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Takao

Alpha Tester
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Posts posted by Takao

  1. 16 minutes ago, NanoDot said:

    any required scamming can be done when listing the item for sale on the market by simply lying about what the data item contains. Any potential buyer will only have access to the actual data once the item is in their inventory, before that it's simply a generic "scan result item". The seller will have the abilit

    That’s exactly why there are scan results, so that this is not possible. See my first post for what is visible of the scan before you buy it.

    The whole purpose of the scan results is, that you can relative risk-free buy coordinations for ore deposits.

    3 hours ago, Lethys said:

    If there's a way to create a bookmark then this should be entirely player run. People sell such BMs in eve all the time (wormhole entrances for example - I did that too) and it works there too

    There is no real benefit of that compared to selling the scan results as an in-game item. The only thing that it brings you is that you can scam people way more easily, which is not a good game mechanic, because it will only benefit a few and highly frustrate many.

  2. 1 minute ago, Lethys said:

    Your statement (especially the last sentence) would create a very boring, tedious game with NO pvp at all.

    Why should this be boring?
    You don't fight battles in deep space over nothing.

    You fight over space stations or above critical locations on planets.

    If you need to bring down equipment on planets at specific locations, those ships will need protection. With the somewhat realistic orbits and flight between planets there will be "tunnels" where ships need to get though in order to get from one planet to another, so as an attacker you need to clear them.

  3. 19 hours ago, NQ-Nyzaltar said:

    That's not that simple ;)

     

    Best Regards,

    Nyzaltar.

    Well my knowledge about Voxel engines is not very good.

    So I assume, that Voxels in multiplayer, when the server does all the calculations like in DU, is not just a case of sending a voxel manipulation order back to the clients?

     

    Back to the topic:

    I think in DU it will be much more difficult to actually catch or even find someone.

    DU is not Eve Online. In Eve online you can see if someone is in your system, not in DU.

    You can directly see if someone is in over 100 km distance (what is the accurate limit here?) and you can scan the entire solar system with a direction scanner, regardless the distance and light travel time, and see where someone is. That is not the case in DU.

    I think (hope) there will also be no interdictor bubbles that prevents ships from using their warp drive or slowing them down.

    If you are mobile and don't want to get caught, you will not get caught.

  4. 15 minutes ago, Larry_Tincreek said:

    Now, I assume the majority of freelance prospectors would refrain from tampering with their scanning results. They have a reputation to build and uphold. Blatant scammers on the other hand would soon enough end up blacklisted by more and more mining companies and possibly get a bounty hunter chasing them.

    And that's why there is no need for a data manipulation skill imo, because it will not add anything useful to the game.

  5. 12 hours ago, Larry_Tincreek said:

    NQ generally wants the game to encourage teamwork, so that players (well, at least the majority of them) have to find their place in a society with people depending on each other. These trade-able data items may make it too easy for a prospector to operate as a "lone wolf" and just sell to whomever will pay the best price.

    I don't see a problem here that even remotely equals the benefits of the tradable scan results. Without them you simply can't sell them at all.

    NQ doesn't have a problem with lone wolves. They have sad multiple times, that you can play the game solo, in small groups or in large groups (corps), although you can't achieve anything without a large group.

    Exploration and scanning would be a very good perfection for players who don't want to play in groups.

    They will be able to make money with it (whats the problem here?), however corporations will most likely have their own scouts who scan for new deposits, so they ether don't need those lone wolves or can make more money with scanning then they do. 

  6. I didn’t mean adopting their tech, because for that it’s now to late.

    I mean learning from them how do increase the overall voxel (rendering) performance or how to build tools to manipulate voxels. The basics should be the same?

    No matter if you have a singleplayer or mmo, the players computer needs to render the voxels.

  7. 1 hour ago, NQ-Nyzaltar said:

    - Yes, the one who claims a territory in an ASA or MSA first owns it for as long as the player is active.
    That would make no sense to give the ability to expulse a player from his safe territory if he's active and would lead to massive abuses / harassment. 

    That would make the tiles around the Arkship extremely valuable: You can secure yourself resources without the risk of ever loosing it.

    The problem might be, that people will secure resources around the Arkship that way and new players won't be able to find resources for themselves, because they are already claimed.

    Depending on the size of the safe zone it could take a while, but it might happen.

    Quote

    - The Force Field Unit / Protection Bubble mechanics are meant to help players defend themselves in Unsecure Areas. Again, that would make no sense to implement this feature in Secure Areas where players are already permanently protected, and would lead to massive abuses.

    Ah ok. My fear was, that players would be able to shield of the Arkship and prevent anyone to to get out.

  8. 2 hours ago, NQ-Nyzaltar said:

    1) In Arkship & Moon Secure Areas, you CAN'T claim an already claimed territory, for obvious reasons.

