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Bella_Astrum

Alpha Team Vanguard
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Everything posted by Bella_Astrum

  1. Poor Stella, and I feel sorry for the people on the other arkships that crashed. I guess we are the lucky ones Great writing, very absorbing.
  2. Thank you for the flow chart . It all seems very interesting. A little complex perhaps in some ways, but could certainly create some interesting player interactions. I like the idea of having a mighty Empire, whether that is Emperor, Senate or Nobility, yet also living as an independant merchant of sorts appeals as well. That said, for all I know I could end up being more of a pirate .
  3. Questions that arise in my head: Is this a player run Empire? Or one that's designed as a functioning game system by the devs? I know there is the BlogPost (http://devblog.dualthegame.com/2015/03/20/organizations-build-your-corporation-faction-nation-or-empire/) which uses the terms Organisations, legates and members, which sounds similar. In both cases, I feel a need to know a little more about how this would function in the game, what shape will it take in terms of actual game mechanics, will it be a case of mega guilds (alliances), and then small guilds join in pre-defined roles? If I can see a diagram, or a way of getting a sense of how this system would take shape in the game, it would be easier for me to picture it in action. I have some desires to run or be part of an Empire potentially, though I'd need to see how effective/how smooth this would be. Otherwise I'd be a small mercantile type player and do my own thing. If being part of an Empire or Organisation felt restrictive, say I have my role, and I have to stick to it in service of the other guilds, and not be able to divulge from it, it would further entice me towards the smaller end of things. That said, I like the sound of Nobility. This reminds me of a recent kickstarter game: Crowfall, which has its own system known as Eternal Kingdoms, which has players (Monarchs) owning land, controling taxes, creating pvp areas etc. The hierachy is: Monarch, Noble, Vassal and Tenant. The noble, in service to the monarch, much like yours, does the bidding of the Emperor. The Vassals own land, as distributed to them by the Noble, and the Tenant merely uses the land and buildings made available to them. I can see this working well, I like the idea of hierachy, I've just not seen/or experienced it personally to know how it works, if it works well, what in-game systems are required to do it. My only closest experiences is of alliances and smaller guilds being part, but even then, that's more of an equal partnership of guilds, rather than a hierarchical system. Who gets to be Emperor? Well from what I can gather of Crowfall Monarchs, players have been able to buy into it, at a very high real money cost, but in-game I believe they'll be able to work towards it. I would say, work towards it. If players want to be Emporer's, make them fight for it. I do look forward to hearing more in time how DU devs plan to do Organisations as described in the blog.
  4. Voxelmorph sounds more sc fi....voxelmorpher, voxelmorphing
  5. I've read all of your post Nyzaltar, as always interesting and promising stuff....this however made me especially curious looking forward to that DevBlog post too!
  6. Hi Daddio, this snippet might help answer your questions about playable areas/one huge universe etc. It's from the "A Single-Shard Continuous Universe: One World, No Boundaries" blog post http://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/ On the voxel tools, Nyzaltar said there's going to be update on voxel tool topics soon, which might offer us some insight into the little details, which is something I've pondered on.
  7. Hi there, welcome Daddio! I recognize you from Landmark
  8. Sounds great Nyzaltar, looking forward to hearing more about the voxel tools, especially the Voxel Elements presentation, sounds fascinating.
  9. Hopefully, I'm looking forward to seeing and trying out the effectiveness of the building tools in DU, perhaps they will allow us to make small things with efficiency and detail. That said, I notice there are concept arts of interiors and items that I am guessing will be made available for us to furnish our ships and abodes, so *crossed fingers* there will be some bathroom props in there too
  10. That all sounds good to me Nyzaltar, so in theory a mechanical worker could be a droid like R2D2 potentially anyway, but obviously creations more original and unique to DU. The way you describe pets is exactly as I'd expect, not game impacting, and perhaps only significant of achievements obtained etc. It's definitely not something I'd expect to see lots of development in, because that would take away from things that are infinitely more vital to gameplay. I see pets as vanity items to a degree, things that could eventually be added after the game has been released for two or three years. Much as I remember in Aion, they eventually added pets, but I'd left shortly after that update strangely enough, and that was due to endgame no longer keeping my interest. However, I see DU as the kind of game that will grow over time, and expand by the hand of both developer and player. It's going to be amazing.
  11. Greetings Atmospheric! Good to see you here!
  12. I recall seeing posts on the Star Citizen boards where some players were organising themselves into different roles, such as police, pirates etc. Perhaps DU might be similar eventually.
  13. Some good thoughts/points. Thanks for the links provided. I wouldn't consider NQ focusing on anything like pets for a long time, I'm under no illusion that there are far more important aspects. When I think of pets, I think of cosmetic, none-advantage giving types. And not necessarily anything that's going to follow you around everywhere. That said Ellegos, I would not say no to my own droid either If organic pets were ever something we see, I'd definitely not be seeking earthlike animals, such as cats, dogs etc, but instead things unique to the planets NQ design.
  14. Bella_Astrum

    Pets

    Was talking to a friend about Dual Universe and pondering some possibilities, and for some reason the idea of pets popped into my head. I wonder if pets would be a possibility in DU. Maybe ones we can make ourselves from blueprints and using scripting, and/or even maybe alien animals from planets which we can tame and capture and bring back to our homes/spaceships. Just a random idea I'm throwing out there.
  15. Makes me wonder how much room we'll have to build things
  16. Bounty hunters sound really cool to me. I wonder if there could be a criminal system of some kind, I can't remember which games have this kind of thing, but if players choose to be 'bad guys' and build a reputation as such, maybe there could be 'bounty hunters' to try to catch them, both using technology to their advantage.
  17. I agree bathroom elements would be a nice addition too
  18. If there are no voxel boards in DU I'll be a doubly happy bunny. It sounds like the tools themselves will be efficient enough to never require anything like that.
  19. Good idea Shadow, maybe a little of both. Pre-made gaming prop and players making their own perhaps.
  20. In building I'd prefer to see the camera detached entirely from the character for ease of movement and a much wider FOV. If anyone's built in any of The Sims games you know what I mean by that. I can see situations where 3rd person is handy, but I'm looking forward excitedly to see what Dual Universe has done with 1st person. It's been a long time coming where I've wanted to play an online game that engages me and is in 1st person.
  21. Good points, perhaps instead of floating enemy names we could have devices that help us find hiding enemies or track their movements. Things we have to make from blueprints and require rare or higher quality materials so that these instruments aren't too common.
  22. Yes I imagine this game will keep is extremely busy lol, some of us will have Empires to build! Although I still think a nice little interactive prop board or something to put in our ships or houses will be a nice addition, anything that will mean we can interact inside our builds as much as outside of them.
  23. Hello and welcome over to the dark si....err been watching too much Star Wars lately! Welcome
  24. Welcome Faceof, happy new year to you too!
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