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Miamato

Alpha Tester
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Posts posted by Miamato

  1. I'm still playing eve since 2009. It's still great game :) tried there almost all actuvities and ship types - the new race and titans is the only stuff left to try. But for me eve lacks of visual creativity that voxel games have. That's actually the only reason for me to wait DU - be able to design and test my own creations

  2. The greatest wonders should be:

     

    1) Players Community

    2) Servers stability and uptime

    3) Absence of lags and smooth gameplay in heavy crowded areas/battlefields

    4) Amount of 'building blocks' to open infinite possibilities for creation

    5) Well managed NQ vs Players communication to grab best ideas and introduce them into game, while not damaging balance

    6) Coverage of most gameplay styles in one game - solo/coop/meta-game; 

    7) Descent attention for all professions directions, early-mid-end game

     

    That are the main 7 wonders that may make the game great and let everyone enjoy it. Without it DU will be just another game where people build big things, that sometimes look cool :) So I hope all that stuff will be real at least after release and will just be improved overtime. 

  3. On 11/11/2018 at 1:19 AM, Anonymous said:

    I like to think of DU as NQ giving us all a game engine and development environment for free - like Unity. And we can do whatever we want with it, within the bounds of our own creativity. The only catch is, we have to do all our builds from inside the engine which is what makes it so fun. THAT is the unique experience of DU - a persistent world with true emergent game play.

    If you are talking about ingame LUA programming and kind of creations from items set provided by NQ - yes, it's great to have kind of building blocks that allow to create anything. 

    But if you think that allowing third-party people to develop their functionality by contributing to game code itself - it won't happen and is not a good idea. Just because it will be a nightmare to verify all that 'players magic code', keep it balanced and optimized for performance. :)

    As for VR - I believe game industry is not there yet. Even with few nice games released for VR - currently it's more like proof of concept, because it's too demanding to keep picture nice.

  4. 3 hours ago, Anonymous said:

    Literally - this game will be what we make it, and it's success will be dependent on what we make.

    Agree with that, but also it depends greatly on how soon players will reach the limits of 'end game' or just in certain aspects. In other words from people should not feel like they've finished a game and there's nothing new to them from technical perspective. 

     

     

  5. 17 minutes ago, Aaron Cain said:

    Why not? i would guess all it would need is some form of a "merging block" A two part block each side has to have to be able to merge 2 sections together. it would by far be the most easy way to get around some problems that development of large constructs would give. just add a simple "merge" block

    I believe the main issue is about not adding special block, but implementing mechanism of transferring part of "construct 1" grid to control of  "construct 2" grid. So it includes: attaching the static construction part to transporter (two grids merge); aligning it correctly to 'master' construction part; detach transporter and keep both construction parts static; welding it with any kind of 'merging' blocks. 

    Anyway the easiest way to check if it may be implemented in early release versions - is to place suggestion on trello board and wait for devs response.

  6. Unless there is a possibility to merge several grids into single one - there is no point in complex standards system. 

    In other words if you want to 'dock' on someones else station - the only standard you should follow is the size of docking area/hangar/doors. 

    But for example if it would be possible to delegate building of big parts to different 'companies', then transport them somehow and further assemble into single construct - it would be nice to have inbuilt mechanics to check whether those parts fulfill standards requirements. But I doubt that it would be possible to merge constructs in nearest future :)

  7. 11 hours ago, blazemonger said:

    If you think you are describing the EVE metagame above you really do not understand EVE.

    I'm very sorry that my opinion is different from experts like you :D

    11 hours ago, blazemonger said:

    For one economy, community, business and combat will be vastly different. 

    You just told that noone knows how DU Meta game will look like, so why are you so confident, that on large scale it will be so different? 

    11 hours ago, blazemonger said:

    Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

    I agree that there is not much you can design on your own from visual art perspective. But design in general is not limited to it. 

    What do you mean by civilian life? No-one builds personal mansions/houses? You didn't see any private 'parties' inside the game? Or didn't get any player made quests? Never heard about races? Many communities create their own stories, follow their own role play rules and add more sense into that card game they are playing with ships. The question is whether you ever tried to find that kind of content in EvE. 

     

    49 minutes ago, TheMasterArchitect said:

    Every once in a while I have followed some of the interesting events in Eve Online.  I don't understand why people like compare this game to EVE, it's really boring when I hear that comparison.

    Probably because DU was initially designed as weird mix of EvE and Minecraft. Currently there are a lot of mechanics announced that are kind of modifications of EvE ones. The other reason is that not many MMO games about spaceships exist in released stage. 

