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Dr Krieger

Alpha Tester
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  1. Like
    Dr Krieger reacted to Alex_Rogan in I want to turn an asteroid into a moveable space station   
    Welcome to the 1st DU Bump car race.
     
    Rules are simple get from point A to point B. If another racer gets in your way, ram them.
  2. Like
    Dr Krieger got a reaction from Megaddd in I want to turn an asteroid into a moveable space station   
    Hmm while this does make me sad, it just means I will need to make one
  3. Like
    Dr Krieger reacted to Stoat in (Discontinued)   
    I did this with the combination of limiting my spending from the time I found this game and the time I pledged. However, I do this without wanting something, so, I save the money in case I run into a game or hobby I need money for! 
     
    The price is very generous for pledges and what they offer. I feel like they already are on the low side of pricing with the rewards. 
  4. Like
    Dr Krieger got a reaction from AlexCout in (Discontinued)   
    I was pretty lucky and came into some money during the crowdfunding stage but id always planned to go gold. Its like people have said before, you just need to make a few changes in your spending habits for a short while. Even the most basic of savings will be enough.
     
    i don't see why no PVP in the pr-alpha is a problem either. the game seems to be more than just a PVP game, id go as far as to say its not the main focus of the game so not having PVP right away isn't that surprising too me
  5. Like
    Dr Krieger got a reaction from Lord_Void in (Discontinued)   
    Agreed, ill more than likely put more money into DU as-well in the future. The potential of this game is what interests me the most and I'd like to see what they can do with it. Completely worth the investment i think. Just need to hope they can do it
  6. Like
    Dr Krieger reacted to Lord_Void in (Discontinued)   
    Exactly. Pre-alpha will serve more as a test of the underlying technology.
  7. Like
    Dr Krieger got a reaction from Lord_Void in (Discontinued)   
    I was pretty lucky and came into some money during the crowdfunding stage but id always planned to go gold. Its like people have said before, you just need to make a few changes in your spending habits for a short while. Even the most basic of savings will be enough.
     
    i don't see why no PVP in the pr-alpha is a problem either. the game seems to be more than just a PVP game, id go as far as to say its not the main focus of the game so not having PVP right away isn't that surprising too me
  8. Like
    Dr Krieger got a reaction from yamamushi in I want to turn an asteroid into a moveable space station   
    Hmm while this does make me sad, it just means I will need to make one
  9. Like
    Dr Krieger reacted to SgtToothpaste in Some thoughts on stealth ships..   
    Stealth systems, or some kind of "silent running" mode, are often depicted in sifi as a kind of tactical art form. For example, in Elite Dangerous, dog fighting while in Silent Running to throw off your opponent's targeting requires a carefully control of heat levels. Meanwhile, in Space Engineers you can build a stealth ship simply by painting it to blend in with the skybox or an asteroid. In The Expanse, stealth ships are covered in an advanced, sensor-resistant composite material. Either way, effective stealth requires skilled engineering and piloting to achieve. 
     
    Why not combine all of these aspects in Dual so that stealth is very difficult to achieve (so it is not OP,) but very powerful as a strategic asset.
    In my mind there are two kinds of stealth: 
    Active - protects from active detection, I.e. bouncing a sensor beam off of your ship.
    Passive - protects from passive detection, I.e. emissions by your ship that could be detected.
     
    Materials
    I envision stealth-enhancing hull coatings or plates being lightweight, delicate, and extremely difficult to manufacture. They would also, to fit the balance I am describing, not be very effective. 
    Stealth materials would do two major things:
    First, they would partially absorb active scans, reducing your sensor signature.
    Second, they would reduce the amount of heat radiated into space by your hull.
     
    Camouflage
    Simply painting your ship to blend into a given environment. Perhaps some kind of adaptive coating could be possible, that changes to blend in with different surroundings as needed. Also, fewer windows.
    Reduces chance of visual detection at extreme close range.
     
    Hull design
    Designing a ship's hull to have as small a profile and conceal it's drive plume as much as possible. Placement of thrusters and radiators to minimize unnecessary emissions.
    Makes the ship a smaller target and thus a smaller blip on sensors.
    Reduces thermal signature and reduces the angle you must thrust at relative to a target to avoid detection.
     
    These are just a few basic concepts to make stealth possible but challenging: an art form for sneaky pilots. 
     
    Thoughts?
     
  10. Like
    Dr Krieger reacted to SgtToothpaste in Some thoughts on stealth ships..   
    Yeah by active stealth I dont mean a cloaking device. Large ships would be innately harder to conceal do to their larger profile and higher power output. I think it would balance itself in a way, making only small, specialized ships effective at stealth.
    Another balancing factor would be the cost of producing stealth tech. There would just be no reason of building a massive stealth ship when those materials could be put to better use on much more effective, smaller stealth recons.
     
    Do you mean some kind of ECM that jams sensors? I think that is a great idea, but will probably be used more for throwing off targeting than basic detection. I mean, if an ECM burst is powerful enough to swamp your sensors, it is powerful enough to get an idea of where it is coming from.
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