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Lord Gecko

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  1. Like
    Lord Gecko reacted to CalenLoki in Some questions about the game   
    It's planned to be per-voxel destruction.
     
    Well, it's not that obvious. There are some games where you can build fairy dragons and they are still effective, and some where you need to follow quite strictly building rules to be competitive. It all depends on game mechanics.
     
    Example of first could be Machinecraft, mostly because it uses HP bars. Robocraft also goes in that direction. On the other end there is Crossout and From the Depths.
     
    I hope DU will find some nice balance, maybe a bit more towards function over looks. A lot depends on how armour and damage works and how important internal components are.

    Some mechanics can be also used to encourage certain nice looking aspects. I.e. heat propagation could be used to force players to separate ships into barely connected sections.
    I.e. engines create a lot of heat but it doesn't harm their performance, thus they are placed in sticking out pods.
    While generators require low temperature to operate
    And guns require low temp to initiate charging, but jump to very high ones once fired.
     
    Some other mechanics generally dumb down builds into bricks, borg cubes and balls. I.e. physical armour. 
     
    And some force long cigars. I.e. drag based on frontal surface or star-gates with limited size.
     
    Internal layout can be also heavily affected by game mechanics. I.e. if combat-repairs are viable (armour>weapons) and repair tool has short range, then for sure ships will be filled with maintenance corridors. If repair is a long range and can go through walls, you may expect ships filled without any empty space.
    Same effect could be created by making loading/unloading based on physically moving entire boxes, rather than having pipe that sucks items in-between constructs.
  2. Like
    Lord Gecko reacted to Hades in Some questions about the game   
    Hmm, I thought it was a wait and see on voxel destruction.  For the same reason they aren’t planning on implementing collisions.  Could be mistaken though 
  3. Like
    Lord Gecko reacted to Anopheles in Some questions about the game   
    I intend to make my ships so beautiful that to shoot at them will cause the aggressor to die from shame.   
     
    The Aesthetic Aegis, if you will.
  4. Like
    Lord Gecko reacted to CalenLoki in Some questions about the game   
    Main reason why they don't want collision damage, is that they don't want kamikaze-like ship designs.
    It also make things easier for servers, but I think that's side effect.
    And I think there will be collisions, they just won't cause any damage. Otherwise someone could just fly his ship through the wall of you base/battleship. Would look silly to have entire fleet gathered in one spot, phasing through each other
     
    Regarding block destruction - how else could it be done? HP bar for entire base that have just antena sticking out of the ground? Or base that looks small outside, but have stacks of armour underground that multiply it's HP tenfold?
    Or maybe only dynamic constructs would have HP bar and can fight, while static ones wouldn't be allowed any weapons?
    Or only elements taking damage, while shots go through voxels without noticing them? Then should they also go through the ground (to prevent single-voxel dirt coverage to be ultimate base armour)?
    Or maybe indestructible one-voxel armour in general, making all interior devices indestructible?
    Or simply no CvC at all., and you can freely use nanoformer to make holes for AvA assault?
     
    I just don't see any other way. If you do, please share.
  5. Like
    Lord Gecko reacted to Lethys in Some questions about the game   
    https://trello.com/b/Y6WNMd2S/dual-universe-community-suggestions
    Rejected for now.
     
    That's under NDA, unfortunately.
     
    PvP isn't yet implemented, so we have to wait on that one. 
     
    Well ofc, Performance is always better than just "good looking" in PvP. 
     
    Oh, and welcome to the forums.
  6. Like
    Lord Gecko got a reaction from Alsan Teamaro in Some questions about the game   
    I haven't bought any founder package yet, will most likely purchase the silver soon though. I have a few questions i would love to have answered by someone more informed than me, i could possibly find some of this information if i googled it but tried and didn't really find anything.
     
    Do we know if the game will have rotors/pistons like in space engineers. Is the insane flying speed and acceleration we see in some of the trailers actual or just a showcase. As far as i understood there will be vehicle combat in the game, if so, will it work with some voxel destruction or just a health bar. Im generaly mostly interested in making awesome spaceships in an envoyrement where they are usefull, so do we know if the combat favours effective spaceships way more than "good looking"?  
    I realise that we may not have information on everything here but if you know something some answers would be highly apreaciated, thanks you :).
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