  8. 3 minutes ago, NanoDot said:

    I haven't played EVE in a very long time, I didn't realise that high-sec ore belts had become so insignificant. I stand corrected ! :D

    First of all hisec belts don't have all the minerals. Some of them do not exist in hisec at all, some of them are in such a small amount, that you won't be able to build anything descent from them. 

     

    So to make the long story short - just imagine full wipe of EvE servers, when all players have no skills, no market exists, no infrastructure - the most demanding profession will be miners and industrial guys. Then mission runners/NPC hunters to provide basic ISK amount for purchasing blueprints from NPC. So it will be exactly the same 'desert' with insane lack of minerals supply and really big demand. 

  9. 31 minutes ago, NanoDot said:

    No, it's not the same thing.

     

    In EVE, the asteroid belts start regrowing after the next maintenance cycle. The resources always respawn, and always in the same place. Whether you collect them or someone else doesn't matter, it's a steady and endless supply of resources with a relatively short respawn timer. EVE's high-sec space doesn't have any ores of great value, but it has thousands of asteroid belts. None of them ever get very fat...

     

    To keep things balanced, that high rate of ore supply must be countered with a high rate of asset destruction, otherwise the bottom will fall out of the ore market, and the economy will grind to a halt. In EVE, the average player doesn't build personal bases, cities or roads. There's no lavish mansions, no furniture and no "corporate boardrooms"... or bathrooms.

     

    The vast bulk of EVE's daily mined ores go into military production, i.e. ships, modules and ammo.

    In DU, infrastructure projects will soak up tons of ore. Entire space stations will have to be built from scratch, as will stargates and cities and personal bases. Additionally, we'll be selling ore to NQ's buy orders, which will be the only way of generating new money in the game. So DU will have many "ore sinks", which means the intensity of combat will probably be lower than in EVE, because military production won't be getting ALL the ore.

    That's a little bit wrong. 

    First of all the only source of 'out of nowhere' ore are regular ore belts. They re-spawn twice a week. Regular belts don't contain much ore, they have small stones and not so convenient to mine in huge amounts.

    Then there is anomaly ore. Anomalies have 2 types - random ones, that do not provide valuable amount of ore; and upgrade dependent. So to have that Colossal, Enormous and lesser anomaly belts you need to fullfill some conditions:

    • Have IHub installed in system. Put industry upgrades there. Both are not cheap and not convenient to transport (especially 4 and 5 lvl). They also require regular ISK payments to work.
    • You need to sustain system industry index - that means if noone mines for few days - you will have less amonalies. So again it means non stop effort required from miners.
    • You need to defend your claim and miners from NPC and PVP dudes.

    Another thing - moon belts: 

    • Require citadels, fuel for citadels. 
    • Usually belts are spawned with ~1 month interval per each moon.
    • You have 2 days to grab the ore, or it will disappear till next cycle finishes.
    • You need to defend your claim and miners from NPC and PVP dudes.

    From all this sources only anomalies have semi-random place - but considering they are within the same system - it doesn't matter much. So for having all this infrastructure that allow you to mine 'infinite' amounts - you need to spend tons of resources, time and military efforts both for initial setup and for sustaining. So it's incorrect to say, resources appear from nowhere at all. 

     

    Also do not forget that to utilize that ore you need large amount of expensive citadels to reprocess ore, to build ship components, to assemble capital and supercapital ships. 

    Add military citadels on top, that eat insane amount of resources also. 

     

    There are plenty of people who spend resources for building their own bases just for fun, even if they don't need them much. There are plenty of people who collect big ships even if they never fight with them. 

     

    If you remember numbers JC told in some of the presentations - planets will be insanely large that means they'll contain amount of resources close to infinite. So the only difference is that instead of EvE like requirement to build 'ore generating' infrastructure - you'll need to spend that effort on moving around and scanning layers of deposits. You'll still need some base to drop off your ore, but you won't need anything to make the ore actually spawn. 

  10. On 10/30/2018 at 5:54 PM, blazemonger said:

    But DU is nothing like EVE except for being a single persistent universe with a sci-fi setting and I believe those expecting the same type of gameplay and engagements will find they end up disappointed. DU is to EVE what a lemon is to a lime. Both citrus fruit but either very different to the other with equally different application (gameplay).

    Comparing lemon to lime, do you accept that meta game may be almost the same? :) 

    From what I've read, most differences are only in small-scale level. But globally it's about dominating over some area, politics and leadership, tactical decisions, etc. 

    So it depends with level you choose for you play-style. 

