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Aesir

Alpha Tester
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Everything posted by Aesir

  1. Now, yes, later hopefully not. I agree, it is not a priority for sure, but when I see what people does already in the game I'm pretty sure adding the possibilities of moving part of ship from other like that would be a huge things. But yeah, don't expect it before 2 or 3 years x)
  2. That's something I don't get, there is already moving voxel in any direction with dynamic core, what is the difference between 2 ships and 2 blocs of voxel moving from each other in one ship ? It may indeed cause performance issue if everyone has a couple of moving voxels inside their ship, but that would be great to find a solution as having this functionality would greatly improve the game experience.
  3. I am hopping for a camera as well, would be nice to have a window-less fighter ingame
  4. discordauth:KBGdR1jafmzBHHI08Dg0O5oSiuSQbklPNL0yhj_rCdc=
  5. Well this is not much breaking NDA. Just a bit x)
  6. Agree. So in previous post I was talking only about docking. You're both right indeed That's exactly what I tried to explain earlier, I guess i explain it wrong
  7. You have a main ship, you can dock things to it, it must be pre-defined -> 1 attach = 1 exact construct design to be docked on. You want to dock 10 ships ? fair enough, you can, but you have to pre-define the behavior of your main ship for any combinaisons. EDIT: also this, because one attach must have a limit of weight. EDIT2: It wouldn't be very convenient if you want to do a mother ship or something like "automatic fuel swap" or any "small" module swap. It may have some rules like : if the attached DCU is 3/4 times smaller than the main ship then just set the attach to weight a certain amount, wether or not something is docked to it, in the scenario it wouldn't be very realistic as a mother ship would have the same weight with or without its drones, but that simplify the process a lot.
  8. Actually I thought about this kind of things also, rails would be nice but before I wish to have 3d movement with : translation, rotation and ... patella ? not sure of this one in english, in french it's "rotule" this is just the basic Linkage : https://en.wikipedia.org/wiki/Linkage_(mechanical) this is what you want for doing such a thing: but they probably already planned it as in the E3 demo they featured a cargo door opening from the giant aircraft.
  9. this, plus i hate temporary effect by nature in every games I just hate when someone basically have less skills than you, have the same character/ship than you, but took hundread of pills and go to god mode. I also hate when games start to rely on this kind of consommable. And i'm not a big fan of narcos, side undiserable effects are not worth :x But, if it doesn't provide huge boost and is not called "heroin", i can certainly deal with it.
  10. Aesir

    Raming ship

    Hooo but hasn't DU the right to be cool as well ? It still adds another gameplay mechanic, whatever if the other games has it or not, I think it should be cool in DU Anyway, i'm pretty sure a simple (technically speaking) ram weapon would be nice, not sure how to make it works, their is plenty of options, it could also be activated only when you reach a certain speed and therefore get rid of the dash mechanic, etc ...
  11. Aesir

    Raming ship

    I do agree We can get rid of the dynamic damage and just do it as other weapons does. But wouldn't be so cool to ram into a ship and split it in two pieces
  12. Aesir

    Raming ship

    you do not have a local point of impact when considering the weapon, either you hit or not. you may have a local point of impact when doing the physics of bouncing, but this is not related to the weapon itself, its about collision in general. Hum, i don't see the point, maybe i was not clear, but this is basically a "normal" melee weapon with instant damage which have also the effect of dashing forward on a little range. I don't think their is anything different from a normal melee weapon despite the dash part. In another hand, melee weapons are always a nightmare to balance properly, so I don't expect them too soon.
  13. Aesir

    Raming ship

    yes sure, but we can still have the collision physics added to this I guess. You don't have the assiocated "collision damage" but you still have the physics for collision.
  14. Aesir

    Raming ship

    Could be just a matter of price/size/mass of the weapon, if you wanna do massive damage you need a very expensive ship. In another hand, I don't think that ramming should be allowed on static construct.
  15. Aesir

    Raming ship

    Hey guys, actually ramming mechanic could be a weapon type rather than a physics compute. You may have a ram weapon, you lock your target, if you are going in the right direction (to be defined) then you can activate the module and the damage could be a certain amount of damage either a fix amount or a computed one, let says something like : "your ship mass * your velocity / target ship mass"
  16. That's right, it should not be opportunistic docking, but rather something "planned" ie: you expect your ship to dock or to be docked by a certain already defined other DCU. But it could be unique in the technical point of view, but still exist several exactly same DCU construct you can dock with. For example, you may have a big ship having a smaller one docket bellow your wings, if your small ship get destroyed you can still buy or rebuild the exact same according to a template. But you cannot dock anything you want, it must be the same. That could be a rule to eliminate the chaining issue maybe. Altho, you can just says as JC said, only dock a smaller DCU to a bigger DCU. In anyway, your "main" ship should actually have as many configuration as you can dock things to it, meaning that a chain ship wouldn't be possible unless someone planed every configuration.
  17. Aesir

    Raming ship

    what's this ? Yeah right.
  18. Hi guys, I heard NQ will think about an element which allow your ship to be "docked" to a station, like some kind of plug in/out system. But wouldn't it be cool to have a a ship attached to another ? Like if you have a big one you may want to attach few smaller ship to it or any DCU construction. If you can even make the LUA script interract with different DCU it would be a whole new world of possibilities... Like automatic fuel reload or reconstructible ship, would be a great thing for the market as well as you may upgrade just one part of you ship very easily (let's say new thrusters) as long as they are provided by the same company or so ...
  19. Aesir

    Raming ship

    As we know there will be collision damages, I would love to see a Ram element, could be a weapon or some kind of special plate you put in front of your ship to protect it from the impact. What do you think ?
  20. Be carefull tho, if you can access it than you aknowledge implicitely the NDA
  21. Point Is, i have a birthday party to attemp tonight, if they delay it too much I will not even have time to put a feet on ailoth :'(
  22. Could we have the full weekend as an apologize ?
  23. Thanks but no, that's a different topic Alpha City is not an organization for long term or anything more than just building up the city. You can still register in both.
  24. Hi everyone, I created an organization to regroup us, please join if you said yes to the straw poll https://community.dualthegame.com/organization/alpha-city
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