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MasteredRed

Alpha Team Vanguard
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Everything posted by MasteredRed

  1. Or, what if research could be shared between individuals. Not only that, parts of it could be shared and sold for a price! That would mean each person has to gather a part of the research in order to unlock something. Meaning maybe for large city structure, it would require a number of parts that could be researched individually, or you could gather up a bunch of people and research a specific part. Not only that, you might be able to buy parts to complete your research.
  2. That's actually a good idea. NovaQuark wants to appeal to builders so one of the best ways would be to make a more personal area that's less destructible and a large area that factions and alliances are more likely to reside. Each having it's own use would be a very good decision in the right direction. With the way that arkfields could be set up, a token might have a limited amount of power and would need to distribute it evenly among a area. That would mean you could choose an area, but the energy could only reach so far. At least, it's an idea.
  3. Yes. Welcome to a world where the limits are being pushed and taken into new directions. Dual Universe seems to be very confident in it's abilities to be a game and the devs at NovaQuark have stated that they are going full force. As such, we have full reason to belive in them. Welcome to the forum skylord
  4. That is the best case scanaio. I want items like this to provide protection to those who need it, but to also be rare so that no place is ever full of safe areas.
  5. Why not join in? Name: Anthe "Mastered" Red-Male Falina Redmark-Female Role: DUA Leader, Economist, Builder/Designer Side Jobs: Miner, Bank Manager, Legate, even more stuff Basic Info: I'll be managing the DUA and massive player bases in order to sustain my own stability and that of others as well. I am looking at other factions/alliances/guilds/corporations to find a compatibility of interests. From there, I plan to help sustain them and my own Alliance together. As well, I hope to be playing a major part in the Cinderfall Syndicate as I have found both of our organizations fall into compatibility of interests and would work well together.
  6. They are a pretty good faction and have had quite a bit of success compared to others. I think a good place to start is with them of course.
  7. Another idea that I saw going around was the infiltration of the arkified area and disablement. This would mean an enemy spy or as such going in and manually disabling the ark token as whatever would be protecting the area. We know that in the lore, the reason that the main Arkship defense couldn't be disabled due to the module being protected in Kyrium.
  8. Come to the dark side. But no. The Cinderfall is a collaboration of groups and individual players and you really don't have much commitment. Just because you are in the group doesn't mean you get excluded from any others as well, so it's more of a bonus to be in Cinderfall than a downside.
  9. Thinking about it as well, I remember that much of the constraint of DU will be time as said. To jump to an area using FTL, you need to send out a drone which may take weeks to months. I'm assuming time as well is going to be the major constraint of technological expansion.
  10. Well it was specifically stated that they are looking for the alpha test at the beginning of 2017 or at least around that time. I personally interpret that as the first half. Of course as well, that means that they will start leaking more and as such. It's also possible that the alpha, if it runs smooth enough and they get working on any immediate problems, it could be in beta by the end of 2017, even if that is a bit optimistic(which it is). I don't know all the facts but I can bet that they'll be working pretty hard on it until the release to the public comes.
  11. I'm here because E3, although I only was lead on by the trailer and.... well anyways, welcome to the forum and to the community.
  12. So, as mentioned in this video interview with the Dual Universe devs, it is said that there will be technological research in order to progress. That means that there will be something similar to tech research in the game. Now, this could mean one of two things. We could have an actual tech tree that must be researched by time and experimentation such as testing things out. Or my prefered one.... True experimental research where you must test designs, figure out ideas and as such in order to build what you're looking for, ie a FTL drive.
  13. Honestly, the fact that E3 brought so much attention and, even if unintentionally, caused the devs to mention more about the game, it was well worth it. We've gotten so much to look forward to.
  14. Hello SkilledStealth. Welcome to the Forums. You sound like you'd be fitted to a mercenary. As well, building your own custom fighter and as such wouldn't be a bad idea at the start. However, you might be better off buying a ship blueprint once the game progressed, as there will be builders who specialize in ships. But hey, that's just my idea of where you fit. Again, Welcome.
  15. Dang it! You have peaked my interest and now I will come up with the ideas of water planets! Ok so if we have water planets, this could lead to some interesting bases and as such. If so, it might be possible to establish facilities on them. Even if the devs didn't program that in though, I imagine players would figure out ways. Other things thought that have come to me.... I can see water planets as a good way to collect oxygen and hydrogen by collecting the water and breaking it down. Therefor, you could provide the oxygen needed for a ship to have a breathable atmosphere and as well, hydrogen, which might have a useful element in engines. For instance, hydrogen, being a potential fuel for some ships, would work well. As such, it might be possible to create generators and power plants based off of hydrogen burning. Not to mention water turbines providing some power. This is the potential of having a water planet. However, I'm not done yet. There is a possibility of having underwater operations. So maybe a submarine could be deployed and explore underwater areas. This being said, it would be quite amazing to see underwater combat take root and have the potential to fight on these planets with the right gear. This as well could give a user an advantage to have a underwater capable craft and defending a water planet. I have some more ideas but I'll wait and see what other people post first.
  16. Welcome to the Forum DAMIAN071. Feel free to do whatever you want on the forums. Just as long as it follows forum rules.
  17. Welcome to forums Catastrophie.
  18. Aaaannnnd. allow me to link you to this forum post where I began talking about that very such thing.
  19. Off we march to war! Our whale will lead us to victory!
  20. Yes of course. Libraries are something we all use on a day to day basis. It makes sense for an industry tested library but it is interesting considering they specialize in tech and as such, are in position to make some of their own, not to say that they haven't. It does as well give us some insight into what they might be able to do as well, which makes me happy to see a peak of what they are able to do. Nevertheless, I am happy to see them using something industry standard and accessible to other people as well.
  21. I was thinking about the mechanic today actually! As well, it would be a good idea to propose a communication satellite as well. Example: A large construct that has the ability to send signals and link specific satellites to one another. These would take large resources to build and are very good. Most likely use is to connect two distant planets or two stations in order to send important messages and maybe civilian communication as well. Pros: Can link two satellites that are far apart and likewise connect systems. Cons: Costly to build. Must maintain constant connection without interference. That's just one object that you might be able to add.
  22. Yep. The wait is long but the reward will be oh so amazing. The game looks to be good and I can't wait to see what the devs will get for us.
  23. It's not rocket science.... oh wait. Aside from horrible pun, it's not that difficult to implement this mechanic into the game with the way the devs are doing it. Each ship is it's own construct, which isn't any different from any other construct in the world. All they would need to do is to add some extra parameters, assuming they have leftover code from the planet gravitational field and construct a way to implement it into the ship.
  24. On that topic, it might be possible to engineer tractor beams. However, depending on what the ship in front of you has done to it, it may not be able to pull it due to some deflector. That being said, it might be interesting to see different variants of weapons you wouldn't think twice about.
  25. Interesting, interesting. Another article to add to my Dual Universe collection. This means that they are engineering based on an already existing framework instead of using their own. How interesting.... Of course 80% of everything else is probably created by them but still.
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