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Eternal

Alpha Tester
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Posts posted by Eternal

  1. I prefer to use a yoke system over a side stick or helicopter cyclic stick because you can control the aircraft better with it. It feels more natural. You can steer the yoke to control the ailerons and push and pull it out to control the pitch and both can be done together, while you have to control the roll and the pitch with a stick that has these axes overlapping while using the pedals for the yaw. The stick works great for a helicopter because all it does is tilt the swashplate, while for fix-wing, it's not good. Why not use a control that feels more natural like a yoke for a fix-wing?

     

    For throttle lever, I prefer to have a turbine engine throttle lever that has 1 speed brake lever, 1 flap lever, and 4 throttle levers for 4 engines (if you have less engines, you can always use less of the available levers). What if you have more engines, where are the additional levers to control all the engines manually if you only have 2? Common sense.

     

    For rudder pedals, it doesn't matter -- a pedal is a pedal (configuration are the same). Just get one that feels the most comfortable to put your feet on.

     

    The equipment that I prefer (if they should all work for this game) are:

    • Saitek Pro Flight Cessna Yoke

    large.JPG

    • Logitech G Pro Throttle with Airbus A340 Handles Set LITE

    a340hslite.jpg

     

    • CH Pro Rudder Pedals

    ch_propedals.jpg

     

    And then I will use the keyboard to assign the inputs that you will otherwise have on a cockpit panel.

     

    This is the setup that I prefer. Would they all work for this game? I wonder as well.

     

  2. We have many Landing Gear Elements in this game of various sizes and they all have the same function: retract and extend, that's it. The variety of sizes and how you pick the most appropriate Landing Gear type for your construct and how many of them to put, are just for the looks. Add a load capacity to these Landing Gear Elements and make them take damage when you land with them extended with the total load capacity of all the Landing Gears exceeded by the construct. This will make construct-designing more function-based.

  3. Here is my opinion: it is a waste of resources.

     

    Why would you waste an already limited resources on porting this game to consoles when consoles are just dumbed-down computers. Sure, their specs got better -- it's still far from being on par--in terms of performance and controls--to a budget computer that costs the same to build. A budget computer is a JF-17 or an Su-30 being used as multi-role acquired for a price of $35m/unit. A console is an FA-50 (Korean FA-50) being used as multi-role acquired for the same price of $35m/unit. Do you see what I'm saying? It's not capable as a multi-role and never will it be no matter how much "facelift" you throw at it! You want to waste resources "modifying" a trainer and acquiring more units only to still get sub-par multi-role capability in the end?

     

    Stop wasting resources on this non-sense when DU doesn't even have HOTAS support in the first place. Prioritize those because those are actually practical!

     

    A computer is purpose-built for a game like DU and MMORPGs generally. It's like you wanna convert a trainer to a fighter jet! It doesn't work man!

  4. In order to stimulate economic growth, you need QE to increase consumer spending. Like you said, QE causes rise in prices and drop in purchasing power. The government has an inflation rate target every year for controlled inflation and that is what you want (not hyperinflation). How do you control inflation? Interest rate because whatever the bank profits is a "sink". Increase the interest rate and their reserve grows (they took more money out). But people do not borrow when interest rates are high and in order to incentivize them to borrow, you lower the interest rate (if people do not borrow = less economic activity). They play around with the interest rate to control the inflation. That's how it works.

     

    When production increased and more and more goods are produced, prices drop (deflation and an increase in purchasing power). If prices should continue to drop, are you stupid to spend now when you know that they will continue to drop and you can get it for cheaper in the future? and are you stupid to invest in stocks at all when you know that they will continue to lose value? People horde money when prices are continuing to drop. So deflation is not a good thing. You need moderate inflation (not deflation) for a healthy economy. To do that, you QE while your economy is continuing to grow.

     

    That's what people do when prices go down. What people do not understand is it will go back up again (like they always do) because government will do something to get the prices back up. It's rigged man! Right now stocks plunged low as an effect of this Coronavirus. Go to stores right now and line up and you'll see that things are cheap because they are trying to clear up their inventory to generate liquidity. Now is the perfect time to invest on the correct stocks and that's what I'm doing because I know that the market is rigged and this is a bubble. Prices will go back up again because of government intervention or Canada will be forever screwed economically.

     

  5. On 5/22/2020 at 2:21 AM, rothbardian said:

    Hence they are always reaching for government aid and bailout.