    But it is possible to "conquer" those claimed tiles?

    Because otherwise the first one who claim that territory owns it for as long as he plays the game...

    2 hours ago, NQ-Nyzaltar said:

    2) If you install Forcefields in a certain manner, it may lead to a situation where you can prevent people to enter a territory.

    So it would be possible to completely surround the starting zone with claimed territories that are not passable?

  9. @Tyson Haze

    Benutze lieber Deepl, dass übersetzt deutlich besser als Google.

    @Lethys

    Better use Deepl, that translates things way better.

     

    8 hours ago, Tyson Haze said:

    Hallo zusammen!

    Ich hätte ein paar fragen und da mein Englisch sehr mangelhaft ist, hoffe ich das es ein paar Member/Admins gibt die Deutsch beherrschen.

     

    Also:

     

    1. Wenn ich vor zB einer Fremden Basis,Haus etc stehe, kann ich dann in den Baumodus wechseln und sein Eigentum einfach abbauen/Zerstören? Wäre wirklich frustrierend sowas.

     

    2. Wenn ich Resourcen sammel, kann ich etwas gegen diebstahl tun? Also,sind die sachen im "Haus" sicher? kann man abschließen oder ähnliches?

     

    3. Was passiert wenn ich sterbe? Zufäller spawn punkt? Spawn selber setzten? besitz ganz weg oder nur zum teil, usw?!

     

    4. Was ist wenn man auf andere Spieler trifft die gar kein englisch können? die aber "ärger" machen wollen? Keine verhandlungen möglich, keine möglichkeit herauszufinden wer die sind etc. gibt es

    da eine Idee,oder zumindest möglichkeiten sich zu "rächen". ^^

     

    5.Auf welchen sprachen wird das Spiel erscheinen? Welche gibt es schon ab der Alpha/Beta (könnte schwer für mich werden,wenn es nur englisch ist,da es ja sehr komplex ist)

     

    6. Voice oder Text Chat?

     

    7. Wird es banken oder versicherungen geben,die eine art "eigentumssicherung" ermöglichen?

     

    Das war es soweit erst einmal.

     

    Gruß,

    PhyZx

    Quote

    Hello everyone!

    I would like to ask a few questions and since my English is very poor, I hope there are some members/admins who speak German.

     

    So:

     

    1. if I am standing in front of a stranger base, house etc. can I switch to the construction mode and simply dismantle/destroy his property? It would be really frustrating.

     

    2. if I collect resources, can I do something about theft? So, are things in the "house" safe? Can you lock up or something?

     

    3) What happens when I die? Random spawn point? Spawn himself? own all or only part of the property, etc?!

     

    4) What if you meet other players who don't speak English at all, but want to make them "angrier"? No negotiation possible, no way to find out who they are etc. there is.

    there's an idea, or at least some way of getting revenge. ^^

     

    5. on which languages will the game appear? Which ones are available from alpha/beta onwards (might be hard for me if it is only English, because it is very complex)

     

    6th voice or text chat?

     

    7. will there be banks or insurances that provide some kind of "ownership protection"?

     

    That was it for now.

     

    Greetings,

    PhyZx

     

  10. 9 minutes ago, Lethys said:

    But please, PLEASE, add a dps saturation to them so blobs don't get an advantage

    Do you mean with that, that the dome can get only a maximum amount of damage per second? Wouldn't that automatically mean, that even with a lot of people you would need a lot of time, because at a specific point it doesn't make any difference to shoot with more people on it?

     

    @NQ-Nyzaltar

    There are two instances in the text where you wrote areno instead of are no.

     

     

    A few questions:

    1. If there are no offensive actions in Arkship & Moon secure areas, how do you then claim already claimed territories?
    2. Is it always possible to enter claimed territorries?
    3. Can we get more information about moon secure areas? Are they on every moon or only in special places on some moons?

     

    About the force field:

    It should be possible to set up the precise time, when the force field is shutting down, for example "08:00 zulu" instead of "after 8 hours". Maybe even with the option of saying "at least X hours after the shield was taken down", so that the shield is not shutting down 5 minutes after beeing taken down at 07:55...

  11. 15 minutes ago, ShioriStein said:

    Well ah yes mining still the main bone of the game isnt it ? It provide into the market/economic the resource which use for everything, without mining or mining be take over by something it will make a great impact on the game.

    Yes, that is certainly true, BUT mining consists of two parts: Scanning and extracting the scanned recources.

    With the ability to build mining drones and stations, the scanning part would still be unchanged, but the extracting part would be changed from "holding LMB" to:

    • designing and building mining ships, drones and stations
    • programming mining drones
    • defending those mining bases and drones

    Of course only after you have actually enough resources to build mining ships and drones.

