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Greenfox

Alpha Tester
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Everything posted by Greenfox

  1. Generally you always will have the following acess rights too. So if you buy into Alpha, you can play Beta too. As rule of thumb for any developeing game out there. Sometimes they might cut poeple off the server after an big update and let people in perodically in waves. But that has something to do with allooott of many fact.s
  2. If you get any of the packs on the site. Remember this is an pre-alpha stage game. It's atm testing, there's no finished game here. Just as a note.
  3. Just to answer an old post. You can make any shape flight worthy. Or even as good as a perfect ship. The only thing that you will need is MORE time and MORE knowledge spent on it. So yeah it's easyer to make an sphere fly the way you want it. Then it would be to make a big lump of an uneven mass. If you aren't an aerodynamics engineer, you probably will need a bunch of trials to make such a starwars spaceship "air tight" in it'S flight behavior. But it is certainly doable. But that shipdesign you showed, is actually pretty nifty and easy to tune.
  4. Hahah :3. I visited alot of workshops, probably used some of your voxelmancy stuff ingame too.
  5. Found a good example from Landmark, which was a voxel engine based game.
  6. Sadly to say that was on another voxelgame :3. But basically any voxel game should be capable of makeing anyweird shapes you ever require. Google Landmark Voxelmancy and a few examples and tuturials will pop up. Bound to be PREETTTTYYY similar, as i think the voxel engine comes with a bunch of tools prepacked from it's creator. Only the tidbits of sharpeing these tools to Dual might be leftover. Something like this thin rod should be feasible even in DUAL. A few examples from Landmark, RIP dear old friend. And damm you Sony ...
  7. @Thainz yes! Every shape is possible, you just need to be a good voxelmancer and make it~ I have seen people pull of crazy complicate shapes, but it took them hours to make them just right.
  8. Well your question is mostly answered. But here's a tid bit of a reason. Atm we're testing stuff, not playing for the pure fun of an finished game. This is pre-alpha atm, soon maybe Alpha1. Where soon can be anywhere between "Now" and "December ... or further", as no timeline has been given out. Just that they're trying to get it out when ready~ And as for if 180 Pack is worth it. Yeah, you get 12 dac which should be around 150 Euro worth at the end + some nifty bonus stuff like the pet's+outfit+sancturial terrotory unit. Nothing that gives you "dat ueber op boost" just stuff to make the start a bit easyer and aesthetics. Everyone needs to decide for themself if they want to spent that much money. But it's a simple calculation thingy: (where i life) - 120 Liter of good beer (about a year or so worth) - 12 pizzas + a drink at a restaurant - 30 packs of cigarrets (600 pieces probably) - two medium priced pair of shoes - three jeans - 10~15 books - around 25 manga volumes - etc I luckily had some spare room in my gameing budget this year. Atm used just 90 bucks of that ... + DUAL.
  9. I was in Landmark too. Was fun times. Till sony sold it and the ceo fucked it up. :3 could have been a perfect mix of building game + everquest next adventures. I hope that we will have as many or more choices to manipulate voxels in here someday. Not much info on that out there yet. And most official realesed pictures are clunky :3.
  10. I was just rambleing with nothing more then wiki knowledge :3. And the tuturial off youtube.
  11. Given how LUA works here. I doubt you could communicate with other ships and structures without linking something from your construct to they'res. Migh tbe possible for a fleet, if they have an fleet coridnation UI LUA script and every ship has an Screen + programming board linked to a central one at an flagship. But the question is ... are intership/construct links even possible? Or can you make LUA push out an chat message on an channel, where other LUA script picks it up and uses it.
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