  11. On 10/12/2018 at 1:39 PM, CoreVamore said:

    Nah. That wont be the issue. The real issue will be the time needed to setup ambushes, traveling to/from the combat zones. (As well as multi-person crewed ships). Materials will alway flow....  ;)

     

    Multi person crewed ships seems to be a dangerous concept for me. It adds dependency on other people not only in social aspect, but also on their hardware capacity. So if someone from crew drops off - it's harms much more than if just a random single-piloted ships disconnects. But we'll see how it works in future...

     

    On 10/12/2018 at 11:13 AM, NanoDot said:

    In EVE, combat is very important, because there needs to be a way of removing the millions of tons of resources that are mined every day... and then respawn to be mined again a day or two later. In DU, resources don't spawn in known locations that can be bookmarked and revisited every few days, areas can actually be "mined-out", requiring prospecting in new areas, which takes time and additional logistics. 

    The static spawn point of resources in EvE is not always that good. It means pvp dudes can easily predict where miners are located. Also it means if you leave on heavily populated areas - you may not be able to mine for few days in row just because someone already cleared belts/anomalies and respawn is out of your personal prime-time. 

    In DU even if you need to scan each time, you will be independent from spawn period. So it's just the same thing from another angle. 

  12. 4 hours ago, CDEEKS said:

    I am willing to trade Eve online isk for one of those keys. i currently, hold about 60b isk and if anyone is an eve fan and has keys to share i would be willing to trade.  

    The problem is that those 3 keys they give with $180 pack won't give you access to the game right now. They are for Beta stage, currently it's Pre-Alpha that will be followed by Alpha 1 and Alpha 2. I believe it won't be earlier than 6-12 month till beta begins.

     

    Also you can try your luck and participate actively in DU community life, from time to time they give some random keys.

  13. On 5/28/2018 at 2:28 AM, Johnny_Comics said:

    I was just curious to know if Hinges, wheels, or rotating devices will be a thing in DU.

    All the suggestions were rejected - rotors, sliders, rails, wheels. So it won't be delivered at least in nearest future neither in beta nor after release. 

  14. 23 hours ago, Nanoman said:

    But you can use up to three characters on the same account for different things like you said, such as afk scout or watching markets, or an expendable character for infiltration etc. Or specializing in different things like trading, building, pvp, covert ops, pirate, whatever.

    I've played a lot of MMO games and never saw an option to load multiple characters from a single account at a time. 

     

    For me it makes sense to have some pvp or industrial character with a trader character on single account, as I believe trading won't require to be logged in 24/7. But there is almost no point keeping several characters that require active real time efforts on the same account. 

     

    Frankly speaking I would be really upset if DU will be the same multiboxing hell as EvE. 

  15. 1 minute ago, blazemonger said:

    It's not that hard to get under a BS guns with a T1 frigate and the BS will not be able to do anything to you as he will not be able to track and thus hit you at all while you do full damage. While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid.

    Just a reminder, cleaver people who pilot BS, especially in null sec always have some special setup for such cases.

    1) Most BS that are used for ratting have more high slots than turret/launcher points. That means you can place X-Type Neut to that slot. It has optimal of 36km and fallof of 12km. So most frigates are dry in 2 cycles, that means they cannot use MWD and actually any other module that requires capacitor unless they have cap booster on a frigate. Then just a reminder that BS have mostly nice drone bays and when your frigate is dry - drones will eat you easily. And this module is pretty cheap and at the same time helps much for defending against small ships. 

    2) Other guys preffer to have webs + scrumble on their BS. That means if you are close enough - you are dead. 

    3) Almost anyone who does plexing on BS - has MJD on it. That means if you don't have scruble on your frigate and you don't put it when MJD is turned on - BS will escape to 100km and warp out if it doesn't want to fight. 

    4) Don't forget about jamm drones ;) some people also take them into BS, especially if it has enough space in bay for rarely used drones, like Rattle. 

     

    If person is a jellyfish - it will die to anyone regardless of both dudes accont skills and ships. I saw kills where industrial ship killed a BS (that is more like exception than a rule).

     

    17 minutes ago, blazemonger said:

    While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid.

    I don't know where you lived, but usually intel channels exist and people who use them know about any 3rd party long before they are in the system, to say nothing about the grid. The only exception may be when WH opened in your system by gangers and you didn't notice it yet - you may die to that WH gangers. But they would never be newbies

  16. 2 minutes ago, blazemonger said:

    Which really says you do not have a real idea on how EVE works. You do not need to spend a dime to compete with the 'old guard'. A single T1 frigate can and will catch and kill a Battleship flown by an experienced pilot. The personal skills to be able to do this are really not hard to learn and the required skills in game to fly the ship are minimal, in fact a day 1 Alpha can achieve this.