    When their reserve is low and fails to meet the minimum requirement, they borrow from the central bank. If the central bank bails them out because of default, the same thing happens to the central bank: the liabilities grow while the loan is wiped (government becomes more indebted). They bailed them out because the economic activity will be affected if these banks are to close (they will do a rate cut first; bailout is like a last resort). We have the Coronavirus right now and because of people getting laid off and unable to make loan payments because they lost their livelihood, banks become more indebted because of defaults and lack of revenue (because of this, the banks do not have enough reserve). Government needs to do something to save the economy on a crisis such as this.

  6. On 5/22/2020 at 2:21 AM, rothbardian said:

    bankruptcy

    A bank is considered bankrupt (or insolvent) when it cannot meet withdrawal demands of it's customers in terms of liquid asset and fail to raise it. Commercial banks can also issue credits (IOUs) in the form of deposits like a central bank issuing bank notes (currency) out of nothing and loan them to borrowers or acquire physical or financial assets. Commercial banks are the biggest source of credits and next to it is the central bank. Did you know that 90% of the money in the world that we use today are in the form of electronic deposits and only about 10% are cash? If the commercial bank keeps generating IOUs electronically out of nothing, their liabilities will grow while their assets will remain the same (supposed if the loan is not paid) -- this is why they cannot abuse this too much (they will get too indebted, and like I said, bankruptcy is when they fail to meet withdrawal demands of customers when they want to withdraw cash). All assets must be deposited to the bank in the form of liquid asset. A loan is an asset to the bank (they are called "illiquid asset" and when the borrower defaults, that bad loan is wiped and that asset disappears. If they are paid, then the bank managed to convert it to liquid asset). A bank is not bankrupt yet when they have negative shareholder's equity.

     

    You have to understand that the way the economy and the financial system are designed is not based on equity (fairness) but to sustain production in order to meet demands and for development also. Cash and bank deposits are just IOUs. Commercial banks can generate IOUs too and that becomes new money when they loan them (in fact, they are the biggest credit source, not the central bank). Commercial banks help keep the economy running by advancing loans to the public (they do not loan only the assets that they have on their reserve such as customers' cash deposits, they can generate electronic IOUs out of nothing and loan them. Borrow from a bank and that is what you're borrowing). Ofcourse the government needs these banks, without them the economy will be worse.

  7. You want collateral, and at the same time, the customer is needed to make a bailment (a deposit) in order for this to work. If the private bank is the one holding the collateral to guarantee your withdrawal demands, would you trust them? That is why you need a third-party involved -- the government. Let them hold the collateral so in the case of default, customers can go to the government for recourse. This collateral is the insurance. I invented this system. And then just practice fractional-reserve banking because the purpose of a bank is to make money and that's what makes the most money. The problem with fractional-reserve banking is meeting the withdrawal demands of customers that exceed the fractional reserve. If customers make huge withdrawal demand that can't be met with the fractional reserve, take from your insurance reserve in the central bank to give to the customer (this can be processed electronically without having to travel. the central government will buy the private bank's garbage in the marketplace machine element with the insurance money for a quick transfer so there can be no delay to the customer). according to the regulation: insurance reserve needs to be equal to the total deposit made by all customers combined. In other words, you are required by law to insure all their deposits. This is the system I designed. Two birds, one stone. You get to make the most money while insuring your customers, and they are really insured because they can go to the government that has the collateral.

  8. The purpose of a private bank is to generate income for the institution for it's stakeholders by providing credits. What are your bank's sources of income (revenue)? For example, do you do net interest income? How about the organization's structure? Do you have a good private structure since this is a private institution? And most importantly, do you have people who know some finance and accounting for the operation to work and sustain it since this is banking?

     

     

     

  9.  

    14 hours ago, rothbardian said:

    When there is collateral it is meaningless/nonsense to worry about scam and to look trustworhty people.

    Here is the problem: when a player barters something for something equivalent, it's like exchanging $100 worth of value for the same value. It is not a deposit but a barter for the same value, or a transaction (if quanta is involved) for the same value, only to literally get the same thing in return. The system doesn't work if there is no deposit process -- "deposit" is a transfer of money or physical asset (if that is what you want) to an institution, get a collateral involved and that is not a "transfer".

     

    On 4/30/2020 at 12:20 AM, Lethys said:

    How can I be certain that you don't scam me and run with everything I deposit?

    This is a possible implication of a banking service such as this, thus organizations that want to run a bank need to invent a solution to gain the confidence of potential clients because this is too risky for them.

