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Caesares

Alpha Tester
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Everything posted by Caesares

  1. Resources and positioning can cause such things. Look at Jita
  2. I don't know. If you look at most games this is generally what happens, where business becomes centralized. Sure maybe the traders will need business but there will probably be players who will live in the area to support the trade hub and they will allow for the growing of cities into larger areas. But then again, there is no real example to go by.
  3. Nono I get that, but I mean like really powerful static defenses, ones that could make it so that a player wouldn't have to organize players to rule a planet but just use a massive series of fortifications. Something like that sounds a bit extreme
  4. I believe cities will pop up around trading hubs. Trading hubs need markets. Markets need stations and gas stations. Gas stations need transport and goods from far away. Transport needs more stations and infrastructure which need construction. Construction needs construction companies which then need more materials, which then bring traders to the area which then make houses and bases, and so the city begins to grow and grow in such a way similar to western cities. Additionally all these facilities would need maintenance, security, and transport infrastructure for just walking, which on it's own would help spur business, and perhaps even power as you mentioned. Mining should not be too easy on a large scale, or else it will make it to easy and flood the market, but it should not be turned into a difficult thing to do either. The cities that are made around just around resources are always temporary. Jita, in EvE, became a trade hub because it used to be full of asteroids. Now you can hardly see a single one, but because all the players went there to sell and buy goods and now there are factories there it remains an important area. What ends up happening is that if a city is built near resources and is able to build other infrastructure, say services, factories, and trading houses, it will be able to then simply use these massive facilities to work imported goods, which will then support the trading houses and because of all the volume people will go there, which increases volume which generally increases the amount of people going to that trade hub, etc. I think that factories and other such added value processes should be expensive investments, not mobile operations, as this will force centers of commerce to form and cause cities to grow more easily. That's just my personal opinion, I am open to any other ideas.
  5. Building a base deep underground would be essentially useless, as the person would have to leave eventually and people can just setup defenses or traps outside to get the person once he gets out. If AFK mining is made a thing than it could be bad for the general economy as this is potentially easily done by bots. Unpredictable ore veins should be standard. In a safe zone perhaps there should be a way to teleport back to a central place or die to end up in center, and make it so there are roads so that players who stick to roads don't get stuck.
  6. For those who do not know what Caesares Bank, let me explain

     

    We allow you or your corporation access to credit, aca hard cash. In exchange for us putting our faith in you and our money where our mouth is, we get payed interest on the loan, so that the bank can make money and cut loses. We also provide trip/goods insurance and ship insurance, although this is on a case by case basis, and we provide savings accounts and investment advise. All of this comes at a light fee, but the added value of all the money that you will make over time will more than out pay the fees. We may also provide commodity and goods trading services, although this is not final and is simply a sketch for now. 

     

    If you wish to setup an account please contact one of our legates and we will set you up with one. This will allow you to apply for a loan and other services once the game starts. 

     

    Why should you trust us? Caesares Bank is the biggest bank in DU and one of the oldest. We are built on reputation, and if we lose our reputation that would mean that we would lose everything. It is much better business long term to run a bank then be a scam artist. 

     

    Caesares Bank, Building A Better Universe

  7. I agree, but I just think that they should exist but not be centralized and under a government, maybe be controlled by different warlords or merchant-kings.
  8. I think static defenses are necessary. If you can't have some kind of way to defend your assets while offline, then people could just steal everything you work on when your offline, and that would be terrible, make the game not fun and not really help anyone.
  9. This is a very interesting conversation. Almost all sci-fi games and movies have to try and separate themselves from the real world, and one of the ways of doing that is different fonts. Interesting to see what will come of this.
  10. Welcome to DU Blanclour! Good luck out there
  11. So than if I understand correctly I should be able to download it right now, correct?
  12. Hello all

     

    I am now back in the game, and plan, after a long and annoying moving process, to be ever active in the community. If anyone does not know who I am, I am founder and CEO of Caesares Bank, was in a bit of trouble for a bot experiment, and am a long time backer of Dual. Look forward to seeing this game come to light and to see the civilizations we all build together.

     

    -Caesares

  13. Hello all, It has been a while since I have been active in the Dual Universe community, and I noticed that they changed the game packages to bronze, silver and gold packs. I bought a Saphire back a long while back, and I would like to know if I now have gold pack perks or the same as Saphires, and if so how can I find my perks? Thanks.
  14. It's even longer until the 4th of July....
  15. Ok, so I have tried about 20 times. Other possible reasons could be my location/wifi, how I was inactive for a while, or maybe the image type/size. I have no clue though.
  16. How many times does it usually take you before you are successful?
  17. And so begins the player-constructed lore
  18. I don't really see the problem. They have shown us a lot of what they have done, and they are making remarkable progress. Even if it is 'postponed' it would be premature to say anything at this point, especially all the progress that has already been made.
  19. Hello internet, I was working on uploading the new images/logos for my companies, but it does not seem to be working. Anyone know a possible reason that could be, or if they are having the same problem? (The corp still shows up when I search it, so I am pretty sure it has not been deleted) -Caesares
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