    15 minutes ago, ShioriStein said:

    I didnt say all they do is mining, like someone say, you can do everything if you are smart and lucky. And also i dont think scanning is a problem after all does it ? I can train my self to more about profession scaning ( we got skill tree) and if you smart or lucky we still can found the vein easily.

    Scanning should be more important then the resource extraction itself and also not only a case of "how high is my characters scanning skill" but rather more an actuall player skill.

    15 minutes ago, ShioriStein said:

    Well you know there are a lot meaning for experience ? Not experience in mining but other aspect as well. If you play solo you can only see tutorial from youtube and from begin at Ark Ship. But with Mining/Building Operation it will give your tutorial about the game and also the situation in game as well. And there will also something you can learn only by do in real work in game but cant learn from youtube or tutorial on the ship.

    And why do you need the game mechanic of holding LMB to obtain those skills?

    15 minutes ago, ShioriStein said:

    Also how they sell the place if the client decide to rather take it from a newbie or they dont even trust a newbie.

    One solution would be, that scan results are ingame items.

    Without buying it, you can see everything, except the exact location of the deposit.

    15 minutes ago, ShioriStein said:

    Do you think more than half of newbie who join the game will think the same like you and can do thing you just say ?

    Why shouldn't they?

    They can still mine, even with mining ships and drones...

    Also, after manual mining for their first ship, they could build themselfes a mining ship and mine more...

  12. In order to make scanned deposit locations (more) sellable I would suggest the abillity to generate ore scanning results, which are normal items that can be traded.

    The scan results can not be manipulated, so their information is correct.

    They store the following information about the ore vein:

    • Type(s) of ore
    • Amount of that ore
    • Depth
    • Planet
    • Position (some sort of projection at the location in the ground where the deposit is)
    • The hex field on the map
    • Date at which the scan was done

     

    The amount of ore, depths and the exact position would be depending on the players scanning skill and precision at which the deposit was triangulated.

    So you don't have the exact amount of ore and not the exact location, so you have some error there, of course.

    When you place the scan result on the market players can see everything, except the exact position and the hex field on the planet.

    That way you can effectivly sell scanning results without the need for a huge amount of trust involved.

    One problem would still be, that the ore deposit might be already mined, so players should be able to rescan deposits and then update their scan results on the market.

  13. On 24.1.2018 at 6:55 AM, ShioriStein said:

    I just argue with other guy who say automation is not unbalance and provide him with evidence that automation is OP and solo way too much.

    You made two arguments against mining elements for ships (which would also result in mining drones and therefore the automation of mining), which are definitiv not "evidence that automation is OP":

    1. New players need something to do and earn money after they start playing DU. Manual mining would this be.

    That's a nice way of saying "there is nothing to do for new players except mining", which wouldn't be a nice game loop at all.

    Also there is (see below) still scanning and trianguling, which should be more time consuming then the actual "hold LMB" progress of extracting the resources.

     

    2. New players would gain experience while mining.

    What experience are you talking about here? Experience in holding LMB? Even with mining drones / bases you still need to scan and triangular the resource deposits manually, which new players still can do and still earn money with it (sell the locations). THAT would be the part where new players get actual experience in how to effectivly scan resource deposits, because that would also include moving around in non-save areas.

     

    You still couldn't come up with a realistic solution that would allow a single person or a small group to effectively protect serveral mining drones or several static constructs.

    Spamming turrets is not a real solution here, as this will cost a significant amount of resources to build them and, in case they are mounted on the drones, will increase the weight of the drone.

    Also:
    "When everyone is super, nobody is".

    Which mean, that when everyone has access to something, that something is not realy OP. It may be a "game changer", but because everyone has (acces to) it, it's a constant, which mean you can leave it out of your calculation.

     

    A single person would still need to:

    • Scan a resource deposit
    • (Optional) Triangulate the exact position.
    • Send the mining drones to that location (after building them of course)
    • If the exact position of the deposit is unknown you need to mine away a lot more
    • After the drones are full you need to bring the resources somewhere and process them
    • That somewhere need to be build and protected

     

    Then about the actual topic here, building robots:
    We know that there will be blueprints, but we don't know if there are blueprints for static constructs and if you build a construct in a factory if that construct directly spawns at the factory or if you can move it disassembled, like in Eve.

    As we will be able to extend an existing construct with new cores, it would be possible to build a large building piece by piece by first assemble the separate parts in factories and then add them together at the building side.

    I don't know I would want to leave a building robot alone with building a new base, while I'm not around...

     

  14. Shield domes will not help you defending your base actively.

    First we don’t know the details on who they will be implemented.

