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CoreVamore

Alpha Team Vanguard
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Everything posted by CoreVamore

  1. Core Design announces the opening of its basic Discord server. It can be found here: https://discord.gg/fG553ev Feel free to pop in and say hi. Sincerely CoreVamore CEO Core Design
  2. I already blocked you Kuritho Opps.... Or did I?.......... (damn defective manual block! ) ?
  3. Nah, try the Forbidden Planet - esk , Sci Fi didnt begin with Stargate whatever lol
  4. Pretty sure we have jet packs of some sort - they are used when building after all
  5. Interesting idea, however voxels are just a way that the game represents reality. TO my way of thinking a voxel is akin to a giant atom of matter, or chunks of matter. The voxel just allows us to build in those forms of matter. When in the world we shouldnt be seeing things a voxels, more like 'a house made of rock', a 'ship made of titanium' etc. So weapons I believe will blow holes in things, big enough weapons will blow big enough holes so that people can charge through, (I believe thats the vision NQ has of it). So in essence weapons will will 'make holes' and builders will repair those holes. I do like the idea of weapons fire with elements - this has been discused in the past in several threads as well. Keep the ideas flowing though
  6. You be missing the point entirely as well as limiting the variety that NQ wants to weave into DU
  7. Welcome aboard Let the games begin!
  8. I travel faster than light using blessed mystical doughnut holes - which can be eaten once you reach your destination - such a sweet ride
  9. I sure hope there is a burger eating skill set in game, cause thats what I do in RL
  10. Nukes are lazy weapons for leaders scared to use their fists against their enemy...... Tis also the same reason we manually mine by hand.... Stop being a lazy bum
  11. Maybe, maybe not. Remember we are not even into alpha yet, it may very well be minimal work - the sockets themselves could be special elements that only a select number of other elements (for example small rotating gun turrets) could connect/mount into. Time will tell if NQ does it, and whatever timeline there is for it.
  12. Just the ship name Let your sensors determine the rest and pray they arent hostile ?
  13. Actually, thinking about this further, the socket would also act like a programming interface/translation layer. So you could hook up your lua script to it, and it would handle such commands as Start Firing, Stop Firing, Rotate, Over Heat, Explode, etc. As sockets would be for specific types of weapons (or other elements) they are essentially fixed for that type of element. Only the element would supply the attributes, for example, max/min firepower/damage, rotation speed, energy usage, munitions type, overheat rate, element hit points, etc. Note: This could also allow for blank socket attachment points for clients to pick and choose their own weapons fit out. In the case of the rotating turret above, that leaves a hole in your vehicle, the blank could also be a physical element to both fill that hole as well as give a visual representation of the socket point location. So a client would swap out the blank for a turret of their own choosing. This would then achieve scripting coherence, design flexibility and client choice. Now, get to work on it NQ
  14. Yea, RL businesses set up to do this have gone broke simply because a person who takes care of their batteries could get batteries that were in worse condition, and hence less capacity, more chance to fail, and reduced value. Most vehicles, even long haul semi's have plenty of down time to recharge while stopped. (For example unloading/loading). BTW this may have something to do with DU as electricity/power will be a thing, just not yet
  15. Actually, no. In battle you would end up with the container hub on the outside of the ship, and if its hit then you dramatically limit the amount of fuel to engines, if not completley cut it off. ? It would be much better to have the refuelling point on the surface of the ship that connects to the fuel tank/container hub that is located in the bowels of the ship.
  16. The lua code can be made to search for components and reiniitialise i think.... maybe .... lol
  17. This suggestion is based on the following: Builders would like to sell designs that are mainly non modifiable Being able to modularise things like engines, weapons and shields will provide variety in the game - especially in combat Players, who are non-builders, need a way to swap in/out upgraded elements The modules/elements come in a set main group of sizes, in both physical dimensions and capacities. For example small, medium, large. The elements can have various tech levels. For example: Medium Engine Tech level 2 Builders would also need to know the max physical dimensions of each element so that they can design around it. OK, with that all out of the way what NQ would need to develop some form of Element Socket/Attachment Point. For things like engines that would be fairly trivial, however when it comes to manned weapons it becomes something entirely different. For example, we have things like the motorised rotating turret, as displayed here: A builder would have to allow for a hole to be incorporated into the hull of their construct. This is where the idea of an attachment socket comes into play. More than likely it would have to be a ring of some kind mainly due to the simple fact that most turrets need to be able to swivel as well as to provide a mini-cockpit for players to be in to man the gun. Naturally I dont think the builder would have to physically place an attachment point in their construct, however the act of placing any form of turret on the construct automatically places an invisible attachment socket on the hull. So this would be something NQ would have to implement. You may at this point be asking "How do I, as a non builder, swap my elements? Firstly, you must have an element in your inventory that is similar to the element you want to swap with - for example, a medium rocket engine. (You might be swapping out a tech 1 version for a tech 3 version). Then simply right click on the element, select "Swap with" and have a mini list pop up of all the different elements in your inventory that fits that specific attachment point. Simply select one and the swap is made for you. So having attachment points/sockets, and the ability to swap out elements for better ones, provides variety and choice for players, as well as extending the usefulness and longevity of vehicle designs. Hope this all made sense Cheers CoreVamore CEO Core Designs
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