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Bella_Astrum

Alpha Team Vanguard
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Posts posted by Bella_Astrum

  1. Maybe players would be able to designate their creations as "sit-on-able" somehow, and perhaps with such things as thrones, only certain people have the right (the tag) to sit on certain things. Question remains of the natural world however. 

     

    That would be a pretty cool idea! 

     

    In the natural world a /sit emote that takes into consideration objects would be good, though no doubt much work to implement.

  2. Probably another very early topic hehe, but also one of my favourite ones. I love collecting armor, and also love having tabs where you can easily slot armor for appearance if you want, while still retaining your original armor for stats etc.

     

    SWTOR has a nice system, which I prefer over say GW2 which essentially makes you destory armor to get the appearance you want.

     

    My favourite character creators tend to be ones like Blade and Soul where it essentially gives you control over small details, but I certainly don't expect every game to do that. As long as there are some nice long hair styles *hint hint*  ^_^

     

    I've seen the various designs for DU in rockets and other technology, and also interior style, and those look fantastic, so if the same level of detail and quality is put into armor eventually then I'll be on cloud nine.

  3. Hopefully we'll start seeing a lot more new faces around here.

     

    Also, those negative comments made me quite angry for some reason.

     

    Gamers are a cynical bunch these days, too quick to judge before knowing much, but this game sounds awesome to us, guaranteed it will to many others as well  ^_^. It doesn't matter how good a game is, there will be negative comments regardless.

     

    I noticed a couple of them were about pvp....understandable as some players lean more towards the PvE side of things, but it seems to me DU will appeal to different play styles. PvE, PvP, voxel building, RP'ers.

  4. Hehe I'm glad you agree. I just worry my questions at times are looking too closely at small things, rather than the bigger more important things.

     

    But I always appreciate the little things, I'm a role player in some ways (mostly in my head) and things like sitting is a big plus for me, and as you say, which I hadn't considered, it does impact other things as well.

     

    ...like being able to sit on my throne as I oversee my Empire lol. Well not really...it'll be more like relaxing in a chair on a balcony somewhere enjoying the landscape, or sitting around tables!

  5. Call me simple but one of my favourite things in games is sitting my character on chairs/furniture. Landmark has a way of doing it that involves placing the character near an object and typing /sit. The character then sits down on the object.

    In SWTOR it's similar but you type /chair. There is a chair that you simply click on and the character automatically sits down (in the player ships). That's probably my favourite approach.

    I know it's not a priority, and would definitely expect it to be a last minute feature, but will there be sitting on chairs/furniture in DU? If so, what will the approach be, /emote or click? ^_^

    I hope it's not too basic a question. I know I will have more useful ones closer to play testing.

  6. Hit the nail right on the head.

     

    I'm actually playing Guild Wars 2 right now, and put Eve Online aside for a bit. Hah! Been running solo for a while and have been thoroughly enjoying it, and joining random groups for the end-game stuff. I'm really liking their system to just drop in and out of groups on the fly while you're running around.

     

    Yeah that was a great draw for me as well, the freedom to just jump in with the masses. That's an aspect I really enjoyed. I hit a bump with dungeons because I'm one of those people who doesn't like pug groups. I really enjoy dungeons with people I'm familiar with, and never really like the unpredictable aspect of running with pug groups, especially if you get someone who is easily rattled and becomes irate, but it's definitely nice in GW2 to run around as a free agent if you want to be. 

  7. Thanks for the thought.

     

    And since we're all members of what I like to call Alpha Team A, we'd do best at forming groups early on. If any of go pirate, it'd that much safer for us, since we'd typically travel in convoys consisting of several ships.

    Which makes wonder if there will be any group mechanics in-game for us to test early on. ;)

  8. I wonder if sometimes games themselves help to create healthy groups. In Lotro I was in the same guild for my entire time. The game had the adoption mechanic that seemed to encourage group connections to feel like 'family' , which was certainly instrumental in me experiencing a fun, close-knit guild.