    That means you really didn't get what I say and probably also don't know how eve works. Because most battleships piloted by old players won't even feel your dps on that T1 frigate, until this isn't some very rare AT frigate, even a cleaverly fitted mining barge have better chanse to kill your frigate.

    The second thing that you probably are missing that while new players stick to T1 frigates and T1 cruisers for a while - old players have much more diversity of choise and you'll spend a lot of time training some shiny BO or capital ship. The same with income - if old players can easily earn stable 300-400kk per hour on mothership with a chanse of additional money from special spawns - many of new players will make that money in a week. That means they won't be able to replenish their collection of T1 frigates that fast.

    As for industry - while you will be happy to mine ~20-30kk per hour from T1 barge, rorqual pilots can earn ~200kk per hour if they are mining just regular ore, and it will be around 1kkk if you are mining R64 moon goo.

    And as I said already in previous post - if you join nice ally - you can be useful even with small ships like T1 electronic frigates or interceptors, but most likely your gameplay in pvp will stick mostly to those few roles for few month. Because most of PVP alliance doctrines even for T1 BK expect almost perfect skills. 

  17. 4 hours ago, Nanoman said:

    Yes formal events and contests etc. I understand. But for the regular ongoing game, personally, I don't think I'd have a problem with that.

    But I should add that I have no idea what happened in EVE (other than what I just read on wikipedia, which I agree doesn't look too good).

    Eve is fine now, endless wars, suicide gangs, calm mining and crafting, exploration and many other options. The only problem is that this is a very old game and new players need to spend a lot of time or money to have as advanced skills or assets as those old dudes that started 5-10-15 years ago. But what is really cool in EVE even smallest ships matter in big fight, so if you join some nice alliance - you won't feel useless newbie. 

     

    As for devs playing their own game - as told above there were several stories when developers played unfair game and provided benefits for some alliance/player for money. There are also rumors that one of the alliences paid to EVE developers to make their region more profitable by making it the first place, where very special farming sites appear. The other rumors say that some bot-net people who make isk for selling pay someone from CCP just not to get banned. From my point of view it's almost impossible to control whether someone from development team helps other players or acts unfair, because only giving secret information about upcoming updates can make much more impact than just adding some new item for someone or just playing. 

     

    On the other hand some CCP guys have official accounts that are used in rare special events like catch and kill a dev - win some stupid price. 

  18. I believe the best choise is to watch all dev blogs and decide whether you like what you see so much, that you want to pay 180euro or not right now. From my point of view the price is pretty high and as supporter packs will be available right until beta starts - there is enough time to make a decision and wait for more infromation from official source. 

    Also keep in mind that currently NQ will make at least one full wipe for each testing stage, so there won't be advantage after release except some personal knowledge about the game. 

  19. It's better to let NQ implement common space crafts and finish solid mechanics for them and then add more stuff as increment, rather than try to do everything at once. There is no point in adding more content that doesn't work fine and causes issues. 

  20. I play EVE since 2009 :) and still like the game and most updates to it. 

    On 10/3/2016 at 6:15 AM, Anonymous said:

    I'm not actually sure if I want to play an EVE "clone". I think we should focus on being the disruptive tech and making DU truly unique. But - it might just be that since I've never played it, that I'm missing the point that it's the best thing since sliced bread?

    DU will never be an EVE clone, though it may have similar concepts in some areas. In general DU and EVE are totally different games about space. Currently there is only one direct clone of EVE and it's Perpetuum online. I've tried that game since the early super-closed-pre-alpha build and at that point most of skills has the same description as in EVE. 

     

    DU should have more action like gameplay from what I understood from videos and devblogs, as it relies more on direct control as well as is hard for multiboxing. 

     

    3 hours ago, Lethys said:

    Yes it's a dilemma and i get both sides. But from my XP in eve I just say no to them playing with incognito accs. And it's like any company really, as an employee you're Not allowed to play (contests for example).

    That's not only in EVE online practice to restrict dev team from common play, as they know much more about upcoming stuff and will be always in better position than regular players. The other thing that I wonder is why developers are not allowed to create another type of content for example controlling some special 'npc' ships during event ('kill ccp guy' event doesn't count as it's a rare case). Such approach may add more unpredictability to gameplay and environment itself would be not just bunch of objects and scripts. It's not only about DU or EVE, but in general about MMO games. 

  21. On 4/30/2018 at 7:30 PM, fallang said:

    Ok, it might be too early to join right now  if I wanted to "focus" on it.

     

    Current offers will be available till Beta start. So you still have enough time to check progress on Alpha 1 and Alpha 2 stage. Personally I'm waiting till the very end to make a decision whether I want to spend 180 eur. 

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