Buildings outside of the initial Arc "safe area" should not immediately show up on the map or as a marker on screen (as it does in Empyrion), you should have to visit or scan the location.
This will allow players who are a little more cautious time to work out smaller structures or mine, relatively unhindered.
Once you have gained the materials to build larger constructs and buildings, I believe that we should also be able to make shields. These shields could either be stronger (powered) or weaker (non-powered).
Powered shields would consume energy, need to be maintained and would be dual layered, provided general protection within a radius and building protection if a ship flies through the radius.
These shields could be destroyed with enough firepower, multiple ships several minutes, or through destruction or temporarily turning off the shield generator by a single person or group of individuals (mercenaries, special forces and/or anyone who wants to play a ninja)
Non-powered shields would consume no energy, but would prevent the modification and destruction from hand weapons. Non-powered shields are not destroyed if a ship destroys a building. They would only be destroyed when the generator is destroyed by ship or player.
Placing multiple Powered Shields will not stack or strengthen the overall shield however it would make it more difficult to disable with a ground force, as they would need to either break through with ship firepower or disable all Powered Shield generators.
Arcification Tokens would be rare and still provide the protection outlined in the Devblog.
As a Builder this will allow you to protect your own constructs with enough time to call for additional assistance, should you not already have turrets and weapons to defend yourself.
Protect yourself and your constructs, or live small in the middle of nowhere where you will not be bothered.