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HellToupee

Alpha Tester
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Posts posted by HellToupee

  1. 2 hours ago, Penwith said:

    Except people do, to get away from the mess on Alioth.

     

    There's no invincible mechanism. I did not refer to such, whether it apply to new players or salty veteran players. No one in this thread has asked for such.

     

    If you paid any attention to what I actually wrote, you'd see the argument more clearly.

    All you have to do is go to the other side of Alioth, its empty.

     

    The more you write the less your argument makes sense, i mean you are dropping examples of newbies in pvp space, and keep shifting the context around.

     

  2. 2 hours ago, Rimezx said:

    For me to consider not warping over the pvp zone the cost would have to be x3-4 times the current cost. Otherwise it saves me time and trouble. I've warped many times. Never was in any danger of hitting something. Chances are very slim in space anyway and i don't know if you even get damaged if you collide with something during warp.

    There is no collisions during warp, you can go right through planets and space stations, i once had a issue with bouncing off a planet for a while instead of clipping thought it like 10 bounces before i went through no damage :)

  3. 3 hours ago, Penwith said:

     

    Please, tell me how many newer players can do this from the start? Just how many of those can recover the loss of their only warp capable ship? They need T3+ cargo to make it as profitable as you claim, assuming the prices of T3 ores remain constant or go higher, and not lower. You also assume they make multiple successful runs before losing their ship. Yet, this cannot be assumed as it does not fit reality. Some will be as successful, many will not. It is the nature of the game. Some will lose their ships on the very run they were counting on earning enough to buy a warp engine and the warp cells.

    T3+ because there is absolutly no need to leave the safe zone for t1/t2s, you don't fly what you are not prepared to lose.

     

    There are no mechanisms that can enable a new player to be invincable, what ever is provided they will not know how to use or be ignorant of their very existance as we saw we the many players with expensive ships slow boating in pvp space who had failed to include something as cheap as a radar. 

     

    You understand it can only get more dangerous for a hauler, the warp drive is the ultimate get out of free card when that is balanced no amount of countermeasures will match the 100% saftey it provides. 

  4. 8 hours ago, Penwith said:

    There current is no defense, only offense. That is his primary point.

     

    If players had defensive mechanisms available to them, in order to try to thwart a pirate/ganker, they'd use that.

     

    There is mechanisms aside from the 100% saftey of warp getting shot means you have failed to utilise the many methods to avoid getting ganked.

     

    And what is defense without counter attack? Defenses of all types only buy you time they do not make you invincible. 

  5. 7 hours ago, GraXXoR said:

    So by that we can say that there will be a short window before bigger orgs set up said industries on outer planets and trade once again stops. No?

     

    I also just disagree with your opening premise. 
     

    how many ship builders does (did?) Infinity Corporation have building ships at any one time. How many does your org have?

     

    I’d wager off the top of my head Infinity does not have “no more people” building ships compared to your org. 

    Outer planets will not be safe territory warfare is coming and with industry being a larger investment even larger orgs will be unlikely to risk much industry when it could be captured.

     

    Ship building is not a good comparison, i have no idea how many in my org designing ships its a creative activity and does not lend itself to collaboration.

  6. Now for making ships require voxels IMO there should be a structural integrity aspect, for a given weight and acceleration there should be a certian strength in voxels required so products stuff like carbon fibre should have good strength to weight ratio which would be a different stat to HP etc. So stuff like lithium voxel would be for a fuel efficient ship but would have to limit acceleration while high performance ship would need to be built strong. 

  7. The best factor in surviving getting ganked is not getting caught adding on weight in weapons and armor for ship not purpose built for combat impacts your performance and increases the probability of getting intercepted in the first place.

     

    Making your hauler a tank only makes sense if you are flying with escorts to give them time to destroy attacking ships, flying haul tank solo is designing for failure defenses buy you time if however you have nothing to change the circumstances in that time you are only delaying the inevitible and making a ship loss more expensive. 

     

    The best defense a hauler has is proactive measures scouting the route taking the less traveled path.

  8. 16 hours ago, Shealladh said:

    ...calculated the average selling price of the resources it takes to produce them..

     

    You likely went to dual.sh and punched in 1 adjustor, which will show you the min required resources to make 1 adjustor but not the actual resources used in 1 adjustor. 

  9. They need to balance the weapons themselves, L weapons just shouldn't be effective vs small ships, so while small L core ship should be effective against a large L core ship it should then be countered by small ships that can close range and it having densely packed elements should then face damage dealth out of preportion to the resource investment of the smaller ships. 

  10. 10 hours ago, Greydog said:

    We also should not need a schematic for each machine. This could have been handled by uploading them to database's of varying sizes that could then be linked to a series of industries. Small factories would only need the smaller, relatively inexpensive db's, while the mega-factories would need many much larger, much more expensive db's to operate. 

     

    I understand why they did it this way ...IMO they tripped over themselves in the process. The upcoming need for power generation will accomplish their goal. The current implementation of schematics has come in as more of a wall than the curb they intended.

     

    Schematics are good and should stay as they add a level of complexity. But implement them so as to add to the fun, not impede it.

    Schematics add opportunity cost, power limitations just limit the total output, the machines alone tho had no tradeoffs their super flexability you could just setup and repurpose lines on impulse, now you actually gota think about your needs and priorities and do a little bit of planning. 

     

    If some people enjoy the challange of doing it all, im sure they wont mind the challange

  11. On 12/12/2020 at 8:09 AM, OrionSteed said:

    Imo with a natural supply / demand economy, you could make more selling T1 than to the bots.  I hear many long tenured players imploring for Hamatite.  The bots cripple natural progression.  It'd be nice if the markets allowed sales planet wide, or even within a few planets of each other.

    They wanted hematite to turn into steel honeycomb to sell to bots.

  12. 3 hours ago, Noddles said:

    I dont get how people cant see this splitting the community. One of DUs good points is the voxel engine. Even with the limited creation tools we have now, people are still making impressive ships and structures. If all someone wants to do is build cool stuff, what reason is there to interact with the rest of the community? 

     

    And this thread doesn't even cover the fact that they mentioned adding instances PvP arenas where you can fight without putting your ship on the line. Thats honestly an even bigger blunder in the single shard mission.

    Uhh to sell their ship.

     

    I don't remember the community interacting with me designing a ship.

     

    All inteeraction took place with the finished product, unless you guys think the only goal of the game is to sit and look at a pretty ship and never use it.

     

     

  13. 13 hours ago, Sinclair said:

    To add insult to injury, they scatter the schematics to build parts and anything over Tier 1 off of Alioth and also into the PVP unprotected area. A lot of us more humble and smaller orgs (like 2-5 person orgs) like just playing on Alioth and don't have a space-faring ship yet. So the insult....? Now the richie riches buy those schems we can't get on Alioth and post them on markets on Alioth at a big premium. More revenue for the rich, more tax for the poor. Like a slap in the face to those who are not in a big org or already rich and space-faring. Ridiculous.

     

    You don't need to be rich to get into space dude, you can litterally nano craft a space capable ship from surface ores BPs are data items you don't even need a container. 

  14. Subsystem targeting is easily possible in an lock and fire system, IMO it should be something smaller weapons are good for and give them a utility beyond just damage in that you can have fighters not a threat to a ship as a whole behind voxel armor but a real threat to the exposed elements.

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