     

    In Aion I experienced more politics, I joined a big guild only for it to break off after some officers fell out with the leadership to form their own. When I joined the new one that too devolved and broke off as well. It was generally a much more competitive, unstable experience. Mostly due to people wanting to be 'the best guild'.

     

    GW2 I never settled into one guild. In fact I joined one in closed beta and by the time the game launched people started breaking away and doing their own thing. I think because of the ability to join multiple guilds in that game it didn't help to create loyalty or an affinity to one guild in some cases. I'd log into a guild and see guild members logged into their other guilds, which meant I saw a few small guilds die quickly, and big guilds felt impersonal.

     

    I really like the security of a strong, friendly and loyal guild like the one in Lotro.

     

    I stopped GW2 just before they introduced guild housing precisely because I couldnt find a guild I felt at home in, and like most games, when you try to return you feel lost due to so many changes in that time.

     

    I'd also left Aion just before housing kicked in because of the collapse of yet another PvP guild. Player housing is an aspect I like a lot. And as first officer in my Lotro guild I made it priority for us to obtain our guild house for meetings and gatherings for everyone. So we had a joint home.

     

    I really like housing and guild housing. It's one of the reasons I'm currently having a blast in SWTOR right now and decorating my stronghold there.

     

    My personal experience is that if the leader is all encompassing and embracing of members it's halfway there to a bonded guild. And that RP guilds tend to be more fun. PvP guilds more prone to in-fighting. Small PvE guilds more tight-knit. That's just my experience over the years.

  9. I don't think it's too early, I'm already eyeing up some minions for my Empire *insert creepy laugh*.

     

    But on a more serious note, I've tended to join groups really early only to see those groups go different ways once a game launches. I like to see the lay of the land and get a gist of how things will be in game. I already know of at least one person I'll be tagging along with quite possibly ;)

  10. Ya, the way the heat looks over the sand is really nice. Its kinda tough seeing that though, makes me want to build something with it asap!!!! I can't wait to make a cool looking ship fly. 

    I'll probably need some ship building tips from you when the time comes...or somehow bribe you to build me one :D I'm guessing it'll be possible to sell it for in-game currency.

  11. I think Atmospheric captures what I mean. That voxelmancy refers to what was originally unintended. All of the clever things we can do now with voxels in the other game was an accident. Even the dev's had no idea these various new tricks could be used to manipulate voxels. That is good in a way because everyone can see what is possible but for usability for the average player the tools themselves are more user friendly.

     

    That said, for all we know we may discover unintended voxels techniques in DU as well. Voxels seem to have a mind of their own, not the big unchangeable ones like Mine craft obviously, but smaller more manipulatable ones like Space Engineers, Landmark and perhaps many others. It could just be the nature of the beast that voxels are unpredictable in unforeseen ways.

     

    I know I've personally made things I like by taking advantage of the unpredictability and experimenting in different ways.

  12. Hi Kiklix and Lady_Astrum !

     

    You made some very valid points there.

    Indeed, "Voxelmancy" is a word that could interpreted negatively, or at least seen as intimidating, discouraging.

    As we try to promote an easier way to promote voxel manipulation, well, it makes sense to find another word defining it.

     

    Thanks a lot for your feedback!  "voxelmorph" and "voxelmorphing" have been noted.

    We will discuss about it in the team :)

     

    Best Regards,

    Nyzaltar.

    You're awesome Nyzaltar. I'm looking forward to knowing more about the experience of building with voxels in DU more than anything else at the moment.

  13. Lotro online was my favourite mmo for a good while when it was subscription based. I stopped playing and then tried to go back when it went F2P. I felt like the game had had its heart pulled out. Everything was gated off by pay walls, or so it seemed. I never went back.

     

    I don't mind the B2P approach which GW2 has, but even then there is much emphasis on drawing you to cash shop goodies. Since I love new things, especially outfits and cosmetics, I was drawn in a lot.

     

    I will happily pay a monthly sub for DU. It seems like a solid move. Those serious will continue to pay. Whereas games like GW2 (which I do love but got lost amongst all the story event updates) don't promote real gamer commitment to the game because you can literally come and go. It works for that game though.

     

    I'm happy with NQ's decision.

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