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Bella_Astrum

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Posts posted by Bella_Astrum

  1. Shields are a given.  There will need to be two types of shielding - physical and E/M.  The physical shielding will be the physical hit points of the craft, and the E/M shielding will be created by a shield generator.  Different types of weapons will affect shields differently - that's where the devs need to make some sort of semi-future realistic sci-fi decisions on how they work.  

     

    Here's a quick example of how this could be accomplished:

    Particle accelerators (guns)                 Low Tech                Cheap           Short Range          Good against E/M shields bad against physical shielding

    Missiles                                                Medium Tech          Expensive     Long Range           Average against both physical and E/M shielding

    Laser                                                    High Tech               Cheap           Short Range          Good against Physical shields, bad against E/M shielding

    Plasma weapons                                  High tech                Expensive     Long Range           Good against both E/M and Physical shielding

     

    The short range weapons could act as point defense against long range weapons as well.  Again the guns could be good against missiles and lasers good against plasma weapons.

     

    Additionally Ion weapons can be used to take out E/m shields for a period of time as well.

     

    I like the sound of that Jett  :D the different shield types would allow for a nice variety of weapons, as you've highlighted, and give people the option on which shield to use since both would have their pros and cons. 

  2. What do you guys think about having things like shields?

    Like shields not only for ships but for players and buildings as well.

     

    Sorry if this topic has already been mentioned.

     

    I'd really love to see shields of some kind. On ships, I think it's a given that many people would like that in some form, but on buildings, yes I'd really the ability to do that. I wouldn't expect it easy to either obtain or build the technology for it, but it's something I'd consider worth obtaining. 

  3. Sounds like you are making an unrelated remark to the post because you want to derail the discussion to another subject. Because I am right.

     

    If you say so.

     

    My final thought on the topic at hand is that I'm going to reserve my opinion until I see/hear more about this from NovaQuark. It's early days yet, as I love to say, and things can change, or be altered. 

  4. I am the guy who plans on making ships that look like Dragons and Giant Space Kraken and probably plan on building yamamushi a flying space cathedral for his church.  I am definitely building that claim. :D

     

    Good sounds interesting  ^_^ I'm sure we'll see all sorts of fascinating builds, that's the beauty of games like this.

  5. I was making a joke.  I liked that it makes me sound like a SPACE WIZARD and so dubbed myself with it.  I'm not using it as a statement of what I think my talent is.  I WAS making the statement that I will continue using the term despite that it doesn't sound sci-fi.  Cool?

     

    I think someone took away your 'How to Makes Jokes' book when you weren't looking.  :P

     

    But if the Dual build tools can do what the Landmark build tools can do, then the term will fit. If not, then it'll be a pretty mute term. It fits Landmark perfectly, even in it's sci fi setting, because Landmark is genre agnostic, unless the builder wants to build their claim into a certain genre.

  6. Negative Ghostrider.  I shall now be known as (drumroll) The Voxelmancer!  :angry: 

     

    Good for you, what you consider yourself doesn't mean anything to me. Generally people who are 'voxelmancers', and good at it don't need to announce it. Their work speaks for itself. Unless you've played Landmark, not sure you know what voxelmancy is.

     

     

    This "Scythe" design looks somehow familiar  :D

     

    dramiel_by_technomonkeyz-d3j6f25.jpg

     
    I love this! Very unusual. 
  7. My initial feeling is that every aspect of the game should have challenge, but shouldn't be intimidating to the point only real-life coders want to jump in.

     

    Just like I've said at some point that building shouldn't be so complex as to be intimidating to newbie builders. There will always be people who excel at something, even if the entry level is set low, and no one should feel like their sense of expertise is threatened if there is a little helping hand to coding-newbies, because if you're good at it, what you can do will set the bar to high, and those with some help to learn the basics, but not particularly talented at it, won't hit that bar anyway.

  8. I think there's quite a bit of interest for a pre-alpha game, and that will grow in time. Novaquark as a name probably isn't so well known and so I imagine a lot of people are taking a 'watch and see' approach at the moment.

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