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Everything posted by Aaron Cain
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Mission Running - Quanta Explosion again
Aaron Cain replied to Honvik's topic in General Discussions
npc missions should never have been added in the first place. -
and then only half the players got their STU, so yep you have a point
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@DannyUK The whole selling point was No npc and everything should be player driven. In alpha and closed beta That worked partly as we had less limitations and enough people to actually see people, it was overly bussy in periods. Then limitations came, and loads of them, after that schematics that killed of about 50% of the population, then some other shit and even more limitations and what you have now is the best we can get with all limitations, most based on server load, and the obvious No npc will ever be in DU. Pushing away experienced feature bringers and game content builders with no-value-added limitations gets you where we are now.
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"we appreciate your patience" If there is something that can make me really explode its just that. Where in Godsname did i predefined i have patience with anything? The same as with road construction signs, thanks for your patience.....Like i have a choice. better would be: "We hope you still have patience else we are sorry we have messed with you too much and please minimize the repercussions" or a poll with the message, a yes i have patience, b I lost my patience, c Just F.O. Already, d I would like to cancel my subscription now and based on this response please sent me all my cash back as due by european Law citizen rights and the digital market. or something like that
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Good point, well its true though, im not going to spend additional DAC or cash before either we get intell or the STU issue is resolved. Basic base is placed, talents lined up for a year or so, there is time to just fly off into space and hope that at return they placed a solarsystem right where i went too But i rather just spent the cash or DAC for another month so hoping for some decent intell
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I would have expected more communications around the launch and everything, usually you see alot of glorious communications when a game launches and then on day 1,5,10, blabla. I just think the work on finding the missing STU takes up all the time, almost a month now so someone hid them very well!
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Agree with you whole hearted I am doing the exact some thing, anything i can craft in my nanopack, especially t1 mats and parts that need a schematic in industry. This should be an easy fix but i doubt we will see it but its just crazy that for every 70 liters of steel I need a schematic, thats already 3 schematics for this product for a basic container S that drives the worth of those boxes up exponentially while making all the parts in my nanocrafter and Only the box itself in the assembler is no problem at all. Dont even to lua that as i have done it so often alreadu its about 30 to 60 seconds to get the whole list in the nanocrafter, building takes about 30 minutes and then all mats are used for the final construct. How can we make stuff overly complex...well like this we can.
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feature suggestion Features Suggestion that I hope come to the game
Aaron Cain replied to Saphyron's topic in General Discussions
FreeeeeeeDoooooommmm!!!!!!!!!!!!!!!!!!! -
Naming something a top priority does not make it happen. Adding it on a roadmap does not make it happen Placing it on known issues list, the same Advertising it on a Kickstarter site, apparently the same. The only thing that makes stuff happen is actually very simple......Just work your ass of and Make it happen! Thats what i do at work every single day and i am still believing the developers at NQ are doing the same, but then don't say stuff like top priority but simple, planned implementation day or something. Any self renowned professional company works with duedates and consequences for not reaching them. Even it its only a simple red line on a matrix or a 10 minutes meeting with higher management explaining the delay. Top priority with no dates for implementation or roadmaps are kinda meaningless
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Nope this would open STU to all players and thats not the intend of the gift backers invested for in DU, even when its on the market for a billion it would not be in the spirit of the gift. in 5 days it will be a month these people are waiting. Kinda disappointing
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Great announcement? So what will be in it?
Aaron Cain replied to Aaron Cain's topic in General Discussions
I expect that around Christmas -
Ill start You get an STU, and you get an STU, AAAAnd.... and maybe the core positioning. But my best guess must be Pink voxels, 23 sorts
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KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread
Aaron Cain replied to NQ-Wanderer's topic in General Discussions
@takean your very right https://europa.eu/youreurope/citizens/consumers/shopping/guarantees-returns/index_en.htm Its all there, but frankly i rather see them communicate and deliver -
I think its (the old way) dead, but its rephrased into "working on it"
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So far I know they sent her out to find the missing STU, would not expect her back soonish Tm
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have to agree with @ColonkinYT on this. nothing to add. having to do 25 calibrations is already a drag, so anyone wanting to grind those: Good luck! Bring those ores to the cheap markets and break your back over the calibration minigame
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KICKSTARTER DIGITAL REWARDS ARE COMING! - discussion thread
Aaron Cain replied to NQ-Wanderer's topic in General Discussions
To comment on the great statement about STU since it has been a week since the last non-NQ update: STU When? -
NQ Hates Safe zone asteroid miners!
Aaron Cain replied to Eviltek2099's topic in General Discussions
toss me the popcorn please There finally is a game feature that works: Kill a ship. Best not to add any other comments here -
To be honest, only reason i have mining units if for the calibration ores, what they actually mine is just a laugh, just keep track on the times you can calibrate and harvest it
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There should not even be NPC missions in this sandbox, they also should be phased out just like the npc bots on markets
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sorry, NQ only limits, non disclosed information showed development of 2 and 4 km cores, dont expect larger stuff, in general NQ limits stuff, not make it larger/better/more efficient. Would be great though
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Think this is on the same level as "you will get your gifts at launch" STU? Pets? AVA? Larger cores? player markets?
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NQ Hates Safe zone asteroid miners!
Aaron Cain replied to Eviltek2099's topic in General Discussions
well, there simply is no reason to pvp so there was one created with not so much imagination. Just dont go asteroids at all, they killed planetary mining for it.