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Celivalg

Alpha Tester
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Everything posted by Celivalg

  1. Yeah this is why I only considered large strictures, and you never know, maybe we will have a way to build really huge structures in an easyer way... but yeah space elevator/ orbital ring = just for fun
  2. Celivalg

    Creatures

    I don't know if i would like or hate such features...
  3. yeah i usualy use esc to get out of interfaces, having it here might be a bit tricky.... I hope I conserve my speed when i get out of the cockpit, so I can get back in
  4. well remember SE? :x jk yeah I guess, we'll see
  5. good question... I guess it depends on our abilities to use the jetpack...
  6. the problem is that if you want blueprints to be worth anything, then creative mode = bad idea
  7. also: from our beloved community manager: this has been said in a very similar topic not that old...
  8. I'm not against neither for creative mode... But I have to say that airline companies don't really build an airplane model from scratch, it comes from computer simulation, modeling and stuff.. and after the conception phase, they do tests on a prototype (I suppose) .. But it's true that the first plane wasn't designed in CATIA...
  9. there has already been a few topics about this subject... please use the search bar at least once before posting anything...
  10. I don't know if discord is the best way to implement voice com's in the game... however it would serve as a great starting point, before they manage to create a proper voice com thingy
  11. I don't think mech will be a thing for now, at least not until release, and wheels will probably come first if they ever come... All I can say is hope we'll have something more than hoverblades for planetary transport
  12. I disagree on the fact that pvp will stay minor, yeah people will cooperate, but for an average of at least 5k player connected goal, ( wich I think is reasonable for this game) you will have a lot of conflicts, pvp will definitely not stay minor nor on the small scale, I expect to see massive battles once in a while... and I don't think I'll be wrong stating this... even if DU and EVE are different, they stay similar, and many aspects of EVE will translate in some way in DU... not all of them but still
  13. Yeah I agree with what you said... but the "we made it because we can" argument will only work with 'small' ( still really really large, but not ridiculus ) structures, and a space elevator won't save much fuel, I mean, it's cheap compared to other megastructures and I would expect people to make them, but a ringworld for example, even though it's beautiful, the amount of ressources to make one is just huge, you would need to remove several planets from existence to match the ressource cost... yeah i am maybe too focused on eve's system... but hey it's an mmo with similar definitio
  14. (For after release... obviously) Megastructures... Huge, expensive and profitable... Many games turn around them but none really take it to a real level... ( well some probably do...) We all know that there isn't a real limit of building in Du, but what would push a corporation to build one? Surface area? No planets are big enough... Ringworld, space elevator, orbital ring and stuff are useless, or at least way too expensive for their profit... We'll keep the expensive side because well reasons... I don't want the first noob that jo
  15. They can generate more planets if they need, but as they said running out of planet won't happened
  16. I don't think roof tiles have their place in Du x) And i don't think they are right in textures at the moment, since the goal of pre-alpha is to make the game engine work properly and reliably.... More something for the beta, alpha will probably introduce gameplay, esthetics can wait
  17. It's more for raising ideas, and in reality the reason for what SE looks like today is only because of a lack of management from Keen... But yeah leave it for post launch, the idea box is good for now
  18. If you really don't want people to get your data... (have fun)
  19. I personally started eating cheaper, trying to not buy more than I truly need, and I have been able to handle the price of the gold founder... Again the effort I'm doing might seems like a lot for ppl that don't know how to restrict their daily life, but in fact, it's easy, and I still think that the support I was able to provide, even if it's not much compared to the 10k backers, is worth it... Do not try to support them if you can't find enough dedication to get a bit out of your wallet, you might not be able to afford it due to your conditions, and if it is the ca
  20. Of course I know that the game won't properly simulate projectiles and stuff, but the point is you first think about a model, then you translate it to RNG and probabilities, and you get a game... It's true that it could be harder to get a system that allow not to simulate projectiles and follow a correct physical interpretation... I hope you understand what I just said, I didn't know how to put it...
  21. Soo Idk about you but I would like DU to follow a kinda sci-fi path ( which means 'science'-fiction, folowing realistic mecanics) and i would like the to follow a bit the laws of physics... so what do we have to use as a shield? Also lasers can ┬┤logicaly' pass through any shield, ( if we don't have white hole tech) -magnetic fields, really good at repelling or deviating shells/plasma projectiles -particle field, might be able to do something about shells if dense enough but not really effective, however plasma could be dispersed , also lasers might get affec
  22. I want so bad to be able to "hack" into the ships systems if the ship has an antenna but might be too much to ask, I don't want a crappy "hack tool"...
  23. Celivalg

    Piloting

    I would love to use my joystick too...
  24. I want to build ships not especially large ones, but more the medium ships you can thrust for what they were made for I don't know how good ship trading will be, but I hope it'll be great
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