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krm398

Alpha Tester
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Everything posted by krm398

  1. It might be a good idea, after a while. Remember we are just getting to this world. Not flying by and traveling elsewhere. We're here until we set up cities and space ports and then we go out to explore. Truthfully...we dont know much about the area, only that this planet can support life and maybe whats right next to it. So eventually a map will be needed but at first, it would be unexplored space.
  2. krm398

    Mech Suits

    I think the point here isnt can we make them but why?We are alone on a new world, perhaps worlds after a while. Who do you need to fight? Do you need a mechsuit to hunt deer or bison? I think not. If there were aliens with advanced technology trying to throw us out of their systems, maybe, but other than that mechs would be not needed during the exploration and domesticating of a new world.
  3. The term "Mining" is a very broad term, and since we are getting more away from the core of that perhaps the term should be " Gathering" or Harvesting" since oil,gas,and ore are only small parts of what we will need. They make up only maybe 20% of our needs daily. Food of all kinds, from plants that can be transplanted and raised professionally, to hunting and domesticating some animals too. That's just food, then there's water, we cant live without it, but we will probably build near rivers and streams to supply that. So maybe Mining could mean just ores and minerals like oil and gas, but Harvesting means to kill or take from Nature, so food would fit that term best. Not to mention culling animals for both safety and food and hides even, for leather and shoes,coats,gloves etc.So all these things can be done in game. Hunting could be quite profitable at first, then slowly die as domesticated animals take over. Planting farms for food will be needed and will forever be profitable since we cant live without it. So Gathering of all things will go on indefinitely, since we forever need things. Metals and plastics, made from ore and oil, make up our ships, and fuel of course. Wither water craft for exploring the planets, or space craft for getting us there. truly exploring the galaxy would need a lot, and a game doing this honestly would be around forever, or a very long time.
  4. krm398

    Encouraging PvP

    hahaha, so after reading commenting and reading some more the discussion basically says: Kill them all! Let the archaeologists sort them out! lol
  5. you will have technology, the ship will carry it because it was planned that way. you wont be making steel from ore the first day you'll be hunting for food and then using the materials and plans inside the mother ship to restart civilization. No one would drop you on a planet from a star ship without proper technology to get you started, so small machines like the scanner they mentioned will be around from day one. Bigger more impressive and heavier mining machines will come later, after a suitable amount of ore is on hand to manufacture them.
  6. In some games I've played ration bars are used, or nutribars, like granola bars here. Fruit bars etc...get the message? Hunting on a planet can help to, even let you stock up if you're there, but manufactured food can be made/sold/eaten/stock piled on a ship and last for a long time. Its not a bother...its necessary. People who cant stand the thought are usually those that play a lot of hack and slash, one potion for each need, but even then they have to have something.
  7. krm398

    Encouraging PvP

    I agree with a bounty system, but open universe pvp? NO, sorry not into it, don't want bothered. Some people need to be miners and manufacturers or no one has anything to use. Make them a full time target and they simply will leave this game for another. Pvpers are ok people but they tend to want what they want, and not compromise on it. Safe zones around planets, and stations are definitely needed, and gilds that specialize in Pvp will pop up anyways, because some players cant play any other way. There has to be compromise, safe zones and Pvp universe wide, not all of anything.
  8. If they just use the planets we know about now and add them into the procedural generator, then that's a lot of diversity right there. So things like planets with live lava flows would almost be guaranteed. Not to mention arctic worlds, worlds where we could never land because of the atmospheric pressure, temperature etc, so I'm sure there is a huge amount of planets that can be procedural generated in a game universe.
  9. I have been a miner in many games I played for over 15 years now. The idea of big drills in the future was never mentioned. It was thought that in the future we'd have faster more modern ways to mine. In one game we walk along dropping charges we need to buy. They go off one by one and a scanner we carry reads it as deposits underground. Then a small 'tower' pops up when something is found, and you switch to a extractor...a beamed sucking devise as it were. For every 'hit' it brings up a certain amount of ore,oil,etc. Then when the deposit runs out the tower disappears and you go looking again. Thats one way to mine in the future, mining asteroids, because of the lack of air and gravity, was always done with beams ,mining and gravity beams one to rip the minerals out of the rocks and one to drag them into the ship. Getting out to walk around on asteroids would be both dangerous and not needed , scanners can do all that from the safety of the ship. Teleporter beams were also used in some games, the scanner sees the ore, ID's it and the beam reaches out and drags it in. So no...I dont see strip mining in the future, it'll be considered barbaric by then.
  10. Death in many games means nothing. That makes people bold and they do dumb things and make enemies that aren't necessary. So Death needs meaning. I suggest that you might re-spawn somewhere but whatever you had when you die is gone, period. Your ships, meaning in the beginning you get thrown back into a starter ship, as in most games. The cargo you were carrying goes with the ship. If the enemy is under stress and has to run too then the cargo gets added to a 'salvageable loot' system, and if you make it back out there you can get it, or someone closer can, either way it doesn't just disappear, not without some time passing. Death has to have meaning, or the game becomes a yank fest and gets boring or upsets people soo bad they leave.
  11. I think what some people are discussing is a sort of 'white noise' unit. it would send out signals that wipe out incoming radar or lidar so they might see you, if they get that close, but their ships targeting would be next to worthless.Oh...and I personally am against real time cloaks. Even in show like ST, they were made and used by military ships, not ships private individuals owned, under normal circumstances.
  12. stealing from other players wasn't what I meant, exactly, but salvaging disabled ships after a battle, or finding an old shot up ship floating in space, all these things are more than possible, and even possible to do when fighting...not everyone wants to die, give them the chance and even npc captains might decide that taking a space walk beats death.
  13. that last one is what many games call a 'standard cargo container' used for all random things and easy to stack. the round one in a box might well be liquid carrying containers, and also stackable, and the radiation I mentioned would need a more or less standard container, shielded to keep the ships crew safe.
  14. I played a lot of space games and one of my favorites had hacking and capturing of enemy ships, even in space. There was a lot of technicalities of course. The shields had to be down, the ship had to be close 1km I believe , and your computer had to have special software you bought separately. That said, codes for ownership were supposed to come with every new ship. So even finding an old ship drifting in space, you'd need a set of codes to claim it. So personal codes might well be needed, not just for ownership but for claiming disabled or captured ships as well.
  15. On every game I ever played, liquids and solids are stored and carried differently. Ships carrying liquids use a tanker design while ships carrying, say, ore from asteroid mining, can be carried in any cheap cargo hold because a liquid tight seal is not needed. That's 2 different types right there, also had radioactivity to the mix, from either waste products being hauled or ore that is unsafe unless stored carefully. So that makes at least 3 kinds, I'm sure there might be more, mainly balanced around the cost of the ship and cargo space involved.
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