jump to content

ZeeckZero

Member
  • Posts

    37
  • Joined

  • Last visited

Everything posted by ZeeckZero

  1. I dont think this is a good idea. I dont think the player base would be large enough to sustain 2 servers, i still believe this game is and will be a niche game like eve, and should be lucky to attract player numbers like eve, and splitting that is not gonna do it any favors
  2. Yea im sorry, you have probably lost me im not sure what capturing 500 hexes and the cost of that has to do with game balancing being centered around large orgs or single players im probably misunderstanding the point you are making
  3. Yes people getting into games not knowing what they are getting into, and then "demanding" or "hoping" for the game to change to suit their needs and wants, is and probably always will be a problem. You as a backer clearly know what you are getting into. Me.. i started a week into beta, and am a bit more fussy about where NQ actually are going with the game, but i generaly try to figure out beforehand if a game is for me or not and only opt in if im fairly certain its gonna be something i enjoy, so i feel like i know what im getting into too My vision is pretty much what you describe, players getting together and creating content, citys ships and fun, sandbox (reminds me of SWG before all the sony imitating wow crap) The biggest fear i have for DU, and that is the reason i entertain the ideas of wipe no wipe, compensations if wipe and compensation to new players if no wipe, is What will happen if the game des not grow as much as NQ wants? F2P? Ingame store? F2P with ingame store? F2P with ingame store and subscription? I want the game to stay sub based, NO f2p, NO ingame store None of the above for me atleast, the game being a subscription based game is one of the key factors for me. I saw this game from the start as a niche game with a limited but strong player base, and main reason for me not joining alpha was above concerns and NQ talking server tech for huge player numbers Current state of game, the upvote stuff, lack of clear roadmap, no comms on forum, bugs, exploits going unpunished, random TP for players too lazy to play the game, reps for crashed ships due to lack of skill ect thats going on in discord... all of this is a concern to me in regards of player numbers vs what NQ deems profitable, and how they will react to that and that is the main reason for me thinking wipe on launch (with or without compensation) might be the best way to greet and keep new players at that time... sadly
  4. No you are absolutely right, i am not taking the proposed tile defence mechanic into account, exactly because we have no spesifics on how it will look, so it is pure speculation how a wipe would affect it. And just to be clear, im not saying a wipe is what has to happen, im not even sure if it is the best way to go about things, i just think it is important to consider if it is a way to go or not. I have never played rust so i cant speak to the mentality of players from that game, but the (wipes) and being behind is probably something EVERY mmo has to deal with, and i think that it is a non sensical notion to think "we" or "NQ" need to change new players mentality. "we" orand "NQ" just need to present clearly what the game is, and will be, so the people with the "change needing mentality" know what they are getting into, and can opt out if they so choose
  5. Imo the 500 cors for orgs is just silly, again going back to defining and balancing from solo standpoint. Solo you have a skill to increase the amount of cores to what ever the number is 14 or something Just have a skill that a player can train that adds active cores to the org they are in. Bigger orgs with well trained members can have bigger territory control As the system is now every single player can create an personal org and have 500 cores, and the biggest org of them all, also 500 cores
  6. I dont know much about the vision you (and others) were sold, as i was not around in alpha, and im not saying NQ should change the vision they have ben selling As for letting new players start with a bunch of sp... that might be a idea worth considering, and there are probably other good ideas how to tackle that, but it is imo vey necessary to clearly decide on how to go about things, and state that clearly ASAP, so people can make an informed decision. wiping changes nothing you say, well i disagree. IF wiping changes nothing, there is no reason NOT to wipe to satisfy the people who feel a wipe is necessary. I agree that vets will always be ahead, just by being vets, and knowing the game. I agree that big orgs will be very quick to reform and get big again fast. I agree that the hermit in his hole will go exactly the same route again. BUT wiping on game launch or not will be a determining factor for new players coming in at that stage imo PS no civilization has ben built without conflict, so doing that in here without pvp is just silly
  7. Imo yes, it should be balanced around solo players... but not balanced in a way that a solo player can DO everything and anything themselves, but more balanced as what a solo player CAN do by themselves. Its far better imo to define and balance a game around what an individual should be able to achieve and do by himself, and then let people and groups and projects grow from that base than defining and balancing a game around a larger group and what they should be able to do together, and from that base try and define individual progression
  8. I can understand this but think if they keep holding on to this, the game will not see any influx of player base of note on launch (a year or two from now), getting into a game on "launch" seeing you are one or two years behind will imo gimp the game. BUT they need to make it clear either way so people can make an informed choice whether to quit now and wait for wipe, keep going to keep up or quit for good reasoning that "game is not for me now, and im not gonna start all this time behind people who plowed through"
  9. in build mode, with connection tool active, right click element and look for the connection options, you can see here how many are free to be used. This ofc could be a lot better, like in tooltip or something, which im guessing your after, and i would agree
  10. ahh yes, im sorry i see now what you are talking about, makes no sense to have 5 kg of ore and rock, refine it to get pure ore and end up with 10kg
  11. well 1 liter volume of feathers is lighter than 1 liter volume of lead So 1L of material x does not weigh the same as 1L of material y
×
×
  • Create New...