    Even if they would allow you to shoot out of the bubble, you could just shoot the shield from far away, without the risk of getting shot be the turrets.

    1 hour ago, ShioriStein said:

    just store a lot of them

    Then you need to set the turrets up manually after they got destroyed in the middle of a fight -> no

    Also you need to be at the location at the first place to do so.

     

    conquering and maintaining large areas with automated mining will simply not work

  15. Good like trying to place so many turrets.

    They all will need power and the power generation will consume fuel which you have to bring to the base.

    Even if you build drones bringing the fuel to your base(s), you still need to protect them.

     

    If you build the turrets spread out, then they can't all cover themselves.

    If you cramp them together, they will block themselves and can be taken out with AoE weapons easily.

  16.  

    3 hours ago, ShioriStein said:

    Ah anyway if one man can build an empire by automation why an Org cant build a star domination empire by only sleep and let automation do everything. Nah

    How should one person ever be able to do this?

    One person can’t be everywhere, so how do you want do solo defend several constructions? How do you want arrack solo enemy constructions?

    Automated turrets are not as good as a player, so you will have a really hard time to protect every construct only with turrets.

    Also, you forget that there is more then 1 player in DU: if everyone has access to something then it will not change the overall balance. A corp will still be way more powerful then a one-man-show.

    Also there are several corps, so every corp has the ability to build large, so everything that automation would do is make things bigger.

  17. 2 hours ago, ShioriStein said:

    Also NQ have confirm many time, MINING SHIP will be not in game (forever) so dont hope about it.

    Only because they sad that, doesn't mean it's absolutely certain.

    It only means that they will only ever implement it, if the other option(s) is(are) way worse.

     

    I can understand why they don't want mining ships:
    Less people will be able to get more resources faster, which means that corperations doesn't need so many people to become powerfull.

    Also you will be able to build bigger ships more easily because the resources are cheaper.

    And not to mention, that you would be able to build automated mining drones, because every element on a ship is (and needs to be) Lua controlled.

     

    I personally would prefere if you could build mining ships, stations and drones, because I don't think that this would be a simple money printer:

    You still need to scan the deposit per hand.

    Mining ships / drones need to be build and protected while mining.

    Mining equipment is (should be) expensive.

    And minig stations can't move.

     

    The argument "new players need hand-mining to earn money" isn't that valid imo, because first, it assumes that you have a constant stream of new players (pyramid scheme?) who will mine for the coperation and also, why should they only be able to get money through mining?

    They can use the mined resources and build their own ship and earn money with that.

     

    However, we should first wait and see until mining is properly implemented in the game.

  18. Well, let's put it that way: Regulating specific groups of players would simply be racist and could cause real legal problems for Novaquark and is therefore completly of the table in any form.

    Also it would violate the core principle of DU: Success through teamplay.

    YouTubers have an advantage over other corp owners that they have a (more or less) big community and could therefore create a corp with a lot of members really fast, BUT only because you are a YouTuber doesn't mean you are good at the game, at organising a corp, etc. (as already mentioned here).

    Also, do you know any multiplayer game where a or several YouTubers "broke" or otherwise caused relevant problems to the game itself?

  19. At the moment there is no overview of known bugs and submitted suggestions (that I am aware of).

    That means it is likely that several people will send in the same bug report or the same request via the support page or create a forum topic with an idea that Novaquark did comment on somewhere, sometime ago.

    Also (I think) we don't know that well what Novaquark thinks about the posted ideas (most of them at least), when they will get implemented or if there are currently beeing worked on (same for the bugs).

    I'm aware, that there is an unofficial wiki, but on the main page a couldn't find any overview of planned and suggested features.

     

    It would also be usefull if, when typing in the title of a support ticket, the database is searched for similar known bugs / ideas and display those to prevent sending a ticket for a bug that is already know and worked on.

    If there is already a thread on the forum, then there should be a link to that thread.

     

    I'm pretty sure that NQ has an internal overview of bugs and suggested and planned features. I just hope it's not just an Excel sheet -.-

    If not, e.g. it's in a database, then it shouldn't be that difficult to integrate it into either the forum or the support page (time wise, not technical, because technical it's no problem at all).

  20. I don't think that this is necessary, a appropriate (regarding the developers goal) game mechanic for DU, nor to relevant at the moment:

    • Planets are so big that it will take a long time, until the resources will run out. And before that player will be on other planets or even in other star systems.
    • Re-spawning asteroids would mean, that you could harvest recourses without that much risk. They are relativ small objects who are scattered in the system, in comparison to ore vens on planets which you can (have to?) claim and in that case need to defend, after you scanned them down. And if they are res-pawning you can gain a lot of resources out of a system without getting into to much risk at getting caught.
    • When resources do re-spawn, then there is less need to move out of the starting system.
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