     

    Commercial banks in real-life are regulated anyway. There are so many government organizations in this game and yet they lack purpose! Why can't they accept registry of these private banks and regulate them? Private banks can register themselves under the jurisdiction of the government in order to operate in that country, thus they will be subject to it's regulations, then private banks can practice what is called a "fractional-reserve banking". Here is how it works: private banks need to deposit quantas to their balance on the central bank (a "central bank" is a government institution). This money is the private bank's "reserve" currently held by the central bank. What is this "reserve"? This reserve is how much liquid asset the private bank is allowed to hold, in other words this is how much total deposit they can accept from clients according to the regulation. When this private bank defaults, clients can dispute their quantas with the central bank which holds the private bank's reserve. If this government turns out as a fraud as well, then they have no integrity and they will lose their credibility and reputation. Establishing trust between participating individuals is essential to business activities and making relationships. Just like real-life, there are risks, and so we just have to be smart and trust only the people and organizations that have credibility without bad records.

  10. Congratulations Mr. Yamamushi! I hope that you will be able to make significant contributions for the betterment of this game as part of the team now! Quality of this game and it's service have always been--since the start--the interests of the community and I believe that you will represent our interests in your new workplace given the passion you have for this game. Thank you for all your contributions to the community and I hope that you will be able to do more for the community as a new NQ staff now! All we want as a community is a game that truly represents the genre and maintain it as it is without dumbing-down the features with business-model that doesn't break the gameplay.

     

    Thank you sir and take pride of your new work and organization!

  11. Oh man, I gave up learning Japanese! I studied it for about a year 12 years ago.

    I can still read Hiragana proficiently, I know some Kanjis (some are the same as Chinese in meaning), and I can't read Katakana still (it looks like a mess).

     

    I acquired some basic vocabulary (some I still remember today; some I forgot). I can count perfectly to 億; I still remember the numbers (the system and kanji are the same as Chinese).

     

    First things you learn in Japanese:

    はじめまして  = "nice to meet you".

    ___と申します = "my name is ____".

    どうぞよろしくお願いします = nice to meet you (please treat me kindly).

    それでは、また会いましょう!= well then, see you again soon.

    How can I forget lol. I still remember these ones.

     

    If you know Chinese, you can guess the meaning of these kanjis (even though you cannot read some of them):

    東京の中心部に住 = live in tokyo downtown area

    日本 = japan (nihon)

    英語 = english (eigo)

    時差 = time difference

    我 = I or me (it is not watashi which is 私)

    質問 = question

    何 = what (nani)

    苦手 = holding difficulty

     

    That's about it.

     

     

     

  12. On 4/14/2020 at 3:52 PM, AngelsKing said:

    why is it that now days in games everyone just wants to be paid for their contribution.

    Because some people have sense of equity and individuality. We are an individual, am I right? We have self-interest, am I right? We want an equitable system, not a system of ants, right?

     

    If I'm paying for this game (and I will be paying for DACs) and putting my time and effort in it, and then at the same time working with others, we need an equitable system where we members are regarded as individuals. An organization is a group of people, it isn't conscious! (in other words, it doesn't physically exists!) If I'm gonna be part of an org, I will think of myself as independent of my org. You contribute because you are a stakeholder and stakes must be distributed fairly to contributors!

     

    This is where the community fails badly! It's a joke man! They wanna run a corporation and they don't have this concept?

     

    If you own 51% or more of the company, you have controlling interest over it (it's called a "buyout"). Vote is based on ownership, not number of people. If you own 90% of the company, and 10 other people own 10% of it, it doesn't matter how many of them exists, you own 90% of the risks (the majority of the equity), your vote is worth 90 points! That is a proper voting system!

     

    If I'm gonna contribute resources, I want fairness man! There has to be proper accounting and metric to properly divide shares and stakes! (use Excel)

  13. Give us both the options to trade scripts locked or unlocked.

    locked = uneditable and unviewable ---> no technology transfer is included on trade

    unlocked = editable and viewable ---> technology transfer is included on trade

    You can also give the same options for construct design itself.

