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0something0

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Posts posted by 0something0

  1. I grew up in South Korea, so of course the first "real" game that I was introduced to was Starcraft. I remember obessing over it but never actually playing it... I was like 8 at the time though. So, in order, here we go.

     

    Starcraft 

    Minecraft (2012)

    Starcraft II (2012)

    LigmaBlox (yes I know..., 2014)

     

    I also was introduced to Steam around 2014. I played and hopped around various F2P games such as Robocraft, TF2, and Planetside II, though I never seriously got into them. I also was introduced to Kerbal Space Program around that time (late 2015), which basically was the dream game for me as a space nerd.  It also was around this time I seriously started gaming, with League of Legends, War Thunder, and Counterstrike. 

     

    And the rest is history...

     

  2. Are "neutrality orgs" really neutral? After looking at some of them they feel more like their own political faction rather then a group committed to neutrality. While it can be argued that not taking a side is taking a side in and of itself, the term "neutrality orgs" becomes a misnomer. Abother facor impacting the orgs in question is given the general community's stance on in-game unsanctioned hostilities, these orgs may be forced to become military alliances against their wishes.

  3. I mean small asteroids should be movable imo. Even NASA was planning to do that (until their budget for the program got cut because Congress but lets not get into politics). I'm talking about sub-100 meter asteroids though we could go bigger using things like mass drivers (irl). 

  4. DUIT2.thumb.png.9f6bf8ceafe61a66ac1dfb5b49c21144.png

    More then a year ago, me and some other members of the community including @yamamushi made an organization committed to push the limits of Dual Universe,  formerly known as Hyper Endeavor Foundation. However, nothing really much happened. School started and the DU hype train has slowed down considerably with the NDA still in place. But fear not, as I am still alive! Looking back, I thought HEF sounded kinda cringy so I rebranded the organization. Now, we are ready for re-launch!

     

    Community Page

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  5.  

    On 7/5/2018 at 7:25 PM, NanoDot said:

    The decision about what constitutes "legitimate" code rests entirely with NQ. 

     

    If some player finds a really clever way to use Lua to automate 10 turrets on their battleship, NQ will plug that hole if they don't want players controlling 10 turrets via scripts. The player may get a warning, but probably won't be banned. The developer owns the game, not the players, and if the developer wants the game to develop in a certain way, it's their prerogative to steer it in a direction of their choosing. 

    On the other hand, NQ has established that they want the game (universe, not the development) to be steered by players and will be taking a more of "hands-off" approach to policing the game. But if you want to form the Butlerian Jihad, then go ahead... :P

  6. 2 hours ago, NanoDot said:

    Absolutely.

     

    "Emergent gameplay" is always bound by the rules of the game. It's not an excuse to exploit or a justification to use things in ways that are not intended.

     

    Pushing the boundaries always has risks.

    While bugs and exploits shoulf be patched, perfectly legitimate code (even though the definition of "legitimate" in DU is hazy) should not be stopped even if it allows for automation. Remember: automation != the plague 

  7. There could be decouplers for drop tanks for fighter, or staged rockets made using tech early in the tech tree for increased mass ratio, or airdropped supply kits.  

  8. 1 hour ago, CommanderLouiz said:

    Your situation is a lot more than just “Fast internet”. Like, that’s a real reach there. That someone would just so happen to have to update their OS, and a game that (I would assume) they play a lot, since they get mobile notifications for it.

    I mean, its an extreme scenario to illustrate a point .

  9. On 5/16/2018 at 2:51 AM, Lethys said:

    Notifications, yes. But I'm against doing smth ingame while not being online. DU bis a social game. Get ppl together to do that. That's what orgs are there for. 

    "Yo our base is under attack! Get on!"

    "Okay. I got the notification. Let me turn on the pc."

    *Windows is updating. 0/25*

    "S**t! I should have gotten that SSD when it was on sale"

    20 minutes later..

    *Dual Universe is updating . 0/8192 MB*

    "Screw this game"

     

    EDIT: this is an extreme case to illustrate my point.

    The point is that rapid response is important and the person with faster  loading shouldn't get an advantage like how people with faster internet shouldn't get and advantage .

  10. 23 hours ago, MaximusFireFight said:

    There should be AI that can manufacture, defend and complete tasks on their own.

    Manufacture- I believe there are expansive machines capeable of producing stuff automatically.

    Defend- Automated base defense turrets are being looked into. Alternatively, you can build in safezones. 

    Complete Tasks- Lua scripting with extensive(but not all-powerful) features are planned with things like wireless networking, interacting with elements, and moving from a to b.

  11. 8 minutes ago, blazemonger said:

     

    No, it does not. It destroys the value of effort and doing the work. What is the point of spending time to get to a position where you can reap the benefits of the work when Joe Bloggs can come around and just push your work down the toilet.

     

    Games like DU will give you back what you put in, there's no free lunch here and if you want to be better than the other guy you'll have to work for it.

     

     

    Small groups with smart members who manage to capitalize on what they know best is what will keep the bigger orgs sharp and focussed. That is not the same as ' it should be fairly easy to disrupt an industry'. Disrupting an industry does not come easy and is not simple to achieve. Not in RL and it certainly should not be in DU or any relevant game.

    Monopolies are bad and irl we have antitrust/competition laws to ensure that the market stays competitive. In DU however, it seems that companies will be their own nations, so there needs to be a game mechanic to prevent monopolies from controlling the game. Whats the point of playing the game if you know you are going to get squashed like a fly by the big guys?

  12. 21 minutes ago, blazemonger said:

    Why?

     

    If a larger org puts in the effort and manages their member's work to the point they build a strong industry that captures a good portion of the market how would a small group or individuals having the ability to disrupt this with little to no effort be good?

    It keeps the market competitive and prevents large organizations from getting complacent.

  13. 8 hours ago, Lethys said:

    You seem to think that everyone should be able to do everything and that solo players who don't want to bother with politics, betrayal, emergent gameplay, logistics and socializing should get special treatment to be on equal ground with a larger org. Guess what, that won't happen.

    To be fair, it should be fairly easy to disrupt an industry to keep large, established orgs on their toes and to keep things from getting stagnant.

  14. It also depends on the weapons available and the medium that combat happens in. If NQ decides to implement the more realistic Newtonian motion in space, then dogfights as we know it probably will not become a thing outside of atmospheres. If air-to-air guided missiles are common, dogfighting will be almost nonexistent like irl, and I see no reason why humanity would have reverted to WWII-era combat style after 500 years of technological advancement.

  15. Hmm.... What is it with futuristic spacecraft and WWII-era aerial combat tactics!

     

    I believe the lock-and-fire will only be for turrets and spinals will have something more dogfighty.

     

    If we are going to have lock-and-fire, why not add missiles with locks and flare evasion and whatnot?

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