     

    Whatever they can manage to imitate from locked, it's not gonna be exactly the same replica but shares some similar feature/s. I'm sorry to tell you this, but you have no trademark (protection) over that concept (innovation)! Look at Boundless, Hytale, Dual Universe, Camelot Unchained C.U.B.E, Trove, and countless other games that bear that same concept: they imitated Minecraft which first came up with the 3D sandbox building concept in a game. Mojang sold Minecraft to Microsoft, they only own that game and it's source-code (it's formula), they have no monopoly over the idea of it! You don't have a trademark over an idea/concept! As long as you don't take directly from the formula, you are not infringing on anything! You can take inspiration from something as no one has monopoly over a concept/idea, it's not the same replica!

     

    If you imitate anything from locked, you violated nothing!

     

    On 4/8/2020 at 11:32 AM, Zather said:

    Because Intellectual property is unlike material production and can be copied and pasted

    It is an intangible asset. Intangible asset is still an asset. I agree, it must be protected! That is why I proposed the options to trade them locked or unlocked and that's it! The rest, leave it to the players!

     

     

  14. On 4/8/2020 at 7:24 PM, Madhatter said:

    but I fear that DU will put design at the forefront initially.

    Production and consumption are 2 things that spur an economic activity. Without them, exchanges between agents would never occur.

    In order to have a product to offer, you first have to design one, and afterwards continually improve it based on how you wanna market it. Ofcourse, the design feature of this game is an economic pillar! And an extensive design editor will better support the economy aspect that you like through broader range of products that it can possibly produce and make available to the market.

  15. 11 hours ago, zisiwgamer912 said:

    Because if the game is called Dual Universe, and it just has one universe, it doesn't really match its title.

    It's called "Dual Universe" because the game's lore is based on Quantum Branching (Many-worlds Interpretation) discovered on the 2400s. In this concept, all possible succeeding outcomes (called "Quantum Events") exist in their own different, separate, and parallel universe and what outcome one realizes in the present is the Quantum Event belonging to the universe (branch point) one is in.

     

    When you die in Dual Universe, another parallel universe (Quantum Event) exists where everything is identical except you didn't died and you are inside the Resurrection Node. When you die and then resurrected, you are now playing the game on a different Quantum Event (different universe) where you didn't died. That is where the title "Dual Universe" came from.

  16. Since this is a PVP discussion, let's talk about PVP! There are only 2 factors that military considers in their defence procurement/development: it's just efficiency and effectiveness, that's it! Effectiveness means how well it can perform it's role regardless of cost; efficiency is how economical it is in terms of unit and operational cost and still viable for it's role. What is neither efficient and effective is useless! If something cannot perform it's role, it is also useless!

     

    Since when did "pretty" became a factor in the defence industry, in engineering even? As a Technician myself, I have yet to see anything that is mechanically designed for aesthetics.

     

    Function man! What is this "pretty" talk?

  17. On 11/27/2019 at 9:31 AM, Lethys said:

    Sounds like all those boring, useless, random,  unfun, Theme Park mmos out there.

    Exactly! It sounds like WoW man! How come every single MMO that releases, these people are crying about instanced raids? Almost all MMOs are WoW clones because these people can never change their mentality. The moment this becomes another WoW clone, I'm gone! To be honest, I am fed up with all these clones in the market!

     

     

  18. Commodities and services then, but not fiat. The solution is really simple, since the monetary system in real-life is corrupt, you will not replicate that in the game, you will add quanta-sink via NPCs to add "real" value to the quanta so in this case we will use it as a medium of exchange. Back it with real value!

     

    Now that it's real, you don't need to cap it by removing and re-introducing bots. Try to see this holistically, they(Commodities, Services, Quanta that you can spend on NPCs) are all things with value -- they are all the same thing! Don't cap the quanta but add sinks!

  19. 10 hours ago, JayleBreak said:

    Of course it does. The same government that issues it requires that you use it to pay taxes. And if you don't pay taxes there are serious real-life consequences (thus the intrinsic value).

    No it doesn't! Fiat money is not a commodity, so how can it have intrinsic value?

    Source: https://en.wikipedia.org/wiki/Fiat_money

    It is a useless object that is being used as a medium of exchange and how it works is due to people's trust on the monetary system that I highly believe, after learning more about it, is a scam. I can discuss how corrupt the world's monetary system is, but that's for a different discussion.

     

    The point that you are making--which is the same as mine--is in order for quanta to have intrinsic value(literally "importance"), this game needs to add some quanta-sink! Look at Ragnarok Online, the NPCs right there sell Blue and White Pots(SP and HP Potions), Blue Gemstones which some classes need(Resurrection Skill of Priest requires this, Warp Portal Skill of Acolyte requires this, etc.), and other useful consumables. In order to upgrade Equipments as well in Ragnarok Online, you not only need Oridecons/Elluniums, the Refining NPC as well will charge you a zeny fee every refinement try. In order for Quanta to have "importance", add importance! This game have no quanta-sink at all! -- that's our point!

     

    A market can never demand something that is completely useless! In order to have a demand for something, that something needs to have "use"! Look at intrinsic value for god sake!

     

    I cannot demand quanta at all when I see that it has no use! It's fool's gold!

  20. On 10/3/2019 at 4:26 AM, NanoDot said:

    The idea in DU is that new money will only be created by selling ore to NQ's buy orders on the market. Once NQ feels there's "enough" money in circulation, the buy orders will be temporarily withdrawn, until the point is reached where they are needed again.

    And who will hold Quantas, tell me! Fiat money in real-life has no intrinsic value, the reason you can exchange them for more than paper is people's faith in the monetary system. There is no NPC in this game that sells any item for quantas to spend your quantas on, so tell me, what is the intrinsic value of quanta? Does it yield anything? It is again your faith on the quanta!

     

    Look at DACs, they are intrinsically valuable because atleast you can use them as monthly subs to this game!

    Look at raw resources, they are intrinsically valuable because you can process them to crafted resources, and crafted resources are intrinsically valuable because you can use them to build which is what this game is mainly about.

    All of these yield something! Who will exchange them for quantas which yield nothing? You wanna know why Warren Buffett believes gold is worthless? As an Investor, he looks at intrinsic value, he is not foolish! Does gold yield anything aside from it's malleability which is useful in some industries?

     

    Think about what I'm saying. It's the same ignorance in real-life that you people will replicate again in this game!

  21. On 10/2/2019 at 4:49 AM, rothbardian said:

    Determining the supply of money, like all other goods, is best left to the free market. Aside from the general moral and economic advantages of freedom over coercion, no dictated quantity of money will do the work better.

    I have to agree with this person.

  22. On 11/19/2019 at 8:50 AM, Anopheles said:

    ships too pretty to shoot

    Modern aesthetics, while at the same time, the design has to make sense technically and according to in-game mechanics.

     

    An example is putting the cockpit/bridge on the aft of the fuselage/hull. It doesn't make any sense! Try looking "from" it and your line of sight is going to be far from the fore/nose which then again reduces your first-person visual line of sight of what you can see ahead as your vision of objects becomes less precise the greater the distance. Only sci-fi movies have such concepts like this! Look at almost all ships, fixed-wing aircrafts, rotarcrafts, to trains(which also have to be piloted) in real-life -- all of them have their controls close to the front where visual line of sight of the construct is best maintained.

     

    Only on cargo and tanker type of ships have I seen the bridge back in the aft to minimize shaftline by placing the engine-room close to the propulsion. Also by stacking the accommodations and control bridge on top of the engine-room, it's easier to travel between them. With a configuration like this, you can maximize space as everything else in the front is space.

     

    When you are designing something, it's good to think of function. It's also good to have quality control process on projects so our designs end up functional. The reason sci-fi movies come up with these bull sh*t designs is they have no technical experience -- they are visual artists that are working on concepts that they don't understand!

  23. 23 hours ago, Grimmstone said:

    Just for General Priciples : I stopped reading after the first line - misinformation is not good - there has been no indication of any real delay with A3 - just because the way they are bringing in PVP differs from peoples expectations does not mean its a delay. I would prefer  people stop putting out their opinion as if it is NQ  info. glad you said "I think" at least most dont.

    I think it's going to be delayed most likely because we are still in Alpha 2.1 and that Winter Space Station Building Contest will span to January 13. They can't just change the build without affecting this contest. And Alpha 3 is supposed to include PVP Lite. Do you think they have the PVP done right now and do you think they can get it done in less than 2 months or so? Call this a speculation but I just stated my basis. No one knows if it's going to be delayed, we can only come up with our own probability, and base on how I see it, highly likely.

     

    If you see 3 tiny Chinese girls (the baifumei type) and the task is to load 400 bags into a narrow-bodied aircraft like 737--1 girl is gonna throw the bags into the belt, 1 girl is gonna grab the bags from the belt and slide it to another girl who is stacking them on the baggage compartment where you have to kneel--are you crazy to think in the first place that they'll be able to do the job? It's common sense man and I have them!

     

    I'm not making claims that this is an official information, I'm stating my common sense!

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